Mayhem wrote:Whenever development slows....tempers flare.....
Actually, to paraphrase an old stupid commercial, 'this is not your fathers Chaos'. Things have changed. And any unfortunate posts of mine should in no way be twisted into somehow reflecting on the dedication this team has to the mod. Because it's simply not true.
And to prove my point, IR12 has just been upped, and this is the edited changelog;
Version 0.70
* Increased the IR global version number - [JeT]
* Increased the grapple pull strength under water. - [JeT]
* Fixed DualLaserTripmine so it now shows explosions and effects online
- [Gasman]
* Added some interaction between Vortex and GravBelt as well as Vortex
and Epic's SpawnProtection - [Wormbo]
* Tweaked Koth Scorebaords - [Jb]
* Proxys now have a lifespan of 120 secs - [Gasman]
* Tweaked Sniper Scope view - [Jb]
* ripper blades and grenades now trigger laser mines when shot through
the laser - [Wormbo]
* Tweaked vortex visual effects (emitter starts earlier now) - [Wormbo]
* Reduced Lights for proxies (radius and brightness) - [Jb]
* Tweaked sleeping proxies so they have no lights until the jump/move
- [Jb]
* Added Team Color lights to proxies on team games - [Jb]
* Added method so that if the current owner of a proxies leaves or
switches team, the proxies find a new owner - [Jb]
* Tweaked targeting function of proxies - [Jb]
* Added Spa's new effect for ERDW Hit - [Jb]
* Added Spa's new effects for Smoke, Napalm Fire, Posion exposions
(simular to the poison cloud effect) minor on-line isssue as some
effects are not being removed properly - [Jb]
* Added Spa models for LaserMines Pickups and Projectile, as well as 3rd
person view for Claw2 - [Jb]
* Added in Spa/its23skidu pickup mesh for Sniper ammo (using it for both RPB
and standard ATM) - [Jb]
* First pass at making the Smoke and Burning player more network
compatible - [Jb]
* Resized ammo pickups for new SR ammo and Lasermines - [Gasman]
* Tweaked collison on above pickups - [Jb]
* Fixed GravTrail effect so that it shows for the full activation time of
the boots - [Gasman]
* Fixed the DSK logo not showing up off/on-line - [Jb]
* Tweaked ammo amounts as per discussions on mb - [Gasman]
* Tweaked single LaserTip Mine to use new model with proper rotation
(note duel still needs work - [Jb]
* Disabled vortex limit (defaults to 0, can still be changed from the ini)
- [Wormbo]
* Fixed rotation issue in normal ripper blade fire by using Spa's fly
animation that Wormbo has us add to the modle - [Jb]
* Changed the name of the ripper to

but left the pickups for the
ammo called Ripper as too not effect any of the maps we have - [Jb]
* Added Flash, Poison and Naplam pickup classed for Grenade launcher,
so if you throw the grenade launcher it will show you visual whats
loaded (Still need to tweak the ammo stuff) - [Jb]
* Cleaned up server-side config GUI tab - [Wormbo]
* Added web admin access to Chaos UT server-side options - [Wormbo]
* Fixed alt grenade weapon pickup classes to give the
proper ammo ammounts and types. Yea - [Jb]
* Added same fixes/tweaks pickup classed to Crossbow and its
Ammo types - [Jb]
* Added in animated Smily for Talk Icon - [Jb]
* Added switch to turn off Bot gr

g [Jb]
* Tweaked Bot gr

le a bit
* Code complete for IR12 - [Jb]
As you can see, that list does not reflect 'development slowing'. That's an incomplete list of changes since IR11, which was approx couple weeks ago. Not to mention about a dozen or so maps that are in testing right now. There's even at least one player model nearing completion, with several skins, and so on.
I remember a point where this mod was about to die altogether and then along came a guy named ...........
(fill in the blank)
All I can say is, that was then, and this is now. So while
I remain the same, and sometimes post what I should have let go, this is NOT the same Chaos team some old timers might remember. The only 'cycle' long time players around here
might recognize (that is actually true) is my tendency towards a too quick temper, sometimes followed by some humble grumbling of an apology.
The bottom line, the reason for this reply, is that times have changed, and any talk of 'development slowing' is no longer even remotely close to what is actually going on, and hasn't been for some time now.
These guys are busy.