Page 9 of 9

Visual thiny

Posted: Wed Jul 16, 2003 5:16 pm
by formatter
Another visual thiny,
when you shot your last proxy you can still see another one in the claw?
agin its not somethin critical.

BTW:
It wold be nice if you can use the claw without ammo like in the old version (Crunch) :)

Posted: Wed Jul 16, 2003 5:47 pm
by Taf
hi all:-)

Well i post a bug on the atari form but no responce so i came here for help.

i had a prob thats has been said,where you use the The Gravity Vortex Launcher/or the bots use it,then you get a repeated sound and the game freezes,had to do a hard restart.
This happend when i was playing bombing run,then next time it happend was on dm,the only thing i noticed was when there was a lot of speech/taunts ect. just as the The Gravity Vortex Launcher started.Thats when the freezeing happens.
also it happend when i just picked up the Gravity Vortex Launcher as well with no spamming sounds.

here is the log.
Log: Log file open, 07/16/03 18:22:11
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2225 (121.29)
Init: Compiled: Apr 16 2003 22:59:27
Init: Command line: -MainMenu=ChaosGames_UI.CUT2MainMenu
Init: Base directory: E:\UT2003\System\
Init: Character set: Unicode
Init: Build label: UT2003 Build UT2003_Build_[2003-04-07_17.42]
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: ************
Init: User: **** (me blanked these out not needed:-))
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=2405.886680 MHz
Init: Memory total: Phys=523760K Pagef=1280908K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: nv4_disp.dll/NVIDIA GeForce4 Ti 4200 with AGP8X
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=4
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=1048575
Init: D3D Driver: MaxVertexIndex=1048575
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=96
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.3
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce4 Ti 4200 with AGP8X
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=10
Init: D3D Device: wBuild=4403
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=641
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=161
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: Alien.ka
Log: (Karma): Loading: Bot.ka
Log: (Karma): Loading: Human.ka
Log: (Karma): Loading: intro.ka
Log: (Karma): Loading: jugg.ka
Log: (Karma): Finished Creating MeAssetDB (12 Assets).
Log: LoadMap: Entry
Log: Bound to XGame.dll
Log: Bound to Fire.dll
Log: Bound to Editor.dll
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 0.000041...
ScriptLog: Base Mutator is Entry.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: 0 ANTIPORTALS
Log: Browse: NvidiaLogo.ut2?Name=Taf?Class=Engine.Pawn?Character=Brock?team=0
Log: LoadMap: NvidiaLogo.ut2?Name=Taf?Class=Engine.Pawn?Character=Brock?team=0
Warning: Type mismatch in MA of Orientation: file 2, class 16
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 15992->15952; refs: 157540
Log: Game class is 'CinematicGame'
Log: Level is Level NvidiaLogo.myLevel
Warning: Paths may not be valid.
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 0.000043...
ScriptLog: Base Mutator is NvidiaLogo.Mutator
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: 0 ANTIPORTALS
Log: Bound to XInterface.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
Warning: Failed to load 'Sound AnnouncerEvil.uax.Speed': Failed to find object 'Sound AnnouncerEvil.uax.Speed'
Warning: Failed to load 'Sound AnnouncerEvil.uax.Play': Failed to find object 'Sound AnnouncerEvil.uax.Play'
Warning: Failed to load 'Sound AnnouncerEvil.uax.Red_Team_takes_the_lead': Failed to find object 'Sound AnnouncerEvil.uax.Red_Team_takes_the_lead'
Warning: Failed to load 'Sound AnnouncerEvil.uax.MegaKill': Failed to find object 'Sound AnnouncerEvil.uax.MegaKill'
Warning: Failed to load 'Sound AnnouncerEvil.uax.LudicrousKill_F': Failed to find object 'Sound AnnouncerEvil.uax.LudicrousKill_F'
Warning: Failed to load 'Sound AnnouncerEvil.uax.NewRoundIn': Failed to find object 'Sound AnnouncerEvil.uax.NewRoundIn'
Warning: Failed to load 'Sound AnnouncerEvil.uax.Narrowly_Averted': Failed to find object 'Sound AnnouncerEvil.uax.Narrowly_Averted'
Warning: Failed to load 'Sound AnnouncerEvil.uax.3_minutes_remain': Failed to find object 'Sound AnnouncerEvil.uax.3_minutes_remain'
Log: CinematicPlayer got player WindowsViewport
Log: No ScoreBoardType specified in GameInfo
ScriptLog: New Player Taf id= ******************
Init: Input system initialized for WindowsViewport
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Init: Best-match display mode: 1024x768x32@75
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 0.548392 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.088 seconds
Log: Finished precaching textures in 0.025 seconds
Log: URL: Adding default option Name=Taf
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Brock
Log: URL: Adding default option team=0
Log: Browse: Index.ut2?disconnect?Name=Taf?Class=Engine.Pawn?Character=Brock?team=0
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: Team 0
ScriptLog: Login: Taf
