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Posted: Wed Jun 23, 2004 5:13 am
by Misfit
This time a gravity vortex crashed my listen server.
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3402 MHz with 1022MB RAM
Video: RADEON 9800 PRO (6451)
General protection fault!
History: AActor::KAddImpulse <- AActor::execKAddImpulse <- UObject::ProcessEvent <- (VortexProj DM-16_TheShire_v2.VortexProj, Function ChaosUT.VortexProj.Sucking.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level The Shire (version 2) <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Posted: Wed Jun 23, 2004 5:44 pm
by Deathstorm
OS: Win2kpro
CPU: 1 Ghrtz AMD thunderbird
Memory: 512 meg
Video GeForce2 MX400 based card with 64 meg video ram
Every time I get frozen with MUG (ice ammo) my sys. freezes, & the sound repeats last few secs played. Reboot needed to get out.
Posted: Thu Jun 24, 2004 3:41 am
by No4HorsemenHere
I'm having trouble using the Onslaught Weapons mutator with ChaosUT.
I load CUT and have the mutator on in botmatch, then I select Onslaught Weapons. I configure it so it replaces the Bio-rifle with the Minelayer.
I start up a botmatch, and I find the Claw2. I see Minelayer ammo nearby. It changes to Claw2 ammo, but then the Claw2 changes to the Bio-rifle! All that gets replaced is the Bio-rifle ammo!
Please fix this, I love the Minelayer.
Posted: Thu Jun 24, 2004 3:56 am
by jeditobe1
The problem with weapons muts is they are most times not cross-compatible. This is one of those cases, and theres not much we can do about it unfortunately, especially since we cannot change epic's code to suit our needs.
(The onslaught weapons mutator is from epic right?)
Posted: Thu Jun 24, 2004 4:06 am
by No4HorsemenHere
Yeah it's from Epic.
Posted: Thu Jun 24, 2004 3:53 pm
by Kaboodles
That happens to me on Onslaught, w/o the Onslaught weapons mut. It won't let me get a minelayer. I run over the weapon pickup a bunch, and it says I got the minelayer each time, but when I check, no minelayer.

Posted: Thu Jun 24, 2004 4:28 pm
by jeditobe1
If you toss the claw do you have it?
Edit: found what was wrong... We had forgotten to adjust the claw's weapon class stuff since the UT2004 port.. and it was set to the exact same things as the mine layer.. which means it effectively blocks it out. Should be in the patch.
Posted: Fri Jun 25, 2004 6:06 am
by TheForgotten
Some of the skaarj taunt actions don't work in chaos game types.
Is this related to the fact that they didn't work before ver 3204?
Posted: Fri Jun 25, 2004 12:03 pm
by jb
TheForgotten wrote:Some of the skaarj taunt actions don't work in chaos game types.
Is this related to the fact that they didn't work before ver 3204?
Could be we will have to double check that when we have time....
Posted: Fri Jun 25, 2004 6:24 pm
by _fLaK_mOnKeY_
Deathstorm wrote:OS: Win2kpro
CPU: 1 Ghrtz AMD thunderbird
Memory: 512 meg
Video GeForce2 MX400 based card with 64 meg video ram
Every time I get frozen with MUG (ice ammo) my sys. freezes, & the sound repeats last few secs played. Reboot needed to get out.
I did that to a friend of mine and his machine froze too . . . . the only way he could get out of it was a hard reset. only happened once cuz he didn't wanna play anymore, heh.
Posted: Fri Jun 25, 2004 8:14 pm
by Kaboodles
Sometimes when you kill someone with the MUG's freeze ammo, their bodies fall through the ground. It's really weird.
Posted: Fri Jun 25, 2004 10:01 pm
by jb
Kaboodles_The_Assassin wrote:Sometimes when you kill someone with the MUG's freeze ammo, their bodies fall through the ground. It's really weird.
This "should" be fixed now.
funny bug
Posted: Fri Jun 25, 2004 11:36 pm
by Misfit
Posted: Fri Jun 25, 2004 11:41 pm
by Kaboodles
Yeah that happened to me too. Once I was riding a hoverboard, and I knocked a Big Keg O' Health off of its spawn area. It was weird.
Posted: Sat Jun 26, 2004 12:20 am
by No4HorsemenHere
I've confirmed a glitch discussed in the first bug thread. I did a botmatch Duel and the Templar sword, when swung in medium stance (swinging it downward) is on its flat side.