UnrealPlayer(Killed).ServerSpectate();
We did this so that players go to the back of the line and watch the rest of that round.
This is the cause of the error. As soon as I committed it out not a single crash. I just added the same info from the ServerSpecate() to our Duel code so that in on-line games the player is thrown into the proper specator state. I tested both listen and dedicated servers as well off line games. Not a single crash when I died!!! Ta-da
Sorry it took so long but I really dont see how I would have gotten this right way going by the crash logs run away localmessaging errors (as how does a broadcast message error and ie this was not easy to find so don't nock on me too hard

Now there is no way to really fix this in PR3.6 as I would have to recompile the Us and the dev enviroment has changed so much. I guess we can push really hard to get out something new ASAP! Please I can not make any promisses but we will try to move quickly! Also dont forget the old 3355 patch will work fine with out this crash...