My ideas thrown into the ring

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
lonewolf_DM
Posts: 24
Joined: Thu Nov 11, 2004 6:57 am

My ideas thrown into the ring

Post by lonewolf_DM »

First off, just thought I'd say hi.

Now, on to business 8) .

New Weapon Ideas:

Superweapon
1. Chaos Swarm

Who loves rockets? I do. This weapon would act similarly to the ion painter. Basic difference would be that, instead of a big beam of ion raining down, an s***load of rockets hail from the sky.

Melee Weapon
2. Spiked Knuckles
Self explanitory8)

Melee Weapon
3. Metal Staff, or Bow
Primary fire in light mode would be a quick, longer-distanced jab with the staff
Medium primary fire: Strike to the abdomen, not alot of wind-up.
Heavy Primary Fire Button: Some spinnage of the staff, and a big swing that blows the opposition back a good amount
Block: Staff pulled infront, diagnally across body

Melee Weapon (Yes, it is my favorite game-enhancement8-))
4. Nunchucks (Why the hell not?8))
Wouldn't be much blocking, but it'd be quick, and deadly.
Light Mode Primary: Just a punch with the nunchucks
Medium Primary: Flick of the wrist, essentially.
Heavy Primary: Character's body spins around, and slams the nunchucks into the opponent while doing so.
Block: Non-existant. Have it be a quick dodge or something.

Ranged-Weapon(Just for kicks, I'm throwing this out)
5. Deathblade
Launches bastard swords at opponents in primary.
Secondary Fire: Shoots out daggers (Less damage)
That cool 3d fire option thing: Double-sided battleaxe8)

ALRIGHTY THEN! One last thing:

Why isn't there a melee version to CTF? I thought it'd be awsome to try and fight a scorpion with a bastard sword. Especially if you win:)

Anyways, hope you guys enjoy/listen to this:)

~Dave
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Re: My ideas thrown into the ring

Post by TKATK »

lonewolf_DM wrote:First off, just thought I'd say hi.

Now, on to business 8) .

New Weapon Ideas:

Superweapon
1. Chaos Swarm

Who loves rockets? I do. This weapon would act similarly to the ion painter. Basic difference would be that, instead of a big beam of ion raining down, an s***load of rockets hail from the sky.

Melee Weapon
2. Spiked Knuckles
Self explanitory8)

Melee Weapon
3. Metal Staff, or Bow
Primary fire in light mode would be a quick, longer-distanced jab with the staff
Medium primary fire: Strike to the abdomen, not alot of wind-up.
Heavy Primary Fire Button: Some spinnage of the staff, and a big swing that blows the opposition back a good amount
Block: Staff pulled infront, diagnally across body

Melee Weapon (Yes, it is my favorite game-enhancement8-))
4. Nunchucks (Why the hell not?8))
Wouldn't be much blocking, but it'd be quick, and deadly.
Light Mode Primary: Just a punch with the nunchucks
Medium Primary: Flick of the wrist, essentially.
Heavy Primary: Character's body spins around, and slams the nunchucks into the opponent while doing so.
Block: Non-existant. Have it be a quick dodge or something.

Ranged-Weapon(Just for kicks, I'm throwing this out)
5. Deathblade
Launches bastard swords at opponents in primary.
Secondary Fire: Shoots out daggers (Less damage)
That cool 3d fire option thing: Double-sided battleaxe8)

ALRIGHTY THEN! One last thing:

Why isn't there a melee version to CTF? I thought it'd be awsome to try and fight a scorpion with a bastard sword. Especially if you win:)

Anyways, hope you guys enjoy/listen to this:)

~Dave
My thoughts

Swarm:no comment

Spiked knucles:all in all a good idea,but if a character with a larger/smaller than normal hand uses it,the knucles would sink/float above the hand.....not to mention it would be a animation nightmare

Staff:Good idea,alot of new animations would be required,but i would really like to see that

Bow:In duel ranged weapons propably wont come in,and there is a Xbow already

To the other weps:The same as above,not sure about nunchunks

About melle in CTF:
You cant do melle only CTF becouse it would be much too hard and annoying to catch flag carriers,no matter what is doen
Last edited by TKATK on Thu Nov 11, 2004 1:42 pm, edited 1 time in total.
LoQtUS
Posts: 2710
Joined: Mon May 06, 2002 6:30 pm
Location: Orlando FL
Contact:

Post by LoQtUS »

Hi Lonewolf_dm.

welcome to the madness. Some of you ideas are right on track with some of the things that I personaly have in mind. For instance The Staff has been modeled, allthough it hasnt been skinned and animated yet it is in the works. For the spiked knuckles I was thinking more along the lines of claws. We have had a big outpouring for them ( Ofcourse we listen ) Work on them has not started yet, but I am planning to propose them to the team soon. Nunchucks are a diffrent story all together. They would require a chain in the center to make them. Unfortunatly that is a limitation with the system. We have to make weapons that are rigid and do not deform at all.

