Just a heads up as to where dev status is, and a note that all new features are toggleable on/off via cvar. SO that if server admins don't want to use the new features, they don't have to.
* Added shell ejecting code for the SuperShotgun, and ExplosiveSuperShotgun ... the model for it was already in the pak files
- Fixed Wed Jan 28, 2004
* Removed telekinetic proxie think function for the time being until further development warrants its return.
- Fixed Sat Feb 21, 2004
* Fixed instagibing of turrets by railshots with telefrag_rail enabled, and tweaked the code a bit so hopefully the attacker will be teleported to the victims location everytime now...still to be tested.
- Fixed Sat Feb 21, 2004
* Changed the new effects for turrets,and proxies a bit, also added additional gibs for the telefrag_rail instagib effect
- Fixed Sat Feb 28, 2004
* Added updated codebase server commands to g_svcmds.c as follows
/*
==============================================================================
PACKET FILTERING
You can add or remove addresses from the filter list with:
addip <ip>
removeip <ip>
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
listip
Prints the current list of filters.
writeip
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
filterban <0 or 1>
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
==============================================================================
*/
-Fixed Fri March 5 2004