I got an evil duel map idea, but no skills to make it.

Discussions about Chaos mapping for the UT series.
Kyllian
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Post by Kyllian »

Shadowstar wrote:there is no scripting event for the start of a new round, to trigger the pillars to come back up.
Feck... Gah, had an idea to get around that, but it wouldn't work cuz people tend to finish a round before the timer ends...
Hmm... which game was that... it had blocks that "dissolved" if you stood on them too long, think something like that's possible? Where if you stand on the pillar too long, it drops

-Defilus: If the above idea is doable, think you could make the pillars rumble before they drop? And increase the time to 10 seconds just to be safe? If the idea is doable, I figure 10 seconds to make it drop and 20 for it to reset(think that's enough time for a round)
Was also thinking a sign on the wall that says "Better get to the sky! The floors about to drop!"
Is it a visible lava volume? I was thinking make it a deep-ass pit, but since the camera resets to the winner in the last few seconds of the celebration phase, you wouldn't get to see the loser falling :?
FurrySound wrote:Something to note when making maps... You can't include someone else's work without asking for permission and giving credit...
Therein lies the problem, I can't remember who did it :( Oh well.
As for the glass pic, I went home to bed shortly after posting that, otherwise I would have removed it earlier

Hmm... I should email the artist of this pic and ask if we can put it in the map. Dam sweet pic too... (Sorry its so dam big, but I don't want to lose image quality with it)
Hell, linking it cuz its massive pic 576x720 200+KB
Original found at MacHall

http://sio.midco.net/namanax/Temp/DuelM ... allIan.jpg

Well, I'm out of ideas for the time being
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Defilus
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Post by Defilus »

Thank you very much furry. I appreciate your concern with ths issue :D

The rumbling is a bit hard to do... movers are only allowed to have a certain amount of "keyframes" (positions to where the mover...well... moves...) and since there are no scripted events like that, it'll prolly be impossible to do.

As for the StayOpenTime, 5 seconds is more than enough. Playing with e dumb non-grapplin bots revealed that it is actually too long, as the bots (and player) land on the platform at the roundstart as it is still coming up, which causes the mover to remain at keyframe0 until it is "bumped" or touched.

The LavaVolume is invisible, but i have a nice SkyBox in place of it =) (the player basically falls a long long way into the lava...)

ONE IMPORTANT NOTE: VERY IMPORTANT: PAY ATTENTION: I have researched and found the THE GRAPPLE HOOK DOES NOT WORK IN MELEE DUEL!!! REPEAT! GRAPPLE DOES NOT WORK IN MELEE DUEL! Therefore this map would be a weapons-duel only map.

Any way to make it so that this map is only selectable when "weapons" are on?

EDIT: forgot to mention that the reson the stayopentime is so short is because not everyone will be able to grapple in time, especially those new to the map and unless you want to fall on roundstart, trust me on the StayOpenTime.
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Defilus
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Post by Defilus »

Doublepost, but with GOOD reason =)

Right-click and select "save as." There is a readme inside the .zip but i don't think i did it right. Tell me what you thingk. =)

<A HREF="http://www.geocities.com/thezerginator/ ... ">DOWNLOAD DUEL-TOWER beta</A>

Piks below (right clikc and save as, too!):

http://www.geocities.com/thezerginator/towr01.jpg
http://www.geocities.com/thezerginator/towr02.jpg
http://www.geocities.com/thezerginator/towr03.jpg
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FurrySound
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Post by FurrySound »

How do you mean the grapple hook doesn't work in Duel? You have the Chaos mod loaded yet no grapple? Or you are just running stock Duel? Duel can be run without the Chaos mut loaded 8O , but you also loose the kick. Is kick working for you when the grapple doesn't?
FurrySound{TOC}
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Defilus
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Post by Defilus »

No no no... let me explain...

when i run a melee (close range weapns) CUT2 duel, the grapple doesn't ever work. But if its a Duel with Long range Weapons (ERDW, CLAW, etc), grapple works perfectly. THats what i mean. What? is this a bug?

