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Posted: Mon Dec 01, 2003 11:37 pm
by Scorch
I was playing against my friend, and he slashed right through me. He went through my body and all. It did a death message and said I was telefragged.
Posted: Mon Dec 01, 2003 11:40 pm
by jb
Scorch wrote:I was playing against my friend, and he slashed right through me. He went through my body and all. It did a death message and said I was telefragged.
Scorch,
thats not good. Can you think of any more details on when it happened so we can reproduce it here (then fix it)? Like the map, weapons option (I take it was melee), ect? Sorry for your troubles.
Posted: Mon Dec 01, 2003 11:42 pm
by Bananasalat
I played duel online (good game LoQtUS)
on an server with zound and utvote mutators.
I votet for the duel gametyp
i could vote for 5-6 (i dont know)
maps.
I votet for an level.
And at the end of the round
there werent any maps in to vote for only an gray field.
BUG ??
I hope you anderstand.
Sorry about my very bad english.
Posted: Tue Dec 02, 2003 12:25 am
by Scorch
Well, Ok. Heres what happened.
I was on the server with the moooovin thing in the title, and he slashed as soon as he ran and touched me. He went through me and it instakilled me and said it was a telefrag. It didnt happen after that. It might be hard to try it out.
Posted: Tue Dec 02, 2003 12:45 am
by gamer119
Seeing the telefrag bug on the Moovinhoovin server. Same one flagg reported a week ago me thinks. No common factors yet, only that it happens online when we are very close.
Posted: Tue Dec 02, 2003 12:46 am
by Shuri
Was on FS's server now. At least 4 times in the space of an hour a telefrag happened (Manta + Forsaken... but not map-related I don't think). Spectators just see it as a normal kill, but when you are playing it says Blabla was telefragged by Lala. Gamer119 also saw it.
Posted: Tue Dec 02, 2003 1:12 am
by FurrySound
Bananasalat: Its working fine with MapVote... there may be something with UTVote that's not playing nice... do you know if the Duel option was added correctly to UTVote?
Posted: Tue Dec 02, 2003 1:14 am
by FurrySound
InvasionProxy - When playing normal invasion, after you die, if the match is still on, you can take over a Proxy and jump around and kill the monsters. Its not a separate GameType.
Posted: Tue Dec 02, 2003 1:38 am
by gamer119
Playing invasion online with about 6 people. When I died I was put in 3rd person proxy mode. Consistently. It was always another human controlled proxy. Pretty much like spectating another human, except I had the proxy interface and I <i>think</i> the ability to blow them up
Also, some players, notably Brandon from these forums, were largely unable to control proxies.
Posted: Tue Dec 02, 2003 3:41 am
by halprin
The telefragged thing happened to me also.
Posted: Tue Dec 02, 2003 3:46 am
by jb
halprin wrote:One bug I think I found was that if your player model is anything, no matter wha yo always make the human "hurt" sounds whenever you get hurt.
I just tried as a bot model and heard the proper sounds..anyone else have this issue?
Posted: Tue Dec 02, 2003 4:11 am
by defalc
I was fighting against a Gen 'Mokai bot in melee. They have green blood, but when I kill him I see some red blood go flying off his katana as if he hit me, but I've lost no health.
Posted: Tue Dec 02, 2003 5:08 am
by gamer119
Playing invasion online with LoQ, halprin, and a bunch others... Almost no one could get into a proxy. When someone <i>did</i> anyone else just spectated them in the way I described earlier. From 3 hours of online playing it looks like the major/important bugs are the telefrag issue and the proxy inv. Things like the alien models holding weapons wrong and bad animations don't really affect gameplay, but should be dealt with.
Posted: Tue Dec 02, 2003 6:08 am
by halprin
Yeah, I was hardly able to get into a proxy but eventually I was able to. But when I did, I have some problems...

For some reason, part of the actual proxy model shows up in the HUD and is very anoying because it is in the way. This pict is basicly looking straight out horizontaly.

Same problem as above but looking up if I am correct.
Posted: Tue Dec 02, 2003 12:46 pm
by jb
The telefrag bug we seem to have a decent handle on. Sent a possible fix out to have it tested. It was due to the way we had to deal with network issues (in network games the server never moves your mesh, so your weapons never were updated and always stayed at your spawn point, thus to fix we have to update their position, and it was this update that casued the telefrag if your "weapon hand" intersected their "body" during a swing). Will look more at the proxy stuff tonight to see whats happing there. And we will look at the other more cosmetic issues as well. Thanks for your time folks.