Log: PlayerController got player WindowsViewport
Log: No ScoreBoardType specified in GameInfo
ScriptLog: New Player Taf id= ******************
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: 15505.5ms Unloading: Package Engine
Log: 15507.9ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: 15605.9ms Unloading: Package Packages
Log: 15606.0ms Unloading: Package Entry
Log: Unbound to XGame.dll
Log: 15606.1ms Unloading: Package XGame
Log: 15606.3ms Unloading: Package TauntPack
Log: 15606.4ms Unloading: Package UnrealGame
Log: 15607.1ms Unloading: Package Gameplay
Log: 15607.8ms Unloading: Package AnnouncerMain
Log: 15607.8ms Unloading: Package GameSounds
Log: 15607.8ms Unloading: Package InterfaceContent
Log: 15607.9ms Unloading: Package intro_characters
Log: 15607.9ms Unloading: Package PlayerSounds
Log: 15608.0ms Unloading: Package NewDeath
Log: 15608.0ms Unloading: Package XEffects
Log: 15608.1ms Unloading: Package XEffectMat
Log: 15608.1ms Unloading: Package EpicParticles
Log: 15608.2ms Unloading: Package WeaponSounds
Log: 15608.2ms Unloading: Package BloodFX
Log: 15608.2ms Unloading: Package ParticleMeshes
Log: 15608.2ms Unloading: Package AWGlobal
Log: 15608.3ms Unloading: Package UCGeneric
Log: 15608.3ms Unloading: Package CubeMaps
Log: 15608.3ms Unloading: Package XGameShaders
Log: 15608.4ms Unloading: Package PlayerSkins
Log: 15608.4ms Unloading: Package Shiptech
Log: 15608.4ms Unloading: Package XGameTextures
Log: 15608.4ms Unloading: Package TeamSymbols_UT2003
Log: 15608.5ms Unloading: Package AlleriaArchitecture
Log: 15608.5ms Unloading: Package TowerTerrain
Log: 15608.5ms Unloading: Package AbaddonArchitecture
Log: 15608.5ms Unloading: Package AbaddonTerrain
Log: 15608.5ms Unloading: Package AbaddonArchitecture-epic
Log: 15608.6ms Unloading: Package SkyRenders
Log: 15608.6ms Unloading: Package dom-goose
Log: 15608.6ms Unloading: Package FireEngine
Log: Unbound to Fire.dll
Log: 15608.6ms Unloading: Package Fire
Log: 15608.7ms Unloading: Package MikeDemoLevel
Log: 15608.7ms Unloading: Package ArboreaArchitecture
Log: 15608.7ms Unloading: Package H_E_L_Ltx
Log: 15608.7ms Unloading: Package Egypt_tech_Epic
Log: 15608.7ms Unloading: Package ArboreaTerrain
Log: 15608.8ms Unloading: Package PickupSkins
Log: 15608.8ms Unloading: Package XGameShadersB
Log: 15608.8ms Unloading: Package DefaultFluid
Log: 15608.9ms Unloading: Package EmitterTextures
Log: 15608.9ms Unloading: Package GeneralAmbience
Log: Unbound to Editor.dll
Log: 15609.3ms Unloading: Package Editor
Log: 15609.3ms Unloading: Package WeaponStaticMesh
Log: 15609.3ms Unloading: Package WeaponSkins
Log: 15609.4ms Unloading: Package XGame_rc
Log: 15609.4ms Unloading: Package SC_Volcano_T
Log: 15609.4ms Unloading: Package XPickups
Log: 15609.4ms Unloading: Package PickupSounds
Log: 15609.4ms Unloading: Package E_Pickups
Log: 15609.5ms Unloading: Package XPickups_rc
Log: 15609.5ms Unloading: Package XGame_StaticMeshes
Log: 15609.5ms Unloading: Package DanFX
Log: 15609.5ms Unloading: Package Phobos2_cp
Log: 15609.5ms Unloading: Package CP_Effects1
Log: 15609.6ms Unloading: Package TeamSymbols
Log: 15609.6ms Unloading: Package GeneralImpacts
Log: 15609.6ms Unloading: Package DeRez
Log: 15609.6ms Unloading: Package MenuSounds
Log: 15609.7ms Unloading: Package Jugg
Log: 15609.8ms Unloading: Package NvidiaLogo
Log: 15609.8ms Unloading: Package NvidiaLogo_T
Log: 15609.9ms Unloading: Package HumanoidArchitecture2
Log: 15609.9ms Unloading: Package NvidiaLogo_M
Log: 15609.9ms Unloading: Package XWeapons
Log: 15610.0ms Unloading: Package XWeapons_rc
Log: 15610.1ms Unloading: Package Weapons
Log: 15610.1ms Unloading: Package InstagibEffects
Log: 15610.1ms Unloading: Package IndoorAmbience
Log: 15610.1ms Unloading: Package NvidiaLogoSounds
Log: 15610.1ms Unloading: Package NvidiaGorge
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Ending Karma for game.
Log: (Karma): Destroying Geometry Manager.
Log: (Karma): Destroying Asset Database.
Log: (Karma): Destroying Framework.
Log: 15627.2ms Unloading: Package UT2003Fonts
Log: Unbound to XInterface.dll
Log: 15628.9ms Unloading: Package XInterface
Log: Unbound to IpDrv.dll
Log: 15630.1ms Unloading: Package IpDrv
Log: 15630.3ms Unloading: Package Laddershots
Log: 15630.3ms Unloading: Package ExitScreen
Log: Unbound to UWeb.dll
Log: 15630.3ms Unloading: Package UWeb
Log: 15630.3ms Unloading: Package Crosshairs
Log: 15630.4ms Unloading: Package ServerIcons
Log: 15630.4ms Unloading: Package MenuEffects
Log: 15630.4ms Unloading: Package LastManStanding
Log: 15630.4ms Unloading: Package SinglePlayerThumbs
Log: 15644.4ms Unloading: Package OGGPlayer
Log: Unbound to ALAudio.dll
Exit: OpenAL Audio subsystem shut down.
Log: 15770.7ms Unloading: Package AnnouncerEvil
Log: 15771.0ms Unloading: Package ChaosGames_UI
Log: 15771.1ms Unloading: Package ChaosInterface
Log: 15771.1ms Unloading: Package ChaosTex_001
Log: Garbage: objects: 21647->0; refs: 157540
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.118M / 2.371M
Uninitialized: Peak Memory 150.378M / 152.195M
Uninitialized: Allocs 667 Current / 1071221 Total
Uninitialized: Log file closed, 07/16/03 18:22:29

