Feck... Gah, had an idea to get around that, but it wouldn't work cuz people tend to finish a round before the timer ends...Shadowstar wrote:there is no scripting event for the start of a new round, to trigger the pillars to come back up.
Hmm... which game was that... it had blocks that "dissolved" if you stood on them too long, think something like that's possible? Where if you stand on the pillar too long, it drops
-Defilus: If the above idea is doable, think you could make the pillars rumble before they drop? And increase the time to 10 seconds just to be safe? If the idea is doable, I figure 10 seconds to make it drop and 20 for it to reset(think that's enough time for a round)
Was also thinking a sign on the wall that says "Better get to the sky! The floors about to drop!"
Is it a visible lava volume? I was thinking make it a deep-ass pit, but since the camera resets to the winner in the last few seconds of the celebration phase, you wouldn't get to see the loser falling

Therein lies the problem, I can't remember who did itFurrySound wrote:Something to note when making maps... You can't include someone else's work without asking for permission and giving credit...

As for the glass pic, I went home to bed shortly after posting that, otherwise I would have removed it earlier
Hmm... I should email the artist of this pic and ask if we can put it in the map. Dam sweet pic too... (Sorry its so dam big, but I don't want to lose image quality with it)
Hell, linking it cuz its massive pic 576x720 200+KB
Original found at MacHall
http://sio.midco.net/namanax/Temp/DuelM ... allIan.jpg
Well, I'm out of ideas for the time being