As for a gun that shoots melee weapons, It might be better if the player could throw them. But, then again that would mean that we would need to do fist fighting animations as we dont want to leave the player defencless. That change sounds simple right? Its not at all. It would require a complete rewrite of the melee code and 36 animations. Im not sayn that we wont do it in the future, just that its not practical right now.

The swarm sounds verry close to an idea that Spa ( the god of 3d models ) had for a AWO on the Chaos Rocketlauncher. The basics of the idea is that the RL heaves out a sworm of small rockets that are semi inteligent and will follow the player that they are fired at until impact on either the player or the environment around him.

You can attack a Vehicle with any of our melee weapons in CTF if you are playn Chaos CTF. In CCTF you get your chosen melee weapon at start up. Its pretty hard to hit a moving vehicle without getting crushed, but the melee weapons are excelent for taking out ones that are stationary. Just remember to move before it explodes. them vehicle gibs are heavy and will crush also. ;)

Thanks for the interest, and i for one am really glad to see that there are alot of like minds out there. Its amazing that after all of this time new people keep showing up. I hope to see ya around here for a long time to come :)
The Dark Side of Chaos.
Rythmix
Posts: 495
Joined: Mon Apr 26, 2004 6:26 am

Post by Rythmix »

LoQtUS wrote:
As for a gun that shoots melee weapons, It might be better if the player could throw them. But, then again that would mean that we would need to do fist fighting animations as we dont want to leave the player defencless. That change sounds simple right? Its not at all. It would require a complete rewrite of the melee code and 36 animations. Im not sayn that we wont do it in the future, just that its not practical right now.
Now with this I think I may help you and me and all of us. There was a hand-to-hand combat mutator for UT2003 called Kakutou120. This was the most impressive mutator because A) worked in all game types. unlike most mods that force u to play their game type. B) it used the default character models and had a whole slew of kungfu animations C) It allowed combos based on dodging, double punching, and if you got hit, it would take a little longer to recover. It also allowed you to fight with the flag as a melee weapon in CTF. D) after all the cool things, it was only 130k file!! Thats what impressed me the most, the tiny file size.

Anyway, the creator made it for UT99, UT2003, but said he wont be making it for UT2004, but will allow anyone who wants it to do it. He's even supplied the PSA animation files he made on the site.

Currently if you check the ataricommunity or beyondunreal forums, you will see that my current project is trying to convert it to UT2004. Ive got a start on things and fixed a few things already, but my coding knowledge is limited, and it sounds like you could definitely use that here. So you guys should take a look: http://www.flyingserpent.com/kakutou

Since UT2003 and 2004 aren't super different, so the mutator loads up fine and it puts you in 3rd person mode fine, but when you hit fire (which is punch) or alt fire (which is kick) then the game crashes. I extracted the uc files and fixed a few things, I would be happy to share with you guys if you like this thing.

It would be great to have that implemented in this game! Take a look if you can and see if its something you'd be interested in.
Rythm is Gonna Get Ya!
lonewolf_DM
Posts: 24
Joined: Thu Nov 11, 2004 6:57 am

Post by lonewolf_DM »

Yeah, I thought the nunchucks were a bit far8)

And the whole weapon-shooter was a joke 8)

But, here's another idea I forgot to post. I have no clue if it would be possible:

Colossus
Primary Fire: Punch the ground, causes a quake that throws everything nearby around. It'd disrupt people's aiming, and possibly send a car hurling on top of them. Have this recharge on its own every 30 seconds, or something.
Secondary Fire: Summon a kick-ass rock monster who totally prunes the hedges, and rapes the horses...El Guapo...
Third Fire: Summons kick ass boulders from the nearby ground, and sends them at a target. Maybe put a proxy face on 'em, just for kicks8)

Anyways, thanks for the welcome.

~Dave
Kaboodles
Posts: 995
Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA

Post by Kaboodles »

That should be a DoC monster...

