So, Melee gametype, played in DM levels. Uses Relics. Lots of relics...
Objective is to finish the round with the most relics.
To that end, everyone can pick up and use as many relics as they want.
Relics spawn in place of weapons, as many as necessary, including duplicates as required.
Also included are anti-relics which are the opposite of one of the normal relics. But anti-relics still count as a relic for your score... (a player with a speed relic and an anti-speed relic moves at normal speed, but has a score of 2)
Additionally, every melee hit knocks off a relic that can't be picked up by anybody for ~3 seconds, in addition to doing normal damage.
When you die you drop half your relics and re-spawn with the other half. Relics dropped on death can be picked up immediately.
Frags are only counted for tiebreakers and bragging rights (score breaks down by Relics>Frags>Deaths>proportion of anti-relics picked up).
Multiples of the same type of relic give an enhanced version of the base relic's effect (greater speed, more vengeance skulls etc.). Same for anti-relics.
The proportion of relics to anti-relics is set as part of the game rules, like teamdamage.
Team games can be decided by either most relics overall, or "colossus mode" individual with greatest number of relics wins the round for their team. That individual also gets the KOTH crown so he can be picked out/upon...
But I still can't come up with a decent name for the gametype...

So, am I crazy or is this a good idea?