So, What have you guys been working on????

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
jb
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Post by jb »

To add to Loq's comments of course if we find that they are a bit two powerful we will tweak that.

With that said I think weapon balance is the hardest things to do. Techincally it is easy as it just tweaking a value or so. But the hard part it to weigh it in with how the weapon is used accross all of the situations that you use it. Then factor in that people like things different. In the end its almost a loose loose case as no matter what you do some groups of people will want factor x to be increase and yet another group will want that same factor x to be decreesed. :)
Jb
Tim
Chaotic Dreams Team
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Post by Tim »

jb wrote:In the end its almost a loose loose case as no matter what you do some groups of people will want factor x to be increase and yet another group will want that same factor x to be decreesed. :)
/me smells fight. And death. And rage. And chaos... :twisted:
lord_kungai
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Location: Mumbai, India

Post by lord_kungai »

Tim wrote:/me smells fight. And death. And rage. And chaos... :twisted:
*Sniff*

Hmm... smells like my socks... no matter

About the bike, I know this is not an original idea, but can it be like a really powerful version of a bike from GTA San Andreas? Those bikes are quite cool in their driving, though their assault abilities are near nil.

BTW: Is the CUT bike supposed to have good firepower or good manoeuverability (speed/handling)?? Right now it's got good firepower, decent speed and not that great handling...

Instead of the hoverboard acting as a transportation vehicle with low firepower, the bike could be made with better speed and handling to be one 'hypotenuse/adjacent C' transportation machine. :wink:

The hoverboard could actually be made a slower and eavier version of the Manta. It would be perfect if the 'use your own wep' concept could work properly on the hoverboard.
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