Posted: Tue Sep 21, 2004 3:21 am
We had talked about Relic specific types before....
The more I think about this, its probably the way we should go. Ideally when we got a few more Relics I was thinking of add this type of "Relic config" menu. But you folks bring up some good points. Will try to get it out for the next version...And perhaps even more important - if we are going to make an INI or GUI option for players/admins to choose their relics anyway, do we even need to make any further changes? Pretty much anybody can see the logic behind removing the vengeance relic, but there doesn't seem to be any such agreement about the regen. Perhaps the idea of INI/GUI option is the answer to that one.
While thats not a bad idea...you would loose some feeling for the relics depending on what server you are on...as one could have relic X set to a big number, the next would have relic X set to a smaller number...and you would get confused as a player (hey why isnt he dying as I am hitting them with a deemer and the strength relic....)ChaosJester wrote:Weren't the Relics individually configurable in the original UT? In fact if we could have individually configurable, and have "Preset" tab for common sets and "Custom" tab for individual configs, designed so that individual admins can make and save favorite individual combinations from the custom list and add them to the presets, the Relics would only be made more interesting.
yeap working on that now..ChaosJester wrote:Actually I was referring to the choice to have X Relic present in any given match. I am not really a fan of the idea of Relics that have variable levels of power unless the level of power is completely random ala shadowstar's idea or the variable changes by gametype alone.