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jeditobe1
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Post by jeditobe1 »

are you running the mutator?
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Kyllian
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Post by Kyllian »

Dam that's pretty...
Bout the grappler not working in duel, I haven't been able to make it work in botmatches either
Not sure if I was running the mute tho

Gah... should reload my cam pics back onto my harddrive, I got a few sunset pics that might look good poking thru some windows in there

I'll get to checking out the map soon, this is the first of 4-5 forums I gotta check up on

[edit]1. Yep, nick spelled right
2. you messed up the command. "set input X mutate grapple"
its "set input X mutate hook"


Allright, I tried it out and all I can say is "holy sh*t this is sweet"
Tho I do have a few suggestions/ideas(most are edited into the screen cap)

1) What you guys think about adding a "window" on one side(right side of the pic below) with a pic of a sunset I got? Sound like a good idea or no?
2) I was thinking extend the walls down even more and move the lava volume down as well(make a longer fall :twisted: ), but that might make the round drag out unless the lowest parts of the wall could be made so that the grappler won't hook onto them. Maybe the bottom 1/4 to 1/3 of the wall above the lava volume non-grapplerable
3) We may need a modeler for this next idea.
I'd like to see something else for the platforms(assuming the current ones aren't just placeholders) I was thinking something that looks like stone, the main part of it would look like 2 stone pancakes, one sitting on top of the other, and 5 spikes sticking out the bottom(one large spike straight down, taking up about 50% of the underside, and 4 smaller spikes poking out, maybe under half the size of the large main spike.
4) How difficult would it be to put a "KS" in the middle of the ceiling in a similar style to the rest of the map? (KS is for Kyrinos Systems, my "company" for my 2k3 works. you'd have to see the readme of my crosshair pack to understand a bit more)
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All in all tho, great work Defi :wink:
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(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?
Defilus
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Post by Defilus »

Yes the mutator is on, and the grapple works fine in all modes EXCEPT melee duel.

Kyl - I'll get to work on the changes right away. Methinks you're gonna need a modeler for the platforms though as i've been looking for something similar to that as well.

The sunset will be hard to do since the skybox is already in place (its the skybox used for DM-Inferno, or w/e its called... uses lots of "hell" scenery)
so adding the sunsets means getting rid of the volcanoes/etc.

I'll be working on this on and off... i got some other work that needs to get done too.

-Defilus

EDIT: nevermind i got the grapple to work! yay!
Last edited by Defilus on Mon Dec 15, 2003 4:05 pm, edited 1 time in total.
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Kyllian
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Post by Kyllian »

Take your time.
As for the window idea, hell with it, it'd probably wouldn't look all that well anyway
The main reason I would like those hanging walls curved is so that someone couldn't just park their arses on the ledges and hide or use a combo of the sniper and erdw to get an easy win

Hopefully one of the modellers for CUT2 can help us out on the platforms *hint*hint*wink*wink*
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Defilus
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Post by Defilus »

I've changed everything you told me to change so far, and 'm gettin a new version up soon. Check back around 11:30 (EST) or so.
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Kyllian
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Post by Kyllian »

me = central time :D
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(Melaneus) Dammit, don't you know Furrysound's actually this hot anthro cat goddess? Who does server administration?
Defilus
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Post by Defilus »

I got the new version uploaded. Remember to right click and save as!

http://www.geocities.com/thezerginator/Duel-Tower.zip

EDIT: forgot to mention that changing the height of where the platforms were solved the "landing on platform before it goes back down" problem.
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Kyllian
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Post by Kyllian »

Cool. I'll probably test it tonight since I slept weird yesterday and I'm feeling like I got hit by a napalm grenade
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Defilus
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Post by Defilus »

go for it. I got lots of other things i can do (Ut2k3 related and Morrowind related) so please feel free to dorp me a line whenever.
"The most wasted chunk of flesh is your own."
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Kyllian
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Post by Kyllian »

Allright, gave it a run and I got some new suggestions

1) This is more of a "can it be done?" idea. Do you think the map would be able to determine when one of the players dies(by frag or lava volume) and reset the platforms when such happens?

Here's a pic with a few more suggestions:
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And this pic is what I'd like to see done to where the support beams connect with the wall(extremely rough sketch)
Basically, add a chunk in the red-ish area
Image
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