Chaos + Excessive + Invasion

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
R.Flagg
Chaotic Dreams Team
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Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Thank you! Man, two threads in a row with folks being respectful. Dig it!

I'm fine with that vortex invasion thing you guys are on about.

Jb already mentioned it may or may not be possible, and I sure can't say that he even wanted to get in there and mess with it right now. Maybe he's got other things he wanted to do right now.

But thanks for being cool about it Wes. Because yeah, I do feel that if it's to be done, it should be done, and released, by somebody from Chaos. ( though I do believe Jb is looking for another full-time, experienced coder, if that's you )
jb
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Post by jb »

Wes wrote:Can you make the Vortex Invasion friendly then? Whatever works. As long as it doesn't kill human. Just like to use all weapons including Vortex in Invasion. :)
Ok looks like we will be making this more Invasion friendly...
Jb
Frobozz
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Joined: Fri Nov 15, 2002 6:23 am

Post by Frobozz »

jb wrote:update:

Arrows and blades can not stick into Monsters. Why? Monsters paws are not using the skeleton mesh system. We look for a bone to attach these effects too so with no bones nothing to attach it to...
Ahh... I was wondering how you guys did that. I noticed when you shot people in the leg or arm, it moved with them. Thought it was a really cool little touch. :)
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

I still think we need to give the arrows and blades random rotations and offsets so they don't stick in so uniformly. If you ever look at someone loaded up with cutter blades, it looks like they are wearing them like a suit... Kinda odd.

Or has that been fixed? I haven't checked on it in a while (been out of town recently)
jb
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Post by jb »

Well I now have set the rotation of the arrow to that of the velocity when it hits so...they align much better and not alway sticking out at the same angles..not prefect yet but bettter!
Jb
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