8O
High Council member of The Generals
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lonewolf_DM
Posts: 24
Joined: Thu Nov 11, 2004 6:57 am

Post by lonewolf_DM »

OH! One more, then I'll stop annoying you guys for...about 5 minutes, probably:)

Have a duel level that has 3 or 4 long bridges, hanging over a rushing river far below. Then, have some of the planks on the bridge fall off, or maybe even be able to cut the ropes on 2 of the bridges, sending the whole thing crashing to the water below. That would kick major ass.

~Dave
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

lonewolf_DM wrote:OH! One more, then I'll stop annoying you guys for...about 5 minutes, probably:)

Have a duel level that has 3 or 4 long bridges, hanging over a rushing river far below. Then, have some of the planks on the bridge fall off, or maybe even be able to cut the ropes on 2 of the bridges, sending the whole thing crashing to the water below. That would kick major ***.

~Dave
The bridges over lava dont seem too hard imo

the planks falling off and stuff would require karma,and karma is a biiiiiiiiiit buggy online,maybe more than a bit :wink:
Rythmix
Posts: 495
Joined: Mon Apr 26, 2004 6:26 am

Post by Rythmix »

TKATK wrote:

the planks falling off and stuff would require karma,and karma is a biiiiiiiiiit buggy online,maybe more than a bit :wink:
Could just make it a mover, after all its just gravity and its gonna fall straight down, maybe spin on its way down and take a slight direction change, but i think its still possible with mover.
Rythm is Gonna Get Ya!
The_0men
Posts: 165
Joined: Thu Aug 19, 2004 10:31 pm

Re: My ideas thrown into the ring

Post by The_0men »

lonewolf_DM wrote:Ranged-Weapon(Just for kicks, I'm throwing this out)
5. Deathblade
Launches bastard swords at opponents in primary.
Secondary Fire: Shoots out daggers (Less damage)
That cool 3d fire option thing: Double-sided battleaxe 8)
(roll) (drool) ROTFL! Thats main!
666

~ The 0men ~
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Re: My ideas thrown into the ring

Post by TKATK »

The_0men wrote:
lonewolf_DM wrote:Ranged-Weapon(Just for kicks, I'm throwing this out)
5. Deathblade
Launches bastard swords at opponents in primary.
Secondary Fire: Shoots out daggers (Less damage)
That cool 3d fire option thing: Double-sided battleaxe 8)
(roll) (drool) ROTFL! Thats main!
Main course!now gimme thoose fork's
lonewolf_DM
Posts: 24
Joined: Thu Nov 11, 2004 6:57 am

Post by lonewolf_DM »

Alright, I got a new gametype idea:

Uses ONS maps, normal/vehicular CTF maps.

Gametype Name: Chaos Rabbit Chase (Or whatever you feel to be appropriate. It's just a describing name for now8))

Basics:
- This gametype would take out powernodes/normal flags from the maps.
- 1 Bot who, when killed, stays dead until 10 points are scored.
- Scoring similar to domination
- All Players Can Kill The Bot, And/Or Each Other

The idea: 1 bot with a flag is set at a really fast running pace. He doesn't fight at all, he just runs like he was being chased by the police. I mean dodging, driving cars, the whole nine.
Take a moment, invision the complete and utter chaos of a wave of people who are rushing, in mass; launching rockets, fire, ice, arrows, etc.
Got it thus far? Good. Now, to continue.
Like stated above, the bot dies, and stays dead until 10 points are scored.
1 point for flag-pickups (Because if you can even reach the flag, you're insane) 1 point for every second held (That's where the "domination" scoring comes in). When the 10th point clocks in, the flag dissapears (even if someone is holding it) and it placed on the original bot, who again starts running. Repeat until desired score is met.

The chases on ONS maps would be insane, and it would all be centered in 1 spot at a time, due to the flag lying on the ground. Then, BOOM! Flag's gone, and the hunt again begins.

So, whaddya think?

~Dave
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

Kinda reminsd me of rabbit in T:V :?
lonewolf_DM
Posts: 24
Joined: Thu Nov 11, 2004 6:57 am

Post by lonewolf_DM »

What's T:V?
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

lonewolf_DM wrote:What's T:V?
Tribes:Vengance

only there was no bot,a flag is spawned in the middle and you have to hold it as long as possible while being under fire by everyone.....you get killed,the flag gets dropped and all starts over again
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