Is there going to be a Chaos mutator for UT 2007?

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
jb
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Post by jb »

Inventory is a function of the pawns and not the controller...you could probably do it but it would take some hacking..then you still have to get around the Native code that is used for Vechiles which may make this even more difficult...in the end it was soo much simplier and easier to give the Hoverboard a Grapple :)
Jb
lord_kungai
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Post by lord_kungai »

What I mean, is:

DON'T CHANGE THE CURRENT GRAPPLING HOOK!!! IT ROCKS!!!

But, that is just my opinon... :)
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jb
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Post by jb »

The only thing I would ever do to ours is add an optional grapple that would bend around objects instead of cliping right through them....
Jb
Finn_bryant
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Post by Finn_bryant »

yeah, that would rock, but you can't remove the current one, that would be sacreligous. :twisted:
jb
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Post by jb »

Finn_bryant wrote:yeah, that would rock, but you can't remove the current one, that would be sacreligous. :twisted:
Of course not. I will be an optional one..called Bender :)

hehehehehhee
Jb
Romulus777
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Post by Romulus777 »

/me thinks jb is refeing to Futurama (not entirely sure though)
proxys rule cuz they r funny a proud mac user

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jb
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Post by jb »

Aye....funny show!
Jb
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

Now what kind of death messages would Bender give for grapple kills?
Romulus777
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Post by Romulus777 »

Bender killed (name) with his bare hands

It would be an 'lol' moment (should I edit that out?)
proxys rule cuz they r funny a proud mac user

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 All ur base r blong to us
Viva the Revalution

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