dont know if this log will help but i`ll post it anyway:-)
thanks in advance:-)

Posted: Wed Jul 16, 2003 5:56 pm
by jeditobe1
Try switching announcers. Im not an expert but its not able to load some of your Evil Announcer settings.
Warning: Failed to load 'Sound AnnouncerEvil.uax.Speed': Failed to find object 'Sound AnnouncerEvil.uax.Speed'
Warning: Failed to load 'Sound AnnouncerEvil.uax.Play': Failed to find object 'Sound AnnouncerEvil.uax.Play'
Warning: Failed to load 'Sound AnnouncerEvil.uax.Red_Team_takes_the_lead': Failed to find object 'Sound AnnouncerEvil.uax.Red_Team_takes_the_lead'
Warning: Failed to load 'Sound AnnouncerEvil.uax.MegaKill': Failed to find object 'Sound AnnouncerEvil.uax.MegaKill'
Warning: Failed to load 'Sound AnnouncerEvil.uax.LudicrousKill_F': Failed to find object 'Sound AnnouncerEvil.uax.LudicrousKill_F'
Warning: Failed to load 'Sound AnnouncerEvil.uax.NewRoundIn': Failed to find object 'Sound AnnouncerEvil.uax.NewRoundIn'
Warning: Failed to load 'Sound AnnouncerEvil.uax.Narrowly_Averted': Failed to find object 'Sound AnnouncerEvil.uax.Narrowly_Averted'
Warning: Failed to load 'Sound AnnouncerEvil.uax.3_minutes_remain': Failed to find object 'Sound AnnouncerEvil.uax.3_minutes_remain'

Re: Visual thiny

Posted: Wed Jul 16, 2003 6:14 pm
by jb
formatter wrote:Another visual thiny,
when you shot your last proxy you can still see another one in the claw?
agin its not somethin critical.

BTW:
It wold be nice if you can use the claw without ammo like in the old version (Crunch) :)
yeap I ask our model team to make me a model that has the claw with out either the proxy or the Fire Mine loaded. We will get it added probably on the next patch but not the hot fix. Thanks for the info.

last post for today

Posted: Wed Jul 16, 2003 7:41 pm
by formatter
Sugestion:
It will be easyer to hang if the speed with wich the grapple unweels hes chain will be slown down.
Question:
Is it intentional that when you hook on some surfese and somethin blocks your way so you stay there but after some time (7 sec's aprox) your life speeds down and you die?

Posted: Wed Jul 16, 2003 7:44 pm
by jeditobe1
the reason for that is because you are accellerating into the surface even if the surface is blocking you. This starts triggering the code that hurts you when you fall (because your speed is too fast). Which causes the health loss.

Another way to think about it is if you watch the movie Goldeneye, look at how Xenia dies. This doesnt mean its intentional... but is meant to give a scenario when it would be true =)

Posted: Wed Jul 16, 2003 8:03 pm
by Taf
ok:-)

Well i`v been playing with default sound now for over 30 mins and it`s not frozen yet.
But realy i dont think thats the prob.
anyways i`ll carry on playing if it freezes with default sound then i`ll post back.

btw i realy like the evil sound though:-)

Re: last post for today

Posted: Wed Jul 16, 2003 8:11 pm
by jb
formatter wrote:Sugestion:
It will be easyer to hang if the speed with wich the grapple unweels hes chain will be slown down.
Question:
Is it intentional that when you hook on some surfese and somethin blocks your way so you stay there but after some time (7 sec's aprox) your life speeds down and you die?
Yea I saw that too. Will fix it in next release (not in hot fix probably)

Posted: Thu Jul 17, 2003 1:39 am
by jb
I have locked this tread and made a new one for the hot fix. Please direct any bugs to that thread. We will leave this thread on the server and do our best to fix all bugs that were posted here.