Posted: Tue Jun 01, 2004 6:12 pm
06/01/2004
The deadline looms. We have had another IR and will have another one very soon. We have done a lot of tweaking to the main menu, map selection screens, gametype screen, bug fixing and the turret launcher 1st/3rd model is in. So here is the eddited and combined Change List from the last IR as well as the current one due out soon to the team
The deadline looms. We have had another IR and will have another one very soon. We have done a lot of tweaking to the main menu, map selection screens, gametype screen, bug fixing and the turret launcher 1st/3rd model is in. So here is the eddited and combined Change List from the last IR as well as the current one due out soon to the team
Most of the above was coded in the last 8 days...not bad eh? So we are almost done with the polish part of the mod...now its down to a bug hunt and then we are in a good spot for PR3.0....
* Changed ver
* Corrected spelling in various places
* Disable then greyed out the Option to load only Offical maps in the Chaos
games broswer
* Updated menu images
* Added fix for the FillPlayInfo bug to all ChaosGames types that causes
issues when you play a non standard game (ie chaos, woe, JB, ect)
* Fixed some AN (chaosWeapon Tick, ProxyMine Tick, Mug Flame Effect PBP,
ect)
* Added loading hints-
* MUG excess damage to vehicles should be fixed, need to double check nodes
and assault objectives
* Final (hopefully) gametype selection screens added
* Added a few spraypaints
* Added a CUT2 Maplist edditor which can list vCTF maps when the ChaosCTF
game is selected
* Added 2 more MapLoad Screens
* Added Pickup Static For Turret Launcher
* Added 1st p For the turret launcher
* Added Anims for Turret Launcher
* Added a minimum limit to the grapple so it automatically switches to
swing mode once you arrive at the hook
* Removed reflecting ability from Melee weapons (commented out) -
* Adjusted lifespan on ERDW projectiles and Cutter Projectiles (doubled and
halved, respectively)
* Tweaked mug projectiles to spawn closer to the barrel and added visuals
to fire and ice pools
* Added in new medal textures
* Added TLauncher icon, edited CPP icon
* Fixed Proxy Driving Vehicle Bug
* Possible fix to CCTF radar dots not appearing online
* Added Beacon Static -
* Added 3p Turret launcher -
* Tweaked ChaosCTFBaseFlag to make sure it was always relvent in network
games
* Network tweak to claw needle bomb
* Tweak to drawing the ChaosDM medals (have a box around them, value
displayed and text is more centered)
* added to hud to show friendly carries flag (not rflagg)
* Added config(user) to MUG class decleration (should fix some xhair ini
problems)]
* Changed DoC to cacheexempt, so doesn't show up in UCL's
* Added and edited all gametype descriptions for gametype menu -
* Fixed issue with ChaosDM not auto showing the Scoreboard at the end of
Game
* Fixed indexing error in ChaosPropsText of the ChaosUT mut
* Fixed bug where you could see proxy hud in 3rd mode
* Mug Air blast does effect vehciles but because the vehicles have much
more mass the effect is minimal
* Fixed issue with MUG that allowed you to fire underwater
* Fixed the Chaos Projectiles so that most of them dont spawn their "trail"
effects if they are fired underwater or fired into water
* Removed the Community menu from the Chaos Main Menu GUI
* Added a quit message that plays a random quit message
* Tweaked the Chaos Main Menu and all tabs to have "chaos in them" (ie
backgrounds, text, help hints, ect)
* Fixed replication issues that caused the Flash effect to not blank out
your screen when your are flashed (it used to take a second for this to happen, now its instant)
* Added check to ensure vehiciles don't get poisoned, note a poison
dirver/gunner that enters while he/she IS currently poisoned can still spew
out posion
* Added check to clawfire mind did not hurt ONSPowerNodes
* fix for dissappearing CCTF flags
* Added a check in the grapple projectile's tick to check distance from
owner, and snap cable if necessary
* fix for Duel 2/3 OT
* Fixed MUG Decals from wraping on terrian objects (however need to
redownload Tex5)
* Fixed Turret not letting you reload it (large turrets are the only ones
that can reload)
* Changed TurretController to NOT USE Enemy, and instead use Target, so it
can now target objects other than pawns (powercores, redeemers, ect)
* Added in SPA's turret HUD
* Added in Shadowstar's new MUG Effects (fire and ice)
* Added Spy Proxy Face
* Tweaked spawn height of rockets and minigun bullets on big turrets as
they had been spawning too high on the model
* Fixed issue with Grapple not letting you connect to a vehicle when it was
being driven by others
* Changed napalm damage area to look for Pawns instead of xPawns so they
can detect vehicles
* Fixed issue with proxy not facing the proper rotation when it jumped in
on-line games
* Adjusted placement of info on Turretcam
* stopped CCTF mega-scoring, hidden flags, hud
* Forced CUT Mut to autoload when games are lunched in the Chaos game
browsers (both off/on line), there are some conditions to this
* Fixed issue when Player controlled proxy fell into a kill zone and took
his master with him (meaning your player also died)
* Fixed 3rd person model of akimbo CPP being the wrong direction, and fixed
the hand break bug it was causing
* Fixed CPP muzzle flash effects not lining up
* Added default chaos keybinds
* Tweaked grapple limit handling to it to lock and go into swing state if
possible
* Freeze kills now log in stats correctly as MUG kills ]
* Chaos Games now listed ahead of all other gametypes in the gametype
screens when the Chaos Mod is activated ]
* Updated ChaosDM's pawn class TakeDamage() function to mirror current
Pawn's version (basically it detects pushed kills now)
* Mug effects should not effect teammates now