CUT2 PR3.5 Thoughts?

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
R.Flagg
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Post by R.Flagg »

jb wrote:Thus the regen would not offer me any benefit in DM (as its too slow to give me health back, I might as well have another relic type).
Actually, I find it quite overpowered in every gametype. I can go on spree's with that relic like no other relic. You just need to adjust your style to the relic you're carrying. As I stated in testing, the Regen with slower rate was already the most powerful relic in the game.

(oh..., and, there's not always gonna be health packs handy to grapple to..., and these weps/physics/damage/wholegame are dif than UT99)

Allowing players to adjust things like relic rates or weapon damage is not the way to go IMO. Wouldn't be good to have a "dif" Chaos on each server you played (assuming we can get folks to play UT2004 online in general :wink: )
jeditobe1
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Post by jeditobe1 »

I am also against having the relic properties configurable. Disable's maybe in a couple cases (you dont want a small DM or duel server with vengeance for instance), but not property configs such as damage on the vengeance, regen amount, vampire stealing ratio, etc.
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jb
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Post by jb »

Actually, I find it quite overpowered in every gametype. I can go on spree's with that relic like no other relic. You just need to adjust your style to the relic you're carrying. As I stated in testing, the Regen with slower rate was already the most powerful relic in the game.
Again it really depends on the gametype. Relics and Duel dont mix well. But for DM game types for example, I find other relics are easier for me to own a map with. Give me the Strength and the ERDW then watch out :) Just ask genman1{HHR} as he was feed many a relic damage enhanced rail bolt last night :)

But this helps to emphsis both our points. Different relics will make you adjust your game. You can do better with the Regen, I do better with the Strenth the way it is. I am sure others will find a way to do just as good as we can with these relics with ohters.

(oh..., and, there's not always gonna be health packs handy to grapple to..., and these weps/physics/damage/wholegame are dif than UT99)
Well it depends on the map, Most indoor maps have health packs near enough..or packs I can get to with in a 10 seconds of grappling. Out door maps its a different story agreed. Thus the map itself is. And your correct about the games being different. But they also share many of the same things like the core physic code is more or less the same (karma of course is different but that does not effect gameplay). The other thing to factor in is UT99 game play is slower.

I gues my point was there is enough varity to make it impossible to balance everything. You have a wide varity of maps, a wide varity of playing styles, a wide varity of games, ect...


BTW anyone tried the Hoverboard yet?

What about the RTS?
Jb
Rythmix
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Post by Rythmix »

Well in the case of having one universal set of relic settings for all servers, you are right, a configurable relic setting wouldn't be wise, otherwise there could be suped up versions of the relics on someone's server that could give a bad impression to new players about what the relics should really be, but I think at least being able to enable/disable them in webadmin would be key. Also, I hadn't tested this, but does suiciding also cause vengeance to go boom? cuz that could be easily abused.
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jb
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Post by jb »

jeditobe1 wrote:I am also against having the relic properties configurable. Disable's maybe in a couple cases (you dont want a small DM or duel server with vengeance for instance), but not property configs such as damage on the vengeance, regen amount, vampire stealing ratio, etc.
Hmmm good point.

However what I was thinking is when we have a few more, we may want to make some type of Relic Config Menu were people say select the relics they want for example and of course that will be stored in an ini some where...thats why I though his idea had some potetinal...
Jb
R.Flagg
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Post by R.Flagg »

I would not be against a menu (or ini) which allowed the player/admin to choose which of our relics went into the game, provided of course, as always, they are not available on their own. This would be a fine-tuning of what we have now, not a new approach.

Also provided of course we run it thru the wringer in testing first, and do much thinking on it. There may be some limits to this we would be wise to consider.
Sporx
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Post by Sporx »

Are you able to discard the relic you currently have? If not thatd be a good thing to have, iv mistaken a relic for another or accidentaly picked up relics i didnt intend to.
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Also i think vengence is good the way it is, i can easily see it going from usable and favored to usless and hated if you nerfed the range. The solution should be, rather, to make it harder to find, make it a nuke relic. I mean as is between the " DIE! " sound and the explosion i have plenty of time to grapple away or boost out of full damage range, so its easy to say that nerfing the range would render the relic poo.
General_Sun
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Post by General_Sun »

How about we go back to my suggestion?

Create different relic types?

Melee
Normal
Jailbreak, etc.

Then the admin can select which to choose.
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jb
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Post by jb »

General_Sun wrote:How about we go back to my suggestion?

Create different relic types?

Melee
Normal
Jailbreak, etc.

Then the admin can select which to choose.
Yes think we will do that when we get some open issues done. We had already talked about a Key Relic that allows you to unlock the other teams vehicles... so it probably will happen :)
Jb
DukeMaster
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Post by DukeMaster »

Love It !!!
Actually I would like a mutator that would let me select some of the relics if you would add more ( ex. Key Relic ) Like it was in UT99
jb
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Post by jb »

So....lets keep this ball rolling....

Any thing else we liked?

What about new proxy sounds? Or how the ask you to let them out of their ammo pickups?

Anyone try the new and improved Hoverboard?

What about ChaosCTF? Do you like the changes?
Jb
Kaboodles
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Post by Kaboodles »

Hoverboard is definitely better than before, but it needs quite a bit more work:

1. You should be able to keep your regular first person hud, with the weapons bar, etc.

2. Allowing the hoverboard to "strafe" just doesn't look right. The hoverboard should turn in the direction it's strafing.

3. Its turn speed is waaaay too slow.

4. Not limited to hoverboard, but having animations for entering/exiting a vehicle would be neat, like in Halo.

5. It would also be cool if you could pack up your hoverboard and run around with it on foot.
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Rythmix
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Post by Rythmix »

does the hoverboard work on water? cuz according to Back to the Future II, it does not, not unless you got POWAH!
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R.Flagg
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Post by R.Flagg »

Sporx wrote:Are you able to discard the relic you currently have?
Yes. Just bind a key for Drop Relic and you're in business.

However, for balance issues, once you drop a relic, you will not be able to pick it up again until you die, or until another player uses that relic.
Rythmix
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Post by Rythmix »

R.Flagg wrote: or until another player uses that relic.
another player thats NOT on your team that is. (for team based play)
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