Ive added better textures, effects, stage trap, and higher poly static meshes here and there.
Definitley looking better quality. I had to give up on the lightning bolt idea I had because turns out ut2003 doesnt have support for an instant hit weapon to be "emitted" unless I code my own "Newlightningbolt" subclass with target info...
anyhoo... i got something else to kill ya with in there now.
let me know how it goes...
UPDATE INFO- new file revisions are online- all files are updated or new except the music file.
Here's the Map files:
http://www.peterissa.com/files/Duel-MK4-Elder.zip FIXED!!-I made a BOOBOO, UDAMAGE spawn timing too fast...now fixed. UPDATED AGAIN with more sound cues
http://www.peterissa.com/files/MK4-Elder_tex.zip UPDATED*
http://www.peterissa.com/files/MK4-Elder_music.zip
NEW custom MK pickup files-REQUIRED-
http://www.peterissa.com/files/mksounds.zip NEW* UPDATED AGAIN
http://www.peterissa.com/files/MK_textures.zip NEW*
http://www.peterissa.com/files/MK_smeshes.zip NEW*
Here's my personally modified Chaos melee announcer package including some mortal kombat announcer soundfx (warning- probably cannot use this if playing online- so back up your original file)
http://www.peterissa.com/files/ChaosDuelAnn1.zip UPDATED*
New funny pic: Agent Smith does a little sword body balancing...
