Update?

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Finn_bryant
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Post by Finn_bryant »

I think you should stop spamming
Last edited by Finn_bryant on Thu Feb 16, 2006 12:49 pm, edited 1 time in total.
Tim
Chaotic Dreams Team
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Post by Tim »

Finn_bryant wrote:Oooo, me, me I do, let me play, I'm really good at tennis..........no, hang on thats not a tennis b*hehe KASHLOOM*............
/me offers Finn_bryant and chaoskirina a medkit with proxies inside.
Oh crap, set timer too low!
*proxies hop out*
proxies: Tiiiiiiiiim!
*KABLAM*
Finn_bryant
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Location: UK

Post by Finn_bryant »

*finn tells off Tim for spamming*

MWAHAHAHAHA!!!!! :twisted:
Last edited by Finn_bryant on Thu Feb 16, 2006 12:50 pm, edited 1 time in total.
halprin
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Post by halprin »

Finn_bryant wrote:*finn goes to the future, gets ut07 (2copies), goes a bit further into the future and downloads chaosut07. gives one copy to Tim gets online. uses the new voice command interface for bots to make them all fire mugs at Tim at the same time. and laughs as Tims computer blows up trying to render 15 mugs*

MWAHAHAHAHA!!!!! :twisted:
Haha, Tim=owned.
Image
Next PR release date: 2 weeks
Tim
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Post by Tim »

halprin wrote:
Finn_bryant wrote:*finn goes to the future, gets ut07 (2copies), goes a bit further into the future and downloads chaosut07. gives one copy to Tim gets online. uses the new voice command interface for bots to make them all fire mugs at Tim at the same time. and laughs as Tims computer blows up trying to render 15 mugs*

MWAHAHAHAHA!!!!! :twisted:
Haha, Tim=owned.
Nope, he is :)
1) There's no master server yet, we can't play!
2) CUT2 wasn't coded for 2007 yet, you forgot to bring that copy too!
3) Well, I got ERDW, deemer, vortex, sniper and any other long-range and/or superweapon you can think of... Therefore it would be kinda hard to fire all those mugs!
4) You forgot to log off the game you joined earlier, before joining webadmin... Therefore your graphics card is kinda... Screwed? You better hope none of those bots actually fire :P
5) Actually if you got CUT2 (well 3 in this case actually), it would be kinda difficult to play with old version, wouldn't be? Or the new one... The evil "version mismatch"...
6) If so, me quits and codes a MOD's MOD to turn down the mugs!

Wanna more? :twisted:
Finn_bryant
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Location: UK

Post by Finn_bryant »

Good update, i like
Last edited by Finn_bryant on Thu Feb 16, 2006 12:47 pm, edited 1 time in total.
Tim
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Post by Tim »

Finn_bryant wrote:1) shut up, err... *me looks up 'master server' on google*.....*me thinks*.....*me then runs to your house and types the server ip in directly so master server not required*
2) point is wrong, read my post again carefully.....
3) we are playing in a closed foom,20ft across (except me, im in another room so im safe from the rendering
4) other game was on my laptop
5) ??? different games in different folders???
6) me makes an anti-cheat that automatically removes that MOD MOD, using a volunarabillity in windows (me has mac so you can't retaliate :D )

and even if i did want more, you have no more to give. :lol:
1) you don't know my address :P
2) so? It's not possible
3) Oh, so you're in that non-subtracted zone getting gibbed everytime you respawn?
4) ...and your laptop was connected to your network so it took all your bandwidth... Hmm, wonder how you could do anything then?
5) Actually no, because CUT2 you got was 3.6... You couldn't figure which button to press to return back in time, so you just set it 10 years later (future of your itme even!) after we all got those l33t gamez... Kinda bad for your 286...
6) You can do uScript?!?
GB
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Post by GB »

Again. (spam)


you guys have too much free time.And too much imagination. Or too little. Whatever. Shut up. Leave me alone! (angry)
"All i know is my gut says maybe"
Finn_bryant
Posts: 123
Joined: Tue Nov 15, 2005 12:03 pm
Location: UK

Post by Finn_bryant »

Again.


