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Posted: Sun Jul 25, 2004 3:32 pm
by Bananasalat
Thx
Now the skull trap works.
I also improved the column staticmehs and changed some textures.
New screenshot:
Edit: I made the ligth rays shorter.
Posted: Sun Jul 25, 2004 3:34 pm
by Mætlöaff
Mmm… tres sexeh…
Posted: Sun Jul 25, 2004 6:19 pm
by TKATK
sweet collums,look reaally ancient
Posted: Tue Jul 27, 2004 10:43 am
by AA/unreality
nice map

i think i will like this 1 and maybe more info on the trap or will i have to walk into it myself

Posted: Fri Jul 30, 2004 7:22 pm
by EndobioticChaos
Posted: Fri Jul 30, 2004 9:23 pm
by FizzyB
we are working on a community map pack, i was wondering if I could talk to you and perhaps check out a beta of this map if you'd be interested in its inclusion.
Posted: Fri Jul 30, 2004 9:35 pm
by jb
community map
Sound cool!
Posted: Sat Jul 31, 2004 7:58 pm
by Bananasalat
Comunity Map pack

, coool
Iam very interested in its inclusion. (is this grammatically right ??)
Beta will be released soon.
Posted: Sat Jul 31, 2004 8:43 pm
by TKATK
release the beta,release the beta faster!!
Posted: Sat Jul 31, 2004 9:34 pm
by FizzyB
if you want it included can you hold off a beta release and contact me?
finn_brice2@hotmail.com - msn
FizzyB@Gmail.com - mail (not prepherable)
quakenet #107+ - irc
JCLOUDJF - aim
Posted: Sun Aug 01, 2004 11:12 pm
by Bananasalat
Posted: Sun Aug 01, 2004 11:23 pm
by jeditobe1
Wow, nice

Posted: Sun Aug 01, 2004 11:38 pm
by TKATK
is it just me or does the map look like it will outshine all the stock CUT ones....
Posted: Mon Aug 02, 2004 7:53 am
by |GoD|Plaguelord|LDR|
Its just you 
BTW Bananasalat this looks very impressive so far, but I'm just wondering if the statues from the 1st Church *Knights holding Templars* will still be used for this map... it was one of my favorite things about the 1st one 
Posted: Mon Aug 02, 2004 8:13 am
by Bananasalat
Iam glad you like it
|GoD|Plaguelord|LDR,
Yes the statues will be used for this map, again.