Horde Hunters Server Crash

If you're having a problem with any of the UT versions of Chaos, post here for help.
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heheman3000
Posts: 37
Joined: Tue Aug 23, 2005 5:22 pm
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Horde Hunters Server Crash

Post by heheman3000 »

Here's the end of the log:

Code: Select all

NetComeGo: Open myLevel 04/30/06 21:25:47 24.26.205.185:2346
NetComeGo: Open myLevel 04/30/06 21:25:57 71.209.170.113:3121
Log: Client netspeed is 10000
Critical: Failed to find function StrafeFromPawn in MeleeMonsterAI VCTF-CE-ChaosBastion.MeleeMonsterAI
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::ProcessEvent
Critical: (ONSAttackCraft VCTF-CE-ChaosBastion.ONSAttackCraft, Function Engine.Vehicle.RanInto)
Critical: ULevel::CheckEncroachment
Critical: ULevel::MoveActor
Critical: ONSAttackCraft 
Critical: AActor::postKarmaStep
Critical: PostStepAndDestroy
Critical: KWorldStepSafeTime
Critical: KTickLevelKarma
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Chaos Bastion
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 556 MByte 900 KByte 124 Bytes from HD took 15.713552 seconds (14.676559 reading, 1.036993 seeking).
Log: FileManager: 45.044388 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/30/06 21:26:21
[url]ut2004://82.165.176.170:7777[/url] - RPG Invasion, I really want some sort of melee chaos invasion on there!
[url]ut2004://82.165.176.170:8777[/url] - Chaos gametypes (all melee except CTF), and lots of other random fun.
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Ok well.. you're probably on your own there. :lol:

(Have you tried the MapMixer I suggested?)
Finn_bryant
Posts: 123
Joined: Tue Nov 15, 2005 12:03 pm
Location: UK

Post by Finn_bryant »

Ive had a crash that mentioned StrafeFromPawn in hh too. not in the server though, just in botmatch.
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R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Just FYI Finn... so far I don't think we have any reason to believe this is related to Chaos in any way. My guess is that it is a compatibility issue, caused by playing HH with other mods and muts, or by playing HH on a non-DM map of some kind.

IF however, you do happen to see this happen in a DM map w/o running other mods and muts, then please post your (complete) log. I don't think you will though.

And if you still wish to try HH with other mods and muts, try adding them back one at a time so you can find out which one is the issue. Then you can bring that issue to us as a compatibility issue (ie: not 'hh crash')

And, if you still wish to try HH on maps it wasn't designed for, the solution is MapMixer. Check my sticky of "links to helpful stuff", and give it a shot. But be sure to use MapMixer before reporting any issues with using one of our game types in a map it wasn't designed for. As far as I'm concerned, we've already arranged a working solution for that.

Hope this post helps clear up any confusion brought on by the thread title.
Finn_bryant
Posts: 123
Joined: Tue Nov 15, 2005 12:03 pm
Location: UK

Post by Finn_bryant »

Well, it seems today is your unlucky day, i had no mods, and was playing on DM-morpheus3 (or whatever its called)

ermm.... a lot semed to be looping in the log, so i will try to shrink it a bit.
chaosut2.log wrote:
ScriptLog: START MATCH
Warning: MeleeMonsterAI DM-Morpheus3.MeleeMonsterAI (Function ChaosGames.MeleeMonsterAI.Engagement.Timer:017F) Accessed None 'Enemy'(lots of times)

ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart1
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart3
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart3
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart1
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4(lots of times, with 1, 3 or 4 randomly)

Warning: HH_Bot DM-Morpheus3.HH_Bot (Function ChaosGames.ChaosBot.DoKick:02F6) Accessed None 'Other'
Log: PlayAnim: Sequence 'ThroatCut' not found for mesh 'MechaSkaarj'
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart3
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart3(lots of times, with 1, 3 or 4 randomly)

Warning: HH_Bot DM-Morpheus3.HH_Bot (Function ChaosGames.ChaosBot.DoKick:02F6) Accessed None 'Other'
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart7
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart1
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart7
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart1
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart7
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart1
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart7
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
Warning: HH_Bot DM-Morpheus3.HH_Bot (Function ChaosGames.ChaosBot.DoKick:02F6) Accessed None 'Other'
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart7
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart1(lots of times, with 1, 6 or 7 randomly)

ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart1
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart1
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart3(lots of times, with 1, 3 or 4 randomly)

Warning: HH_Bot DM-Morpheus3.HH_Bot (Function ChaosGames.ChaosBot.DoKick:02F6) Accessed None 'Other'
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart7
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart3(lots of times, with 1, 3, 6, 7 or 4 randomly)

