Posted: Fri Apr 23, 2004 3:46 pm
Just a reminder, ChaosCTF development is in fact underway.
And I still think that we have what it will take to make the game type shine. Including this bit, from the recent news post;
<a href="http://www.planetunreal.com/chaotic/pic ... 041804.jpg" target="_blank"><img src="http://www.planetunreal.com/chaotic/pic ... 41804_.jpg" hspace="5" align="left" border="0"></a> "We will have many more details coming in the near future, but for starters - (in addition to supporting vehicles & the use of our melee weapons) when you kill the enemy flag carrier in ChaosCTF, you cannot simply touch your flag and have it returned all the way to your base. You are going to have to actually pick it up, and carry it back home. And as you can see in the POTW, this means that at times, you just might end up with them both at once.
Note: This does not mean you can take your own team's flag from your flag base and run around with it, you cannot. It also does not mean you can score anywhere in the map, if you have both flags, you cannot. You must take your flag back to your flag base, and bring the enemy flag there as well. Because just as in normal CTF, you must have both flags at your flag base to score. And again, we have many more details about ChaosCTF to come."
Yes, yes, I know. I'm quoting myself, and it's news you might have already read.
But still, I decided to bump this topic. Simply because this is what is all over my mind these days. I've seen a few vCTF maps out there for example, that IMO are in dire need of stuff like CUT-style jump boots, AntiGravity Belts, grappling hooks (that hook vehicles), team teleporters, and so on. And we can bring that. Stuff that's kinda hard, or messier at least, to try to put in at the 'map' level.
Another idea I'd like input on, is the fact that the translocator is disabled by Epic for vCTF. If you know me, you might think I'd be Ok with that, because I prefer grapple play over xloc play. However, I don't. Because what I see happening is vCTF map authors, who do like xloc play, getting around this fact by placing xlocs in their maps, as a pickup item. Well, IMO, this is not the ideal solution. (esp because it just so happens that many folks who are fans of the grapple, also dislike the xloc)
I feel strongly that this is one of those options that is best handled at the server level, as it is in normal CTF and DM, etc. This way each server admin and his friends and regulars can decide if that's the typ of CTF they want to play or not.
So what if it were possible for us to do two things;
1) Make it so you could play both CTF and vCTF maps in one game type - ChaosCTF, and
2) make it so the "Allow Translocator" option works in that game type
This way you could pick whether or not you played with vehicles. What if it were possible to set up a map rotation that had a vehicle CTF map in it, followed by a non-vehicle map, and so on. Plus, you'd get to decide if you played with xlocs or not. The server admin could turn them on or off, just like in normal CTF.
I'm still waiting to hear from the coders if some of this is possible, or not possible, or whatever. But I would still love to hear more from folks about these ideas anway. Does it sound worth it?
And I still think that we have what it will take to make the game type shine. Including this bit, from the recent news post;
<a href="http://www.planetunreal.com/chaotic/pic ... 041804.jpg" target="_blank"><img src="http://www.planetunreal.com/chaotic/pic ... 41804_.jpg" hspace="5" align="left" border="0"></a> "We will have many more details coming in the near future, but for starters - (in addition to supporting vehicles & the use of our melee weapons) when you kill the enemy flag carrier in ChaosCTF, you cannot simply touch your flag and have it returned all the way to your base. You are going to have to actually pick it up, and carry it back home. And as you can see in the POTW, this means that at times, you just might end up with them both at once.
Note: This does not mean you can take your own team's flag from your flag base and run around with it, you cannot. It also does not mean you can score anywhere in the map, if you have both flags, you cannot. You must take your flag back to your flag base, and bring the enemy flag there as well. Because just as in normal CTF, you must have both flags at your flag base to score. And again, we have many more details about ChaosCTF to come."
Yes, yes, I know. I'm quoting myself, and it's news you might have already read.
But still, I decided to bump this topic. Simply because this is what is all over my mind these days. I've seen a few vCTF maps out there for example, that IMO are in dire need of stuff like CUT-style jump boots, AntiGravity Belts, grappling hooks (that hook vehicles), team teleporters, and so on. And we can bring that. Stuff that's kinda hard, or messier at least, to try to put in at the 'map' level.
Another idea I'd like input on, is the fact that the translocator is disabled by Epic for vCTF. If you know me, you might think I'd be Ok with that, because I prefer grapple play over xloc play. However, I don't. Because what I see happening is vCTF map authors, who do like xloc play, getting around this fact by placing xlocs in their maps, as a pickup item. Well, IMO, this is not the ideal solution. (esp because it just so happens that many folks who are fans of the grapple, also dislike the xloc)
I feel strongly that this is one of those options that is best handled at the server level, as it is in normal CTF and DM, etc. This way each server admin and his friends and regulars can decide if that's the typ of CTF they want to play or not.
So what if it were possible for us to do two things;
1) Make it so you could play both CTF and vCTF maps in one game type - ChaosCTF, and
2) make it so the "Allow Translocator" option works in that game type
This way you could pick whether or not you played with vehicles. What if it were possible to set up a map rotation that had a vehicle CTF map in it, followed by a non-vehicle map, and so on. Plus, you'd get to decide if you played with xlocs or not. The server admin could turn them on or off, just like in normal CTF.
I'm still waiting to hear from the coders if some of this is possible, or not possible, or whatever. But I would still love to hear more from folks about these ideas anway. Does it sound worth it?