HordeHunters

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Rythmix
Posts: 495
Joined: Mon Apr 26, 2004 6:26 am

Post by Rythmix »

Kaboodles_The_Assassin wrote:
Oh, and monsters should scream a lot. It would be scary.
OMG yes! like freaky lights off volume turned way up SHREAAAKKKING sounds that give you goosebumps.
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WH00T
Posts: 41
Joined: Sun Jan 11, 2004 8:42 am
Location: stuck in a big suit of armor

Post by WH00T »

I think it'd be kinda cool if instead of a radar there was a compass on top of the screen that pointed out the nearest monster. Kinda like on painkiller. At least I think thats what the compass was for.... :P
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WH00T
Posts: 41
Joined: Sun Jan 11, 2004 8:42 am
Location: stuck in a big suit of armor

Post by WH00T »

Another thing that really needs to be taken care of is the imps. They are an absolute game killer. I'd make it so they can't block. Or maybe so that they only have 1 hp each.
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TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

Imo they are ok,the imps...challenging,just the way i like it!
Rythmix
Posts: 495
Joined: Mon Apr 26, 2004 6:26 am

Post by Rythmix »

TKATK wrote:Imo they are ok,the imps...challenging,just the way i like it!
yea its the daggers themselves, they are already excessively parrying weapons, plus the fact that the dags are twice as big as the imps.. but it does give a challenge and its fun to watch them fly around you
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WH00T
Posts: 41
Joined: Sun Jan 11, 2004 8:42 am
Location: stuck in a big suit of armor

Post by WH00T »

see, I dont think imps should be the challenge. i think hordes of demons should be the challenge, not their pesky imp subordinates :evil: . And besides, I dont see the challenge in attacking somthing over and over again hoping that it will eventually not block SOMETHING, and then you finally hit it, and you still have to hit it 3 more times to kill it. it's luck more than skill. and the luck is weighted in their favor.

Oh, here's another idea, how about loosely tying the number of demons spawned to the number of players? it seems like with the current system I'm always swamped in single player and deprived of action in multi player. It should either be swamped in both or just plain challenged in both.

anyway, that's my 2 cents.
I can assure you that I am totally and completely sane.
And so is WH00t.
So stop yelling at me.
Rythmix
Posts: 495
Joined: Mon Apr 26, 2004 6:26 am

Post by Rythmix »

just make the imps 1 hit to kill.. this way they just become pestersome.. but not a big problem.. even if they parry one.. the odds are in your favor.
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chaoskirina
Posts: 301
Joined: Mon Mar 29, 2004 1:05 am
Location: the milky way

Post by chaoskirina »

Basically, the imps are challenging AND annoying! :D although I would like to see something of a dragon in the game. perhaps a dragon man. he can breath fire and use a chaos bastard sword. also, lets see vikings! not the minnesota ones. although that could be an easter egg. you play against football players! :lol: That would be hilarious! but really, I would like to see a dragon man and perhaps an anubis-like monster. you can try to beat the egyption god of death, Anubis! :twisted: LOL!
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MassChAoS
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Post by MassChAoS »

Yea, the imps definitely need less health or something that makes them easier to kill.
jb
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Post by jb »

There was a big issue with most of the monsters. Their collision hulls were off. For the imps it started at the middle of the model and went up. These have all been corrected for. Just this tweak alone makes the imps easier...
Jb
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