Proxy spawner???
Proxy spawner???
Erm.. Hi.. Long time. Anyway, just saying I'm still alive.
Now let's go to the point... There were many suggestion for making a proxy spawner for trap maps in these topics, and I wanted to make one...
So, because I'm not exacly the best at coding, so I was asking if anyone would make a code for a spawner, which would spawn... Erm... Little evil yellow-black... Detonation devices.
I'd also like to make it trigger activated and set a number of mines to spawn in a time scale (not a good idea to spawn like 10 proxy mines before first one even clears the trigger area to make room for other ones...)
Well, also make it "universal", so it can spawn a firemine! If anyone would be so kind ^^
Now let's go to the point... There were many suggestion for making a proxy spawner for trap maps in these topics, and I wanted to make one...
So, because I'm not exacly the best at coding, so I was asking if anyone would make a code for a spawner, which would spawn... Erm... Little evil yellow-black... Detonation devices.
I'd also like to make it trigger activated and set a number of mines to spawn in a time scale (not a good idea to spawn like 10 proxy mines before first one even clears the trigger area to make room for other ones...)
Well, also make it "universal", so it can spawn a firemine! If anyone would be so kind ^^
i presume its cos hes busy not because its impossible to do?
is the code similar enough from ut99 to ut2004 to copy and paste the morterspawner code into ut2004? with some modifications to include the proxy class, it woulkd be of more use than the projectile spawner.
is the code similar enough from ut99 to ut2004 to copy and paste the morterspawner code into ut2004? with some modifications to include the proxy class, it woulkd be of more use than the projectile spawner.
"All i know is my gut says maybe"
Yes. I used to spend 3/4 hours every night for the last few years working on Chaos. However I can no longer give that ammount of time. Its down to about 3/4 a week a best. Sorry just the way it goes some times. Will try to get to it as soon as I can...venalanatomica wrote:i presume its cos hes busy not because its impossible to do?
Jb
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- Chaotic Dreams Team
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No need: Just put in a normal proxy (not red or blue, but one step higher class), and it will chase anyone it finds. Only funny thing is, that in the game it will write the suicide message. So basically it works as enraged red or blue proxy!jb wrote:the code is easy to do just it will be a slight bit tricky as you also have to spawn a proxy controller then assign someone as the owner...
I found that out while i was experimenting on DM-ArenaOfDoom
Yeap I think he is right. Still I am more worried about debuging or log checking to ensure its working as I think thats where all the work in this task lies. The proxy controller was written assuming ceritin things. So worred about log spam if some of those are not accounted for....MassChAoS wrote:He has a point... let the owner be the target.
Jb
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- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
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Hmm... It would be useful if the spawner could create team proxies (imagine the uses in CCTF!), so that you could have a small group of proxies spawn every 2 or so minutes in front of each base and act as guards. Maybe we should also allow the spawner to use a tag as a destination, so that the proxies will head toward something once spawned. This way, we can have armies of proxies spawn and attack each other during games...
Shadow thats a possible outcome but again the proxys were written to have an owner so spawning them randomly would work but generate some (if not a lot of) ANs. Setting them as trigger may work as the person that triggered the even can be the owner. Or we can redo the controller itself to allow for a case when it has no owner. Not sure which is the way to go here...
Jb
(Mmm, imagine the possibilities there)Shadowstar wrote:Hmm... It would be useful if the spawner could create team proxies (imagine the uses in CCTF!), so that you could have a small group of proxies spawn every 2 or so minutes in front of each base and act as guards. Maybe we should also allow the spawner to use a tag as a destination, so that the proxies will head toward something once spawned. This way, we can have armies of proxies spawn and attack each other during games...
Also, when I put a proxy in the editor, it attacks everyone, it only writes, that he commited suicide... Probably because of the engine confusing the owner...