Warning: HH_Bot DM-Morpheus3.HH_Bot (Function UnrealGame.Bot.NeedWeapon:0025) Accessed None 'Weapon'
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart6
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart7
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart7
Warning: HH_Bot DM-Morpheus3.HH_Bot (Function ChaosGames.ChaosBot.DoKick:02F6) Accessed None 'Other'
Warning: MeleeMonsterAI DM-Morpheus3.MeleeMonsterAI (Function ChaosGames.MeleeMonsterAI.Engagement.Timer:017F) Accessed None 'Enemy'
Warning: MeleeMonsterAI DM-Morpheus3.MeleeMonsterAI (Function ChaosGames.MeleeMonsterAI.Engagement.Timer:017F) Accessed None 'Enemy'
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart3
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart3
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4(lots of times, with 3 or 4 randomly)

Warning: MeleeMonsterAI DM-Morpheus3.MeleeMonsterAI (Function ChaosGames.MeleeMonsterAI.Engagement.Timer:017F) Accessed None 'Enemy'
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart4
ScriptLog: Couldn't spawn player of type ChaosGames.HH_Pawn at DM-Morpheus3.PlayerStart3
Critical: Failed to find function StrafeFromPawn in MeleeMonsterAI DM-Morpheus3.MeleeMonsterAI
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Critical: UObject::ProcessEvent
Critical: (StatusNapalm DM-Morpheus3.StatusNapalm, Function ChaosUT.StatusNapalm.Timer)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Morpheus3
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 899 MByte 246 KByte 816 Bytes from HD took 90.234337 seconds (89.557343 reading, 0.676995 seeking).
Log: FileManager: 13.598187 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/01/06 02:40:01
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heheman3000
Posts: 37
Joined: Tue Aug 23, 2005 5:22 pm
Contact:

Post by heheman3000 »

My server's got that crash again:

Code: Select all

Critical: Failed to find function StrafeFromPawn in MMCrossbowAI VCTF-CE-ChaosBastion.MMCrossbowAI
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::ProcessEvent
Critical: (hoverboardweapon VCTF-CE-ChaosBastion.hoverboardweapon, Function Onslaught.ONSWeapon.AttemptFire)
Critical: AONSVehicle::Tick
Critical: AONSHoverCraft::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Chaos Bastion
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 1 GByte 199 MByte 187 KByte 509 Bytes from HD took 17.475161 seconds (15.067153 reading, 2.408008 seeking).
Log: FileManager: 46.046093 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/01/06 10:48:30
It appears that random things cause it...which might be harder to see in normal horde hunters, but more apparent when crazy mutators are used.
[url]ut2004://82.165.176.170:7777[/url] - RPG Invasion, I really want some sort of melee chaos invasion on there!
[url]ut2004://82.165.176.170:8777[/url] - Chaos gametypes (all melee except CTF), and lots of other random fun.
heheman3000
Posts: 37
Joined: Tue Aug 23, 2005 5:22 pm
Contact:

Post by heheman3000 »

And again:

Code: Select all

Critical: Failed to find function StrafeFromPawn in MMCrossbowAI VCTF-APVerIV_AirBases.MMCrossbowAI
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::ProcessEvent
Critical: (PROJ_Fighter_Missile VCTF-APVerIV_AirBases.PROJ_Fighter_Missile, Function APVerIV.PROJ_Fighter_Missile.HitWall)
Critical: AActor::physProjectile
Critical: AActor::performPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Air Bases
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 786 MByte 772 KByte 329 Bytes from HD took 7.384784 seconds (6.155782 reading, 1.229002 seeking).
Log: FileManager: 57.869549 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/01/06 13:19:26
[url]ut2004://82.165.176.170:7777[/url] - RPG Invasion, I really want some sort of melee chaos invasion on there!
[url]ut2004://82.165.176.170:8777[/url] - Chaos gametypes (all melee except CTF), and lots of other random fun.
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Finn_bryant wrote:Well, it seems today is your unlucky day, ...
Maybe not. If your log or another helps to figure out what's going on, then that would be a good thing.

So, thanks. Jb can tell us if it was useful or not.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

That function does exist and is called many times. Not sure why its not finding it...My only guess is that the function exist in a state only..so removed the fucntion and placed the "guts" to where it was needed thus should no long be an issue (as this functionw as only used in one spot). But never saw this before so meh :(
Jb
Finn_bryant
Posts: 123
Joined: Tue Nov 15, 2005 12:03 pm
Location: UK

Post by Finn_bryant »

I hope you can fix it :).
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This post may contain nuts.
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