Posted: Sat Jul 26, 2003 5:42 pm
I was going to post a suggestion for the attacks to use something a little different from jk2’s style but I accidentally closed the browser (by pressing ctrl-w instead of alt-w for a url LOL!) so what I was going to type was deleted it was going to be a long post, I had sat here for like an 1hr or 2 typing that crap. Anyway this is what I had in mind overall though... I think
Have primary fire do vertical/ diagonal up and down, down and up (upward motion) from left to right and right to left strikes, and have secondary (alt-fire) do horizontal/ semi- diagonal strikes, and press the kick button to do kicks. Just pressing the button does a strong knock back kick, pressing it in conjunction with fire or alt-fire does a weaker kick that pushes foes off balance for a split second or defeats a block. Then on top of that being able to alternate between the 3 for combos. Also parrying if you’re going to have a button to press manually for block. Maybe if you press it at the right time you can parry an attack and be able to counter attack. Maybe have the switch ammo button or the adv. function button switch sytles or something?
Jk2’s style of combat would still apply though, like pressing back and fire or alt-fire does a horizontal or vertical attack that covers your back, or pressing right/left and fire or alt-fire to cover your sides. Crouch + forward + fire to do a lunge (trusting stab whatever you want to call it) and maybe hold the fire button to charge the attack and do multiple trust. I mentioned Crouch +forward instead of just forward cause I wanted to suggest that we be able to move while attacking (don’t know if that’s a good idea or not though). Double tap forward + whatever attack to do a leaping strike.
I was going to say that tapping fire does the vertical strike and taping alt-fire does the horizontal strike and continue to tap fire to do different vertical attacks and tap alt-fire to do different horizontal attack or alternate between those two and the kick button for combos... ect . (I had typed out different combos for that setup before I accidentally closed the browser lol) but I don’t know if you guys are going to have the attack animations rotate or something.
How about adding a sort of stamina meter that judges how many consecutive hits you can do with full damage (i.e. a full stamina meter allows you to do stronger hits where as a depleted one makes you do weaker hits, like your attacks use the full power of whatever melee weapon then it gets weaker and weaker by percentage as the meter drains). Also with that an ability to charge your attacks for more damage with a single hit, the more you charge the more stamina it drains, and since your charging the attack it ignores the penalty of draining your stamina. Not to mention little sprite effects to show your charging your attack like the weapon starts glowing or something.
One more thing, when you do the wall dodge and you where still in the air with the a melee weapon you could press fire to do a downward slash while falling. Ok that’s it I think sorry for the long post
Have primary fire do vertical/ diagonal up and down, down and up (upward motion) from left to right and right to left strikes, and have secondary (alt-fire) do horizontal/ semi- diagonal strikes, and press the kick button to do kicks. Just pressing the button does a strong knock back kick, pressing it in conjunction with fire or alt-fire does a weaker kick that pushes foes off balance for a split second or defeats a block. Then on top of that being able to alternate between the 3 for combos. Also parrying if you’re going to have a button to press manually for block. Maybe if you press it at the right time you can parry an attack and be able to counter attack. Maybe have the switch ammo button or the adv. function button switch sytles or something?
Jk2’s style of combat would still apply though, like pressing back and fire or alt-fire does a horizontal or vertical attack that covers your back, or pressing right/left and fire or alt-fire to cover your sides. Crouch + forward + fire to do a lunge (trusting stab whatever you want to call it) and maybe hold the fire button to charge the attack and do multiple trust. I mentioned Crouch +forward instead of just forward cause I wanted to suggest that we be able to move while attacking (don’t know if that’s a good idea or not though). Double tap forward + whatever attack to do a leaping strike.
I was going to say that tapping fire does the vertical strike and taping alt-fire does the horizontal strike and continue to tap fire to do different vertical attacks and tap alt-fire to do different horizontal attack or alternate between those two and the kick button for combos... ect . (I had typed out different combos for that setup before I accidentally closed the browser lol) but I don’t know if you guys are going to have the attack animations rotate or something.
How about adding a sort of stamina meter that judges how many consecutive hits you can do with full damage (i.e. a full stamina meter allows you to do stronger hits where as a depleted one makes you do weaker hits, like your attacks use the full power of whatever melee weapon then it gets weaker and weaker by percentage as the meter drains). Also with that an ability to charge your attacks for more damage with a single hit, the more you charge the more stamina it drains, and since your charging the attack it ignores the penalty of draining your stamina. Not to mention little sprite effects to show your charging your attack like the weapon starts glowing or something.
One more thing, when you do the wall dodge and you where still in the air with the a melee weapon you could press fire to do a downward slash while falling. Ok that’s it I think sorry for the long post
