Page 2 of 2
Posted: Tue Jun 15, 2004 3:34 pm
by TKATK
"2 weeks"?

Posted: Tue Jun 15, 2004 9:44 pm
by Mysterial
jeditobe1 wrote:Mysterial.. is there an easy-disable on that feature? just outta curiousity? I know you could have a server disable certain abilities in the previous version via an ini edit.. was wondering if that had a gui on/off switch.
You can turn off magic weapons in UT2004RPG's configuration menu. Doing so should fix all issues with ChaosUT, or most mods that have their own weapons for that matter. The new weapon system took the huge (yet amazing

) hack that is the magic weapons and made it worse, so compatibility is a bit lower with it than it was last time around.
jb wrote:Jedi,
Mysterial was able to find a better work around to prevent this if you would like to see I can send you his email..pretty neat stuff

Hah, if you think that's neat, just wait till you see how I managed to handle ChaosUT's multiple ammo types.

Posted: Tue Jun 15, 2004 10:13 pm
by jeditobe1
Well we re-arranged some stuff internally pertaining to ammo types so i hope it would be easier than for ut2k3...
Posted: Tue Jun 15, 2004 10:58 pm
by TKATK
Maybe you can include a hack that makes LMS weapon spawning disabled with costum weapons,and players starting with only 1 ammo type in LMS
Posted: Wed Jun 16, 2004 12:02 am
by Mysterial
jeditobe1 wrote:Well we re-arranged some stuff internally pertaining to ammo types so i hope it would be easier than for ut2k3...
It probably would be if not for the fact that in UT2003 with ChaosUT being able to swap out WeaponFires I could mostly ignore the whole thing so this is the first time I have to deal with it.

Posted: Tue Jun 29, 2004 11:17 pm
by R-206
I now play Invasion with Chaos and RPG.... It has a few hitches but it works for the most part....
Turret launcher of infinity.
My favorite is boosting my firing rate to around 1000... Problem is that I have to find infinity weapons or get stuck with my shield gun.
Flak Cannon of Infinity + 1000 Speed bonus = Anti Aircraft gun
THANK YOU CHAOS GODS FOR A FIX! *Grovels*
*Prepares for Avril of Infinity*

Posted: Tue Jun 29, 2004 11:35 pm
by TKATK
i think firemines or freezing mug of inflinity would stop all thoose FC's dead in theyre tracks

Posted: Tue Jun 29, 2004 11:41 pm
by R-206
MUG doesn't work in RPG.
And the CLAW 2 has a few issues.. you have to pick it up, switch ammo, then switch ammo back before it will work.
I'm not a fan of the MUG anyway.
