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Posted: Fri Jun 25, 2004 4:42 am
by chaoskirina
I just found the chaos DOC sound package and the skeletons sound a lot like golem from LOTR. EDIT: also, the zombies idle sound sounds more like they're sleeping.

Posted: Fri Jun 25, 2004 4:52 am
by chaoskirina
sorry about that, anyway. " Well I once was a-Holy ****! WAAAHHH!"

Posted: Fri Jun 25, 2004 6:13 am
by TheForgotten
Favorite phrase? There all good.
But they should speak while inside the ammo pickup as well.

And the turret messages are great too.

Posted: Fri Jun 25, 2004 12:03 pm
by jb
TheForgotten wrote:Favorite phrase? There all good.
But they should speak while inside the ammo pickup as well.

And the turret messages are great too.
Yea and I wanted them to shake the ammo pick up a bit so it moves every so slighly :) As I am sure the prioxies just get bored.....

Posted: Fri Jun 25, 2004 2:14 pm
by TheForgotten
How about proxies disscussing how to hijack a goliath or leviathan.

Also idle messages for turrents that complain about not seeing any enemies and threatning to team kill.

Posted: Fri Jun 25, 2004 8:21 pm
by Kaboodles
Hijacking proxies...

Ooh! Here's an idea! How about letting proxies stick to vehicles and allow them to unlock enemy vehicles?

I would also like fire-mines to stick to vehicles, and I would like the Rail Gun to be able to kill Tank drivers and Raptor pilots.

Posted: Fri Jun 25, 2004 9:38 pm
by TKATK
i agree that CLAW ammo should stick to vehicles

Posted: Fri Jun 25, 2004 9:52 pm
by jb
TKATK wrote:i agree that CLAW ammo should stick to vehicles
Thats a bit harder then you think. If we used Epic's code to stick things to vehicles then it works when those things are of type projectiles. Proxy are pawns and thus the same stick code does not stick. We can try to change that but it requires a major change to how the proxies work which we did not want to risk just yet...

Posted: Fri Jun 25, 2004 10:03 pm
by Zachariah
The Issue with proxies , as JB stated , is that they arent projectiles , and thusly are handled a different way than Epic Stickygrenades.

However the issue with firemines (I THINK) ,is that , while the Vehicle is in motion , it would mean that the firemine would have to send out a trace along the laser every time the vehicle moves. With one Firemine this could be alot for the engine to handle , but with a group of six , the minimum firemine ammo pickup , the Traces being sent would probably be Staggering to the performance.

Posted: Fri Jun 25, 2004 11:34 pm
by Kaboodles
However the issue with firemines (I THINK) ,is that , while the Vehicle is in motion , it would mean that the firemine would have to send out a trace along the laser every time the vehicle moves.
So that's why whenever I do manage to stick a firemine on a vehicle, the lasers disappear.

And can you please make needler balls available for grenade launchers and have an Epic Grenade Launcher AWO option for the Chaos Grenade launcher? I want to be able to make superbombs out of needler balls and firemines.

Posted: Fri Jun 25, 2004 11:44 pm
by Zachariah
Kaboodles_The_Assassin wrote: have an Epic Grenade Launcher AWO option for the Chaos Grenade launcher?
the AWO for the CGL already does that. its like epics GL , minus the Stickyness.

Posted: Fri Jun 25, 2004 11:46 pm
by Kaboodles
It does? Wow, I'm slow. :oops:

just wonderin....

Posted: Sat Jun 26, 2004 5:26 pm
by Code-Killer
I went though the sound packages today and listened to the Proxy announcer. I'm thinking this involves the weapons, but I wanted to know how you get it to say:
Blademaster
Hammer Time
Executioner
Nade Nut
and I have no clue how you'd get the announcer to say:
I pity the fool! (Cause Mr. T can throw helluva far and his van is fast! :D )

Some great sounds in there.....

Posted: Mon Jun 28, 2004 11:51 am
by Brandon
Someone help me, I have never heard proxies say "lets gang up on him" nor have I seen turrent messages. :(

Posted: Mon Jun 28, 2004 12:09 pm
by jb
Brandon wrote:Someone help me, I have never heard proxies say "lets gang up on him" nor have I seen turrent messages. :(

I am at work and dont have access to the code files so this is taken off the top of my head (meaing I could be way wrong)... But that phrase is heard when a group of proxies attack some one IIRC. So you have to first get the proxies into a group. And by a group I mean when the proxyies near each other stop and "talk". When they do all atack its a randome phrase they will play. So that is just one of the things they can say. If I ever have enough time I would love to enhance the proxy group AI even more....ah time...

The turret message could be the sound bytes played when I turret is beamed in incorrectly or is destoryed...