Some things
Ok as soon as I can get my PC back I can help but until then I can not. Did you ever post your ChaosUT2.log when this happens? I know Flag had one but wanted to see yours. Thanks and sorry for this delay!Starr wrote:no, because they do work in the normal VCTF
Chaotic Dreams said it supported ALL VCTF maps, so it should
this just is a bug!
tell me if there is a proper solution
Jb
the log from Flagg, is my log
to make it clear to you:
problem:
HyperCTF doesnt support MapLists
requests:
-could you make it possible to make it possible to carry the flag on a hoverboard, in CTF [not hyperCTF!]
-would it be possible to enable the hoverboard and the chaosbike as a mutator? so you can carry flags on them in the normal ctf!
to make it clear to you:
problem:
HyperCTF doesnt support MapLists
requests:
-could you make it possible to make it possible to carry the flag on a hoverboard, in CTF [not hyperCTF!]
-would it be possible to enable the hoverboard and the chaosbike as a mutator? so you can carry flags on them in the normal ctf!
Starr,Starr wrote:the log from Flagg, is my log
to make it clear to you:
problem:
HyperCTF doesnt support MapLists
requests:
-could you make it possible to make it possible to carry the flag on a hoverboard, in CTF [not hyperCTF!]
-would it be possible to enable the hoverboard and the chaosbike as a mutator? so you can carry flags on them in the normal ctf!
doh! Sorry my bad did not see that. Ok will look at this then as its probably a code issue. It will take me a day or so to recover my PC as I need that to code the fix if/when I find out why its doing this.. Sorry for the delay.
- No to the all flags in normal CTF on the hoverboard. The hoverboard replaces the manta and epic did not allow for this due to game play balance so we followed suit.
- Techinally its very possible. Just not sure if/when we can do it..
Jb
Ok I am back to be-ing 100% able to work on files now. I was able to look at the code and follow the error. I am
The issue was due to the WRONG name of the map list in the chaosgames.ucl file. I thought I had something wrong in the code so thats why I wanted to look there. Turns out a simple edit to the that file was all you needed.
To Fix:
1) Open up the chaosgames.ucl (found in the chaosut2\system dir)
2) Change the ling that has the HyperCTF info to:




The issue was due to the WRONG name of the map list in the chaosgames.ucl file. I thought I had something wrong in the code so thats why I wanted to look there. Turns out a simple edit to the that file was all you needed.
To Fix:
1) Open up the chaosgames.ucl (found in the chaosut2\system dir)
2) Change the ling that has the HyperCTF info to:
3) Save / close the file, and try it out twice. The first time it did not work but thats because I think it had to make an entry into the chaosut2.ini file. But after the 1st it worked every time after that. Sooo sorry!Game=(ClassName=ChaosGames.ChaosHyperCTF,GameName=ChaosGames.ChaosHyperCTF.GameName,TeamGame=1,GameAcronym=HCCTF,MapPrefix=vCTF,Screenshot=ChaosInterface2.GameScreens.HCTF,MapListClassName=ChaosGames.ChaosHyperCTFMapList,Description=ChaosGames.ChaosHyperCTF.Description,FallbackName="Chaos HyperCTF",FallbackDesc="ntense, high-speed Chaos Hoverboard CTF, that works on any VCTF map. Player movement speed is increased. Players spawn with rail guns and anti-gravity belts. All vehicles are replaced with enhanced, flag-carrying hoverboards. Only superweapons are Chaos turrets and gravity vortex launchers. Requires focus and quick reflexes.")
Jb