Posted: Sat Jul 10, 2004 11:27 am
Wow jb, that looks cool! 

well as for realisn... it said REALTIME, shadows not im putting emphasis on timeR.Flagg wrote:Hehe, well, that doesn't sound very "real" to me.StarGazer79 wrote:... though did you notice how as soon as your not in the radious of effect of the light, the shadow simply dissapears.?...strange to see it pop on and off
Yeah, I clicked on those pics, and it looks more like a bug than anything else in a couple of them. Or, as in a few of the other pics, there's not really anything there worthwhile to notice.Jb wrote:I am not 100% sure on the sunlight actor as the "major" shadow seems to be out of place all of the time.
I dunno, but based on what I've read and seen here, I'd say an improved version of this would be nice to see in a realism mod (I'm a fan of some realism too, like INF), where I'm sneaking around the shadows, having the time to notice and enjoy such a thing, but not so much worthwhile in anything else.
The shadows in UT2004 are fine IMO, and not usually the focus of attention either. Kinda busy fraggin to worry too much about those.
That would be awesomeShadowstar wrote:What would be cool is if we could apply the realtime shadows to the environment as well, and make them work for dynamic lights. Then, you would have things like walls and such casting shadows that move as the lightsource moves. Would really look cool with some effects.
hehehe to do that right you need to do it at the engine level and not in uscript. Which is what they showed with the Unreal Engine 3 tech demos..you have seen that footage right?Shadowstar wrote:What would be cool is if we could apply the realtime shadows to the environment as well, and make them work for dynamic lights. Then, you would have things like walls and such casting shadows that move as the lightsource moves. Would really look cool with some effects.
Alls I can say is at some point we may get access to the tools before the public anything else and we could violate it. The point of the NDA was just to say we have a good releation ship with Epic. Sorry I should not have said more.TKATK wrote:why follow all thoose cheesy agreements,share a bit
Breaking an NDA rule is probably the worst thing you could ever do. I've seen it happen, it means instant trouble.TKATK wrote:why follow all thoose cheesy agreements,share a bit
And you thought i meanth it seriouslyneolith wrote:Breaking an NDA rule is probably the worst thing you could ever do. I've seen it happen, it means instant trouble.TKATK wrote:why follow all thoose cheesy agreements,share a bit