Melee CCTF/BR

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jb
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Post by jb »

Jimmy wrote:i'm confused. doesn't LAN mean Local Area Connection?
Close, but in this case I was talking about a group of people that bring their PC to some place, make their own Local Area Netowkwork, then enjoy lag free play...
Jb
Kaboodles
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Post by Kaboodles »

General_Sun wrote:Actually, I can see it working if in BR if the ball carrier are slow down and the cool down time for the dodge is made 2x. The only way to escape is smart passing.
And maybe decrease the Ball Launcher's power and increase the cool-down for jumps.
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chaoskirina
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Post by chaoskirina »

Jimmy wrote:but say you're playing a good team. and finally one of your team grabs the their flag and makes off with it, then they shoot it - blow up and die? what's the point really? i dont really like the idea to be honest with ya :? .

(edit) oh would the flag be returned to it's stand? because if it stayed with the corpse i guess that would be good. i was talking about if it respawned back at the enemy base, which i guess would be stupid :roll:
actually, yes. it does stay with the corpse. And if it is somehow lodged onto the ceiling or high on a wall then you can just grapple to it and get it.
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chaoskirina
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Post by chaoskirina »

Kaboodles_The_Assassin wrote:
General_Sun wrote:Actually, I can see it working if in BR if the ball carrier are slow down and the cool down time for the dodge is made 2x. The only way to escape is smart passing.
And maybe decrease the Ball Launcher's power and increase the cool-down for jumps.
basically, something like death ball.
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lord_kungai
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Post by lord_kungai »

Ok, I'm ressurecting this tread cause I'm feeling kinda necromantic today... :twisted:

Firstly:
Try this - CCTF with this mut: WeaponReplacerMut; and Replace ALL weapons with the TL

Yes... Melee CTF!!! It's not all that bad, you know... Hitting the running [or jumping and dodging] flag carrier is much easier than it looks. It's nailing the headshots which is hard... Anyways, that was the first thing.

Secondly:
I got a few balance ideas for Melee CTF (Which I shall hereafter dub MCTF :D ) and here they are:

1) Drain - just like the the mutant in the Mutant gametype, the Flag carrier continuously drains his health, but also becomes vampiric. He must continuously kill in order to replenish his health. Or, if he has no one to kill, his teammates can play "relay" with the flag 8) [Maybe an option can be given to determine how fast his health drains... this can control game intensity :wink: ]

2) Instagib CTF - already implemented, maybe can be akimboed with the Dual-wep mut to let the player carry a shield... [Shield gun with no attack? I'm trying to do this with Weaponstuff+Dual-wep muts...]

3) Flag carrier duel - If both teams get the enemy flags, the flag carriers are immediately whisked away to a small chamber where they duel it out. Winner leaves the chamber and loser... respawns. Winner is deposited where he was before being whisked away, but this time, he gets both the flags...

and more to come...

WHAT SAY YOU, OH MINIONS OF CHAOS???!!! :twisted: :twisted: :twisted:
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Tim
Chaotic Dreams Team
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Post by Tim »

I'M NOT A MINION!!!

About MCTF
Mabye 3 isn't so good idea... I agree about 1 and 2 though.
And I already had MCTF idea in my head, just never posted it.
lord_kungai
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Post by lord_kungai »

Tim wrote:I'M NOT A MINION!!!
Yup, you're an onion...
Tim wrote:About MCTF
Mabye 3 isn't so good idea... I agree about 1 and 2 though.
Ya... I thought so too
Tim wrote:And I already had MCTF idea in my head, just never posted it.
THEN WHAT ARE YOU WAITING FOR?!
:roll: :D
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Tim
Chaotic Dreams Team
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Post by Tim »

I just got an idea... Mabye, just MABYE I could code it. Mabye. Cause I dunno how melee was made in Duel and Chaos DM. I can just copy&paste whole thing if Jb agrees. Of course with 3/4+1/4 of credits to Jb. -5/10-1/2 ^^
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