Melee... balanced with guns?

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DJPaul2

Post by DJPaul2 »

Pepito wrote:...the rocket has an impact sensing unit in the nose of the projectile , unless the entire nose section is depressed , the rocket's impact sensors wont register the impact , and the rocket won't detonate...You should be able to weild the sword like a baseball bat , and knock rockets Directly back at origin... HOME RUN!!!
Now, talking from a very pissed off coder's POV, that's bull. There's a touch() event that's called regardless of where you touch the rocket, that causes an explosion.

And mutators shouldn't change rockets etc (existing items) because imagine how many things would break if two+ mods did this.
DJPaul2

Post by DJPaul2 »

NeoNight wrote:
Isotope wrote:I dont see how you could easily deflect/block a rocket is you had a blade of any sort... Good point.
thats why you would cut it :twisted: :P
Now, talking from a very pissed off coder's POV, that's bull. There's no way to split BSP or meshes in Unrealscript (and we can't code .DLLs, before someone suggests that).

I think I read somewhere Sweeny was considering in the next-gen. version of the engine, but that's a long way.
NeoNight
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Post by NeoNight »

NeoNight wrote:
Isotope wrote:I don’t see how you could easily deflect/block a rocket is you had a blade of any sort... Good point.
That’s why you would cut it :twisted: :P, which would sort of cancel the attack out... i.e. the rocket explodes. (Of course that would be more usefully with a broad sword then a short sword or something)
I didn't mean for the attack to literally cut the projectile in half. It would just explode or dissipate or whatever.
A knight of the new........
Zachariah
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Post by Zachariah »

Djpaul2 wrote

Now, talking from a very pissed off coder's POV, that's bull. There's a touch() event that's called regardless of where you touch the rocket, that causes an explosion.

And mutators shouldn't change rockets etc (existing items) because imagine how many things would break if two+ mods did this.
I wasnt saying that it should , or would work that way , I was talking about the Real life technical aspects , not the way the engine handles it , I know that what I said isnt how the game handles it , It is simply how it works in the real world...
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Post by Corvus|CL »

DJPaul2 wrote:And mutators shouldn't change rockets etc (existing items) because imagine how many things would break if two+ mods did this.
Rocket Tennis :P
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elpollodiablo
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Post by elpollodiablo »

you dont need to hit the rocket. just doublejump over it towards the shooter, whip out a melee weapon and slice the bastard up. i did that once in ut and i was kicking ass.
NeoNight
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Post by NeoNight »

deus.ex.machina wrote:
DJPaul2 wrote:And mutators shouldn't change rockets etc (existing items) because imagine how many things would break if two+ mods did this.
Rocket Tennis :P
lol omg there goes an idea for a new game type! lol
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Post by R.Flagg »

you dont need to hit the rocket. just doublejump over it towards the shooter, whip out a melee weapon and slice the bastard up. i did that once in ut and i was kicking ***.
There we go. This is exactly how it's done. Or variations on the theme.

And as Furry mentioned, the previous CUT sword already blocks some bullets, so you can probably expect this to continue.

The CUT sword worked wonders against a minigun.
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Post by Zachariah »

Duex.ex.machina wrote
Rocket Tennis
They had that in JK2 where you could use force push to hurl the rocket back , It never became very popular , Even tho it was by far the most fun mod for that game IMO.

BTW , I feel quite embarrassed for asking this , but how is it that you guys can make your quotes that way(without the word Quote, and with the name bold and stuff) I usually just write in the name and wrote and hit the quote button , but mine don't look like any of you guy's quotes, it seems that even people who have been at these forums a mere 2 days know how to quote properly , Yet I do not... am I missing something???
thx in advance , and sorry for cluttering up this thread with my ignorant question...
DJPaul2

Post by DJPaul2 »

R.Flagg {MoO} wrote:
you dont need to hit the rocket. just doublejump over it towards the shooter, whip out a melee weapon and slice the bastard up. i did that once in ut and i was kicking ***.
There we go. This is exactly how it's done. Or variations on the theme.

And as Furry mentioned, the previous CUT sword already blocks some bullets, so you can probably expect this to continue.

The CUT sword worked wonders against a minigun.
The splash damage would get you.
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Post by R.Flagg »

The splash damage would get you.
I've been dodging rockets and such with my blade for years now. Of course it does not always work, I find that my success rate decreases proportionately to increased skill of my opponent, and my ping.

But many very sweet sword kills have been made in the heat of a 'all weapons' battle. It's always been one of my favorite things.

It's the kind of thing that keeps me playing. Sometimes a night is your average, but fun, gaming, and one sweet sword kill just takes the cake, and sends me to bed with a smile. And some nights it's many more than one. :wink:
DJPaul2

Post by DJPaul2 »

R.Flagg {MoO} wrote:
The splash damage would get you.
But many very sweet sword kills have been made in the heat of a 'all weapons' battle. It's always been one of my favorite things.
A running man can slit a thousand throats, but the guys following him with the rocket launcher can kill a thousand in one go.
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Post by R.Flagg »

Hehe, Ok Confucius.

But this is fine with me. One fine blade kill will satisfy me much, much more than any final score.
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Post by Zachariah »

but the running man still has a better story to tell to his friends afterwards.
DJPaul2

Post by DJPaul2 »

Pepito wrote:but the running man still has a better story to tell to his friends afterwards.
If he's dead, only ghosts can hear.
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