ChaosUT PR2.0 Bug Thread

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Tomash
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Post by Tomash »

Do you think that those are difficult to fix in next patch?
jeditobe1
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Post by jeditobe1 »

the deathcam is offline only since it plays around with the game's time settings and this could cause some major issues online.
I make Darth Vader look like a teenage punk with a lightsaber.
Tomash
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Post by Tomash »

Yeah, but it could, for example work, like worms-replay with slomo-cam, played after the actual player death, of course could be switched off.
formatter
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Post by formatter »

I dunno if its a BuG but if you hold down the duck-key and while holding jump
it makes the same effect like dodging farward...
-------------
offline
no other mods/muts
It's anyway Unreal.
jeditobe1
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Post by jeditobe1 »

its sorta intentional but is being tweaked a bit in next patch i beleive.
I make Darth Vader look like a teenage punk with a lightsaber.
formatter
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Post by formatter »

//Edit:
ok if the speed is not 100% then (atleast on my comp) there is no slowmotion thingy, BuG.
It's anyway Unreal.
jeditobe1
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Post by jeditobe1 »

thats on purpose.

If we had it it would start messing up your gamespeed every time the camera played.
I make Darth Vader look like a teenage punk with a lightsaber.
Uniwares
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No more super weapons...

Post by Uniwares »

The first time I ran LastManStanding after installing CUT2 PR2, I had all the nice super weapons showing up as normal.
Anyway they dont do this anymore now. Same mods, no change here. only restarted UT2003.
When you are in front of a super weapon spawn point you can see the spawn effect, but there is no pickup.

No other mods in use.

The option in the LastManStanding games tab for the super weapons is ALWAYS reset to off. Even when its set to true in the .ini

Any ideas?

PS: there are a few entries in the log:

Code: Select all

Warning: CUT2_UT2MidGameMenu Package.CUT2_UT2MidGameMenu (Function ChaosGames.CUT2_UT2MidGameMenu.InitComponent:056D) Accessed None
Warning: Tab_IALastManStanding Package.GUITabControl.Tab_IALastManStanding (Function BonusPack.Tab_IALastManStanding.SuperWeapChange:0009) Accessed None
Warning: xLastManStandingGame DM-Rustatorium.xLastManStandingGame (Function Engine.GameInfo.ScoreKill:0119) Accessed None
Error: ScoreBoardLMS DM-Rustatorium.ScoreBoardLMS (Function BonusPack.ScoreBoardLMS.UpdateScoreBoard:108D) Accessed array 'PRIArray' out of bounds (8/8 )
Warning: TombStoneRules DM-Injector.TombStoneRules (Function ChaosGames.TombStoneRules.ScoreKill:0262) Accessed None
jb
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Post by jb »

Uniwares,

we can double check into the LMS issues.

And some of those AN's in the log have been fixed. Thanks for your post!!!
Jb
Uniwares
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Post by Uniwares »

Just checked it out; in DM everything is fine, but no super weapons in LMS :(
Shuri
Chaotic Dreams Team
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Post by Shuri »

Start a new 201 bug list thread?
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