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Posted: Sun Dec 14, 2003 6:31 pm
by Tomash
Do you think that those are difficult to fix in next patch?
Posted: Sun Dec 14, 2003 8:06 pm
by jeditobe1
the deathcam is offline only since it plays around with the game's time settings and this could cause some major issues online.
Posted: Sun Dec 14, 2003 9:26 pm
by Tomash
Yeah, but it could, for example work, like worms-replay with slomo-cam, played after the actual player death, of course could be switched off.
Posted: Thu Dec 18, 2003 8:00 pm
by formatter
I dunno if its a BuG but if you hold down the duck-key and while holding jump
it makes the same effect like dodging farward...
-------------
offline
no other mods/muts
Posted: Thu Dec 18, 2003 8:30 pm
by jeditobe1
its sorta intentional but is being tweaked a bit in next patch i beleive.
Posted: Fri Dec 19, 2003 3:21 pm
by formatter
//Edit:
ok if the speed is not 100% then (atleast on my comp) there is no slowmotion thingy, BuG.
Posted: Fri Dec 19, 2003 4:31 pm
by jeditobe1
thats on purpose.
If we had it it would start messing up your gamespeed every time the camera played.
No more super weapons...
Posted: Fri Dec 19, 2003 7:29 pm
by Uniwares
The first time I ran LastManStanding after installing CUT2 PR2, I had all the nice super weapons showing up as normal.
Anyway they dont do this anymore now. Same mods, no change here. only restarted UT2003.
When you are in front of a super weapon spawn point you can see the spawn effect, but there is no pickup.
No other mods in use.
The option in the LastManStanding games tab for the super weapons is ALWAYS reset to off. Even when its set to true in the .ini
Any ideas?
PS: there are a few entries in the log:
Code: Select all
Warning: CUT2_UT2MidGameMenu Package.CUT2_UT2MidGameMenu (Function ChaosGames.CUT2_UT2MidGameMenu.InitComponent:056D) Accessed None
Warning: Tab_IALastManStanding Package.GUITabControl.Tab_IALastManStanding (Function BonusPack.Tab_IALastManStanding.SuperWeapChange:0009) Accessed None
Warning: xLastManStandingGame DM-Rustatorium.xLastManStandingGame (Function Engine.GameInfo.ScoreKill:0119) Accessed None
Error: ScoreBoardLMS DM-Rustatorium.ScoreBoardLMS (Function BonusPack.ScoreBoardLMS.UpdateScoreBoard:108D) Accessed array 'PRIArray' out of bounds (8/8 )
Warning: TombStoneRules DM-Injector.TombStoneRules (Function ChaosGames.TombStoneRules.ScoreKill:0262) Accessed None
Posted: Sat Dec 20, 2003 4:31 am
by jb
Uniwares,
we can double check into the LMS issues.
And some of those AN's in the log have been fixed. Thanks for your post!!!
Posted: Sat Dec 20, 2003 5:08 am
by Uniwares
Just checked it out; in DM everything is fine, but no super weapons in LMS

Posted: Sun Dec 21, 2003 3:01 am
by Shuri
Start a new 201 bug list thread?