Night of the Living Dead

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
elpollodiablo
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Post by elpollodiablo »

would it have an ash playermodel as cut2003's custom model?
Shadowstar
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Post by Shadowstar »

That would be cool, but then everyone would probably end up being Ash...

Then again, there were lots of little Ash's in AoD...
elpollodiablo
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Post by elpollodiablo »

with that one tiny adrenaline combo itd be like AoD
Shadowstar
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Post by Shadowstar »

Yeah... It'd be worth doing just for that image alone...

Imagine lots of tiny Ash's running around with redeemers... :lol:
Isotope
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Post by Isotope »

Is it possible to blow off body parts and have the skeleton underneath visible? We could make some zombies that lose chunks of flesh.
Shadowstar
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Post by Shadowstar »

That's a cool idea! Maybe if they loose too much flesh, they become skeletons instead of zombies...
Isotope
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Post by Isotope »

My original idea was for it to be some sort of living dead mutator where if you lost too much flesh, you'd die.
elpollodiablo
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Post by elpollodiablo »

nice. maybe you can use the gibs as weapons like in that one mutator for ut.
Shadowstar
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Post by Shadowstar »

In rune, you could take the severed limbs of slain foes and use them as weapons. As I remember, a skilled warrior with a severed head could do some fairly decent damage. And then of course there's "headball", a little DM game I play with a friend. We take severed heads and then try to kill each other by throwing them at each other. It's loads of fun...

Man, if we could do something like that for Chaos, it'd be sweet. Instead of defensive moves, the alt fire could throw the gib, primary fire would do several attack moves with it... Ahh a little touch of Rune in Chaos...
elpollodiablo
Posts: 127
Joined: Sun Mar 16, 2003 8:16 pm
Location: a hut

Post by elpollodiablo »

just have a bunch of those gorge fans walking around and you can rip his limbs off. itd be funny seeing that guy just get ripped up.
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