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Posted: Thu Jun 10, 2004 10:40 pm
by Fuct
Minor map issue:

Problem with ChaosBastion VCTF map...raptor can fly through the bridges spanning the valleys (4 total in that map)...have a couple screenshots of this if you want them.

Great mod...loved it in UT, loving it more in UT2k4!!

Re: Maybe Mac Only Bug but not sure...

Posted: Thu Jun 10, 2004 10:57 pm
by R.Flagg
ForeverTangent wrote:
Bug reported...

S
Well, thanks for posting, and sorry you had some kind of issue, but....

I'm guessing they'll need more info than that, to get any benefit out of your report.

We don't know yet if it's even a Chaos issue you've seen. What version of UT2004 are you on? Were you runnnig other mods/muts at the same time? Got RAM? And so on.

Posted: Fri Jun 11, 2004 10:47 am
by ImmoralXendance
I can't even install this goddamn mod!!!! :evil: :evil: :evil:
I just get this error message:

UT2004 Setup Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2627 MHz with 1023MB RAM
Video: No Video

Setup: Unknown disposition

History: USetupDefinition::Init <- WFilerWizard::WFilerWizard <- Setup


And btw, I have radeon 9600 and I don't know it isn't showing up in the video.

Posted: Fri Jun 11, 2004 12:41 pm
by R.Flagg
ImmoralXendance wrote:I can't even install this goddamn mod!!!!
Ok.

Posted: Fri Jun 11, 2004 4:48 pm
by RenegadeXan
well 4 bugs at the same place in duel-Henge it's in the water

1: u can jump on the water and walk on it.

2:when u go in the watwer really down u die.

3: u cant get out of the water when u go in fly mod

4:when u get on top of the water there is a big place with rock and its the end of the map and u can fall in a empty dark place

Posted: Fri Jun 11, 2004 6:02 pm
by TKATK
3.U can get out of the water,there are some parts of the cliff you can jump on

Posted: Fri Jun 11, 2004 7:54 pm
by jb
ImmoralXendance wrote:I can't even install this goddamn mod!!!! :evil: :evil: :evil:
I just get this error message:

UT2004 Setup Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2627 MHz with 1023MB RAM
Video: No Video

Setup: Unknown disposition

History: USetupDefinition::Init <- WFilerWizard::WFilerWizard <- Setup


And btw, I have radeon 9600 and I don't know it isn't showing up in the video.
Do you have any more info. You installed this but when you try to run the short cut it crashes for you?

Re: Maybe Mac Only Bug but not sure...

Posted: Fri Jun 11, 2004 7:57 pm
by jb
ForeverTangent wrote:Whether I play online, host a game, or just play a botmatch. UTChaos with crash out, upon loading a new Map, after a round has been played.

For example, I could join or host, one round and play fine. But as soon as that match is over and the next map is loaded, when I get the "Press Fire to Begin" Message, that is when UT will crash out.

If I host a game or play a botmatch, it will happen after the first game. If I play online, as a client, to another machine, I can play about 2-3 matches before it will happen.

Bug reported...

S
No idea why this is happening to you. Can you try to rename all of you ini files (UT2004.ini, user.ini, chaosut2.ini chaosut2user.ini and see if that helps?

Need Help Please

Posted: Sat Jun 12, 2004 5:53 am
by Mesklinite
OK

I have no UCL in UT2004\System and whenever I try to play Botmatch on the mod to play KOTH or something (mutator works) I get the following error:

UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1533 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5216)

MaplistRecord Package.DefaultDM4 (Function Engine.MaplistRecord.GetCacheIndex:0050) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (MaplistManager Entry.MaplistManager, Function Engine.MaplistManager.PreBeginPlay) <- ULevel::SpawnActor <- (MaplistManager) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Anyone know whats wrong?

Re: Need Help Please

Posted: Sat Jun 12, 2004 3:30 pm
by jb
Mesklinite wrote:OK

I have no UCL in UT2004\System and whenever I try to play Botmatch on the mod to play KOTH or something (mutator works) I get the following error:

UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1533 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5216)

MaplistRecord Package.DefaultDM4 (Function Engine.MaplistRecord.GetCacheIndex:0050) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (MaplistManager Entry.MaplistManager, Function Engine.MaplistManager.PreBeginPlay) <- ULevel::SpawnActor <- (MaplistManager) <- UObject::ProcessEvent <- (ChaosGUI_MainMenu Package.ChaosGUI_MainMenu, Function ChaosGames.ChaosGUI_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Anyone know whats wrong?
Maybe try to reinstall Chaos.

Already have

Posted: Sun Jun 13, 2004 6:29 am
by Mesklinite
I have arealdy uninstalled and reinstalled and it did not fix it

Thanks anyway

Re: Already have

Posted: Sun Jun 13, 2004 4:36 pm
by jb
Mesklinite wrote:I have arealdy uninstalled and reinstalled and it did not fix it

Thanks anyway
Yea I hear you but its still looking like an install issue. We are making a check list. We will post it and then have these folks double check it to see if they have all the files installed correctly. It only takes missing file to make it crash...

Sorry again

Bug report, running current version 3204

Posted: Mon Jun 14, 2004 2:19 am
by Misfit
Complete game crash while running an Onslaught map. There was a Gravity Vortex still active when the game tried to start a new round.

UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2401 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6444)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Package.ShadowBitmapMaterial) <- TestReach <- (ShadowBitmapMaterial Package.ShadowBitmapMaterial) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector ONS-CBP2-Argento.ShadowProjector) <- AActor::Serialize <- TestReach <- (ShadowProjector ONS-CBP2-Argento.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level ONS-CBP2-Argento.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- UObject::StaticExec <- UEngine::Exec <- UGameEngine::Exec <- AActor::execConsoleCommand <- UObject::ProcessEvent <- (ONSOnslaughtGame ONS-CBP2-Argento.ONSOnslaughtGame, Functi

another full system crash

Posted: Mon Jun 14, 2004 3:46 am
by Misfit
Just flying in a Raptor overlooking the heated battle. Looking at the bug report Im wondering if its the beta DirectX 9 renderer.

UT2004 Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2401 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6444)

General protection fault!

History: FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3D9RenderInterface::SetProjectorMaterial <- FD3D9RenderInterface::SetMaterial <- ATerrainInfo::Render::RenderProjectors <- ATerrainInfo::Render <- RenderLevel <- ONS-ChainsIsileFinal.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level ChainsIsile <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Posted: Mon Jun 14, 2004 4:04 am
by jeditobe1
The DX9 renderer is being removed in the next patch and they are not supporting it. Try dropping back to DX8 and see if that fixes it.