yes, it does look very q2.
the only other possibility would be to stick with the ut engine, and wait until unreal 3 comes out. having further researched what ppl are making map wise from the source code, perhaps sticking to familiar grounds would be of advantage to the chaos guys.
Dropped in to say Hi and guage interest in Chaos for DOOM-3
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Indeed, the hammer editor is atrocious... But Chaos should definitly move on, but I agree with waiting for Stalker, UE3 or something similar. Just to see the horizon. Be happiest if UE3 gets chosen though... UED is the best....
But sometimes you just can't compete with a giant like CS : Source...
But sometimes you just can't compete with a giant like CS : Source...
High Council member of The Generals
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Well, IMO the hammer editor is not really that bad at all. It is based off of the Quake 2 engine as far as i know. Though i have been told that there is verry little of Mr. Carmack's work left in the engine. ( All hale Mr. Carmack!! You owe FPS games to him) A few years ago i spent some time learning Raidiant for what was to be the Q3 version of Chaos. Hammer is verry close to Raidiant, Infact I was able to pop in to Hammer and apply the knowledge that i had directly to it.General_Sun wrote:Indeed, the hammer editor is atrocious... But Chaos should definitly move on, but I agree with waiting for Stalker, UE3 or something similar. Just to see the horizon. Be happiest if UE3 gets chosen though... UED is the best....
But sometimes you just can't compete with a giant like CS : Source...
I also took a look at the modeling aspects of the Steam engine. WOW. THe fact that the Engine handels Normal maps is a big plus for them. Their vehicles are handeled pretty much in the same manner as the Unreal Vehicles. The diffrence being that instead of physics moving parts of the vehicles, they are moved by animations as far as i could tell. The player models and NPC's have quite a few more bones then what i have seen anywhere else, Including individual digits. Then there is the Face poser for the NPC's. You can make an NPC look like they are really speaking, and give them flawless facial expressions.
All in all i found it to be a little less intuitive then the unreal engine, but it looks like once a modder gets in to its groove they can produce some really amazing stuff. I really look forward to what is comming for the Steam Engine.
On a side note, I also peeked into the Tribe Vengance editor and was happy to find Unreal Ed. The big plus to this editor and game is that it has all the functionality of unreal and Normal Maps too. Sooooo, ofcourse i couldnt resist playn with the normal mapping. Verry cool stuff.
here is a pic:
The Dark Side of Chaos.
yay!
i just fired up the hammer editor, and like various other editors, was put off with the lack of a good perspective window. The reason i like UED is the fantastic perspective window, which allows you to move just as if it were in-game (+ghost). doom3 and hammer....ergh, hard to move and see what you're doin which is annoying.
to be honest, my ideal editor would be a mix of maya, UED and the UED terrain editor, but to deal with statics - how awesome would it be to be able to sculpt statics and paint on them like a sort of 3d terrain. it would make smoothing and textureing so much easier, and unique.
the unreal 3 engine for me holds the most possibilities to be honest. look at the new way they are dealing with foliage or physics, and you'll see why. The random tree leave generator is fantastic, it works like the decolayers, but with thousands of pine needle clumps on randomly generated trees. you can create a whole forest of completely different trees from only one or two statics. cant wait.....
i just fired up the hammer editor, and like various other editors, was put off with the lack of a good perspective window. The reason i like UED is the fantastic perspective window, which allows you to move just as if it were in-game (+ghost). doom3 and hammer....ergh, hard to move and see what you're doin which is annoying.
to be honest, my ideal editor would be a mix of maya, UED and the UED terrain editor, but to deal with statics - how awesome would it be to be able to sculpt statics and paint on them like a sort of 3d terrain. it would make smoothing and textureing so much easier, and unique.
the unreal 3 engine for me holds the most possibilities to be honest. look at the new way they are dealing with foliage or physics, and you'll see why. The random tree leave generator is fantastic, it works like the decolayers, but with thousands of pine needle clumps on randomly generated trees. you can create a whole forest of completely different trees from only one or two statics. cant wait.....
"All i know is my gut says maybe"
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Erm... no offence or anything, but are you aware that your post was 2 months after the previous one?
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