My Thoughts on the release

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Corvus|CL
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Post by Corvus|CL »

Zambini wrote:My one problem with the ERDW was that actually using the secondary to blast someone through a wall was a case of trial and error more than skill (althouhg when it happened, it was pretty cool 8) ). Not sure if this should go here, but perhaps some kind of subtle feedback indicator to let you know when there's someone (of either team) in your sights? Not x-ray vision, but maybe the targeting cursor could flash red for a second (or whatever) to let you know. You'd still need to lead a little, so it wouldn't guarantee kills, but it would make the weapon seem more... complete, somehow.
Combine it with the alternative sniper scope ;)

I had a really cool ERDW through wall kill... chased an opponent and he disappeared around a corner, I took the alternative sniper scope and saw his life signs around the corner, he stopped there and waited there to get me when I would come around the corner... I took out my ERDW shot at the same spot of the life sign, et voilà I had a kill... :D
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The European UT2004 and ChaosUT2 Clan
Zambini
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Joined: Sat Jul 19, 2003 5:46 pm

Post by Zambini »

Okay, I'm going to sound a little dense... How does one combine the ERDW with the 'alternative sniper scope'? What, in fact, IS the alternative sniper scope?
'This is the end, beautiful friend...'
Corvus|CL
Posts: 1011
Joined: Wed Jul 24, 2002 11:34 am
Location: Bonn, Germany
Contact:

Post by Corvus|CL »

Catch the sniper rifle, select it, use the zoom, press the "change weapon option" key and you switch on the life sign indicator of the scope which shows the postion of players with brackets even behind walls... ;)

You can see it on this picture from the Chaos UT online doc: :)

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The European UT2004 and ChaosUT2 Clan
Zambini
Posts: 41
Joined: Sat Jul 19, 2003 5:46 pm

Post by Zambini »

Heh... superb! Ta very much! :D
'This is the end, beautiful friend...'
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