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Posted: Tue Aug 03, 2004 7:17 pm
by Kaboodles
Why not combine the melee weapons with the shield gun?

Posted: Tue Aug 03, 2004 7:21 pm
by FireFly
I think the SG should be modified to make it more of a defensive weapon. Damage should be reduced so it can't kill in one hit, fully charged (making melee fights much fairer). To compensate, the shield should deflect (instead of absorbing) all projectiles, giving it an additional (but very chaotic) offensive capability.

Posted: Tue Aug 03, 2004 7:44 pm
by TKATK
as i said,halberd is the way to make a good melle wep against guns


in the gametypes just remove the SG if its possible,becouse i heard it would fudge bots up royally

Posted: Wed Aug 04, 2004 7:07 pm
by Shadowstar
An aimable deflector seems to be the way to go for me. Remove the offensive capability and make it entirely defensive. But then the problem is that we cant replace the shield gun because the bots are hard-coded to use it.

Posted: Wed Aug 04, 2004 9:08 pm
by Kaboodles
How about altering it so that it does no damage, but instead becomes a really powerful kick, or maybe give it a disruptor white-out effect?

Posted: Wed Aug 04, 2004 10:59 pm
by chaoskirina
Shadowstar wrote:An aimable deflector seems to be the way to go for me. Remove the offensive capability and make it entirely defensive. But then the problem is that we cant replace the shield gun because the bots are hard-coded to use it.
perhaps you can alter the bot code for your own gametypes. just switch the names and you are done. like shield gun with chaos shield gun or something. i am still thinking on how to get them to use the "chaos shield gun" in non-chaos gametypes.

Posted: Thu Aug 05, 2004 2:20 am
by chaoskirina
you know, another way to replace the shield is to remove it completely when the mut is on. remote strike weps replace the shield gun with a pistol. perhaps this can be done?

Posted: Thu Aug 05, 2004 2:51 am
by Kaboodles
Not exactly related to this thread, but chaoskirina, why does your sig show a speeding bullet with its case still on?

Anyways, they already said that bot coding was one of the hardest parts of modding, or something. That, Vehicles, and something else...can't remember.

Posted: Thu Aug 05, 2004 3:12 am
by KRoZ
Kaboodles_The_Assassin wrote:Not exactly related to this thread, but chaoskirina, why does your sig show a speeding bullet with its case still on?
Good Question.

But anyway, they say the bots look for the shield gun specifically by name. Would it be possible to have the bot coding default to the replacement weapon if the shield gun is not present, and maybe keep the weapon similar to the shield gun in use so you don't need to change around how they use it? Maybe TKATK's polearm idea with something like repeated strikes when the fire button is held down (so they don't try to charge it up and just sit there after the attack or something), and for the alt fire defense have some kind of energy shield projector midway down the shaft, or do some cheesy "spin the weapon real fast" technique to deflect attacks.

....I just had a really strange idea for a polearm shield thing... but I suppose that's better posted on the new melee weapons thread.

Posted: Thu Aug 05, 2004 3:44 am
by Mætlöaff
Bring back El Dispersiono Pistolo.
'Nuff said.

Posted: Thu Aug 05, 2004 4:10 am
by Isotope
Do melee weapons have an advanced weapon option? If not, it could toggle an energy burst upon using the secondary fire. The player still blocks, but there is a slightly visible pulse coming from the player's front. The shell-like pulse can deflect shots, but has a charge time, which governs how well it does in blocking/stopping shots. Maybe make it a longer animation, too. I think you could even make the weapon flash with a quick texture overlay.

Posted: Thu Aug 05, 2004 8:02 am
by chaoskirina
Kaboodles_The_Assassin wrote:Not exactly related to this thread, but chaoskirina, why does your sig show a speeding bullet with its case still on?
have you found a sniper bullet without its case? besides, this sig was made by a friend of mine.

Posted: Thu Aug 05, 2004 8:04 am
by chaoskirina
Kaboodles_The_Assassin wrote:Anyways, they already said that bot coding was one of the hardest parts of modding, or something. That, Vehicles, and something else...can't remember.
if remote strike can replace the shield gun then so can chaos!

Posted: Thu Aug 05, 2004 8:53 am
by Mopageboy
^^
exactly
but use my sword thing. lol

Posted: Thu Aug 05, 2004 12:13 pm
by Mick
Mætlöaff wrote:Bring back El Dispersiono Pistolo.
'Nuff said.
http://www.ut2003hq.com/pafiledb2/pafil ... le&id=4411
Includes the dispersion pistol from Unreal 2, among other things.