ChaosUT PR2.0 Bug Thread
No more super weapons...
The first time I ran LastManStanding after installing CUT2 PR2, I had all the nice super weapons showing up as normal.
Anyway they dont do this anymore now. Same mods, no change here. only restarted UT2003.
When you are in front of a super weapon spawn point you can see the spawn effect, but there is no pickup.
No other mods in use.
The option in the LastManStanding games tab for the super weapons is ALWAYS reset to off. Even when its set to true in the .ini
Any ideas?
PS: there are a few entries in the log:
Anyway they dont do this anymore now. Same mods, no change here. only restarted UT2003.
When you are in front of a super weapon spawn point you can see the spawn effect, but there is no pickup.
No other mods in use.
The option in the LastManStanding games tab for the super weapons is ALWAYS reset to off. Even when its set to true in the .ini
Any ideas?
PS: there are a few entries in the log:
Code: Select all
Warning: CUT2_UT2MidGameMenu Package.CUT2_UT2MidGameMenu (Function ChaosGames.CUT2_UT2MidGameMenu.InitComponent:056D) Accessed None
Warning: Tab_IALastManStanding Package.GUITabControl.Tab_IALastManStanding (Function BonusPack.Tab_IALastManStanding.SuperWeapChange:0009) Accessed None
Warning: xLastManStandingGame DM-Rustatorium.xLastManStandingGame (Function Engine.GameInfo.ScoreKill:0119) Accessed None
Error: ScoreBoardLMS DM-Rustatorium.ScoreBoardLMS (Function BonusPack.ScoreBoardLMS.UpdateScoreBoard:108D) Accessed array 'PRIArray' out of bounds (8/8 )
Warning: TombStoneRules DM-Injector.TombStoneRules (Function ChaosGames.TombStoneRules.ScoreKill:0262) Accessed None