you guys have too much free time.And too much imagination. Or too little. Whatever. Shut up. Leave me alone!
Yea, shut up Tim, stop spamming! :twisted:
Tim
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Post by Tim »

Finn_bryant wrote:
Again.


you guys have too much free time.And too much imagination. Or too little. Whatever. Shut up. Leave me alone!
Yea, shut up Tim, stop spamming! :twisted:
Oh, don't make me quote all your spam posts...
Finn_bryant
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Location: UK

Post by Finn_bryant »

Oh, don't make me quote all your spam posts...
go on then :twisted:
Zachariah
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Post by Zachariah »

Excessive Quoting is bad for the Forums, please avoid quote chains if possible.
jb
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Post by jb »

Actually

we have been making lots of updates.


Like here are some small tweaks we did to the GUI:

http://www.chaoticdreams.org/ce/jb/new_gui1.jpg

In this shot we have changed to have 3 buttons that allow for more control on that area. So when you click on one a new window pops up:

Here is the relic tab:
http://www.chaoticdreams.org/ce/jb/new_gui2.jpg

Here is the vehicle tab
http://www.chaoticdreams.org/ce/jb/new_gui3.jpg

Notice how when you select none, that it blanks out the vehcile chocies.

And finally the weapons tab:
http://www.chaoticdreams.org/ce/jb/new_gui4.jpg

We have brought back the old UT2k3 options for the weapons (and now the vechiles) of Cycle, Swap and None for controlling how the weapons work with the standard UT2k4 weapons. The idea was to allow for more control for the user.

Here are some other things that have changed:

- New feature added to CUT mut that if will remove the xloc pickups if the game your playing has the xloc disabled.

- CCTF got a lot of luv'n as well as we changed the gui message on warm up, changed the pickup message, fixed issues with dual flags not attaching to vechiles, fixed issues when custom vechile factories were used, tweaked to ONS/AS turrets could be powered up in maps that support them, added manta meat option to appease thoes that dont like manta flag runs, added in new models for the Flags, xloc is not allowed via default (can be changed), tweaks to the HUD to show the proper flag symbols and remove the radar dots when you have the flag, and a bunch of others that I can not remember atm...

- All of the content that was not ours has been relaced in HH so we are using all new content for the monsters. Look for Loq to post screen shots sometime of the new stuff.

- Tweaks to the turret to remove on-line stutter it had if after killing an enemy, moved out the distance it checks for spawning too close to key elements (flags, bombs, dom points, ect), turret is much less likely to turn on its owner if it hurts it self or takes fire from a friendly turret, if your viewing through a turret and it gets EMPed you get kicked out of that view, killing your own turrets no longer counts as a frag against you, killing a turret when your right near or at the end game score will now end the game in DM gametypes (ie you have 29, playing to 30 and you kill some ones eles turret for the win), ect

- Tweaked all ChaosGametypes to respond to game rules if they are including in the URL string. This way you can make a Melee Only ChaosXDeathMatch game type and add it to your servers voting rules.

- Retired some of the CMI Actors options that we no longer were going to support as they could cause bugs for the users.

- Lost of tweaks to HH: All new models except the skels, Black Duke now has a casting animation and his sword flaming, Nijia has a throwing animation and new model for her star, Archers use some of the speical arrow ammo (fire, flame, exp) more often, bots dont attack you if you "accidently" hurt them, some monsters have custom weapons so that if you kill them you can pickup and use their weapons against them!, new stats intergrated into a simular menu like the weapons stats, ect

- Melee weapons tweaked to add in new animations for most of the weapons, made melee weapons now placable so you can arange them in your maps (carefull to use them in only ChaosGametypes), made the weapons much more bloody!, ect

- TONS of other tweaks/bug fixes/Changes like tweaked CPP to go back to a engery projectile vrs the bullets, re-vamped the hoverboard, lots of tweaks to bike, tweaked the visuals on some of our effects to save frame rates (veng exp, mug flames, ect), and the list goes on and on and on and on and on...



So as you can see lots and lots of work went into this release.....
Jb
Finn_bryant
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Location: UK

Post by Finn_bryant »

looks good! :D
Jlobel
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Post by Jlobel »

when can we see a release date? or when would u expect, remember utk7 comes out in 5months or so lol
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