Swift Viper wrote:What if holding the jump button lets you jump from the grapple while swinging (not hanging) and skip hanging mode when you press the grapple button again?
Not sure I understand your idea, but it sounds like changing the main grapple function, which we do not plan on doing.
Shadowstar aka 'Mr. Sound' wrote:Well, Flagg, if you remember, during the discussion we had on the dev forums about this, I did come up with a compromise that I felt favored everyone. I'll reiterate that here, so that the public can review it:
1. We keep the current function of the main grapple key the same.
I dig the fact that you are determined, and working your case well. And that we've got #1 established, and can move on.
2. We add up and down controls to the jump/duck key. Holding jump or duck will cause continuous movement up and down the cable.
I have no problem with this. If the rest of the guys like it, and can code it, then I'm Ok with this too.
I read your ideas on the 2nd key, toggling between two grapples, and while there is a certain logic to it, there are also reasonable arguments against going this way. It is nice to provide options, but you can go overboard as well. Too many becomes clutter.
But that's not all. I prefer options that let people turn something on or off, options to pick one weapon/item for a map, or leave one out. But I do not favor options that change the way something functions. I still prefer having folks use only the Chaos grapple as it is now (2nd key excluded), and live or die on the results.
I think it will do well out there. I have faith in this design.