
I took a screenshot to show you what I mean. Any help is greatly appreciated.
Code: Select all
All ur base r blong to us
Code: Select all
All ur base r blong to us
Oh, and also. I downloaded 3.0 at first, before realizing there was a newer version. I tried running the mutator instead of the launcher, and for some reason it says I'm still using 3.0Log: Log file open, 12/16/06 23:05:44
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
Log: ati2dvag.dll/RADEON X700 Series
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 1.805000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=N4p4lm?Class=Engine.Pawn?Character=Outlaw?team=255?Sex=M?Voice=XGame.NightMaleVoice?SpectatorOnly=1
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 28029->28029; refs: 284404
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 3.139000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player N4p4lm id=65817361b2163f1dcf8cec24c4f37039
Log: Opened viewport
Log: Couldn't bring window to foreground.
Log: Enter SetRes: 640x480 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: OS doesn't support IME.
Log: Startup time: 2.752000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.050 seconds
Log: Finished precaching textures in 0.029 seconds
Log: AttemptFullscreen
Log: Enter SetRes: 800x600 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu
Log: URL: Adding default option Name=N4p4lm
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Outlaw
Log: URL: Adding default option team=255
Log: URL: Adding default option Voice=XGame.NightMaleVoice
Log: Browse: Index.ut2?disconnect?Name=N4p4lm?Class=Engine.Pawn?Character=Outlaw?team=255?Voice=XGame.NightMaleVoice
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player N4p4lm id=65817361b2163f1dcf8cec24c4f37039
Log: Precaching: Entry.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Finished precaching geometry in 0.012 seconds
Log: Finished precaching textures in 0.095 seconds
Log: Resolving www.chaoticdreams.org...
Warning: Failed to load 'Material ChaosGraffiti.KS_SprayPaintb': Failed to find object 'Material ChaosGraffiti.KS_SprayPaintb'
Log: Resolved www.chaoticdreams.org (216.180.233.136)
Debug: UT2k4MainMenu.Opened() Sender:None
Log: Time=1764.097443 ms
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: Unbound to XGame.dll
Log: Unbound to IpDrv.dll
Log: Unbound to Editor.dll
Log: Unbound to Fire.dll
Log: Unbound to XInterface.dll
Log: Unbound to UWeb.dll
Log: Unbound to Onslaught.dll
Log: (Karma): Level Karma Terminated.
Log: Unbound to ALAudio.dll
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Log: Garbage: objects: 45049->0; refs: 284404
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 0 GByte 100 MByte 849 KByte 77 Bytes from HD took 0.597999 seconds (0.530999 reading, 0.067000 seeking).
Log: FileManager: 0.737998 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.208M / 4.246M
Uninitialized: Peak Memory 93.947M / 95.852M
Uninitialized: Allocs 778 Current / 3059235 Total
Uninitialized: Log file closed, 12/16/06 23:06:30
Code: Select all
All ur base r blong to us
Code: Select all
All ur base r blong to us
EDIT: Figured out what I had done wrong, and fixed it. Unfortantely it's still fucked. The mod loads, but as soon as it does it crashes with this error text.UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2202 MHz with 1022MB RAM
Video: RADEON X700 Series (6561)
Failed to bind connect socket
History: FTcpLink::Connect <- FTcpLink::Poll <- AMasterServerClient::Poll <- AMasterServerLink::execPoll <- UObject::ProcessEvent <- (MasterServerClient Entry.MasterServerClient, Function IpDrv.MasterServerLink.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <FMallocWindows> 216.27.56.6
Critical: Failed to bind connect socket
Critical: Windows GetLastError: An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full. (10055)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Critical: FTcpLink::Connect
Critical: FTcpLink::Poll
Critical: AMasterServerClient::Poll
Critical: AMasterServerLink::execPoll
Critical: UObject::ProcessEvent
Critical: (MasterServerClient Entry.MasterServerClient, Function IpDrv.MasterServerLink.Tick)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Untitled
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 88 MByte 13 KByte 183 Bytes from HD took 0.354000 seconds (0.300000 reading, 0.054000 seeking).
Log: FileManager: 1.174997 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/17/06 00:58:46
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2199 MHz with 1022MB RAM
Video: RADEON X700 Series (6561)
Could not spawn a GUI Controller!
History: UGameEngine::Init <- InitEngine
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All ur base r blong to us