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Re: Vampire Mutator not working since patch

Posted: Tue Oct 26, 2004 5:57 pm
by Rythmix
anonymouse wrote:The log shows:
ScriptLog: Mutators BonusPack.MutCrateCombo,ChaosGames.ChaosUT,XGame.MutQuadJump,XGame.MutVampire
The Vampire mutator is listed and was working last night, but since applying the CUT2 patch, it no longer works.
Are you running Free Public Dedicated Server for chaos or Full version dedicated?

Posted: Thu Oct 28, 2004 1:35 pm
by Drone-Fragger
the multi headed bug is weird.
Chaos proxy announcer interferes with anti TCC on non chaos online games.

Re: Vampire Mutator not working since patch

Posted: Sun Oct 31, 2004 8:27 pm
by anonymouse
Rythmix wrote:
anonymouse wrote:The log shows:
ScriptLog: Mutators BonusPack.MutCrateCombo,ChaosGames.ChaosUT,XGame.MutQuadJump,XGame.MutVampire
The Vampire mutator is listed and was working last night, but since applying the CUT2 patch, it no longer works.
Are you running Free Public Dedicated Server for chaos or Full version dedicated?
I am playing Instant Action with regular UT2K4 and the Chaos mutator enabled.

If I disable CUT2, the Epic Vampire mutator goes back to working like it is supposed to.

With CUT2 3.51 enabled, the Epic Vampire mutator does not work at all ever.

Posted: Sun Oct 31, 2004 8:54 pm
by jeditobe1
Try disabling relics.

There is a vampire relic and it overrides the same stuff as the epic one does even when not in use.. so it might be conflicting.

Posted: Sun Oct 31, 2004 11:57 pm
by anonymouse
jeditobe1 wrote:Try disabling relics.

There is a vampire relic and it overrides the same stuff as the epic one does even when not in use.. so it might be conflicting.
Just disabling the CUT2 Vampire relic does not change anything.

Disabling all CUT2 relics does not change anything either.

Completely disabling the CUT2 mutator does cause the Epic Vampire mutator to start working again.

Posted: Mon Nov 01, 2004 12:51 am
by jb
anonymouse/Jedi

Think I see the issue. In our NetDamage we do not check to see if there are any other game rules running (Ie muts) and never make the call to check. I have added this to make sure the call is made:

Code: Select all

	if ( NextGameRules != None )
		return NextGameRules.NetDamage(OriginalDamage, Damage, Injured, InstigatedBy, HitLocation, Momentum, DamageType );
So it will be working next time. Sorry about that.

Posted: Wed Nov 10, 2004 1:27 am
by Gideon_Wyeth
I just got the newest patch. My old CUT2 was from ECE (when I bought it)

Code: Select all

UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1499 MHz with 255MB RAM
Video: NVIDIA GeForce2 MX 200 (5216)

Could not spawn a GUI Controller!

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

Posted: Wed Nov 10, 2004 3:40 am
by jb
Gideon_Wyeth wrote:I just got the newest patch. My old CUT2 was from ECE (when I bought it)

Code: Select all

UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1499 MHz with 255MB RAM
Video: NVIDIA GeForce2 MX 200 (5216)

Could not spawn a GUI Controller!

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

Gideon_Wyeth,
sorry for your trouble but can you paste a copy of your chaosut2.log when this crashes as that will have the info we need.

Posted: Wed Nov 10, 2004 2:25 pm
by jeditobe1
From the looks of it and your description, you need to install the ECE/3.1 to 3.5 patch before the 3.51 patch.

http://www.chaoticdreams.org/ce/ChaosUT ... ch_ZIP.zip

That should be the patch version for ECE to 3.50, then on top of that you put the 3.50 to 3.51 patch.

Posted: Wed Nov 10, 2004 8:40 pm
by Gideon_Wyeth
jeditobe1 wrote:From the looks of it and your description, you need to install the ECE/3.1 to 3.5 patch before the 3.51 patch.

http://www.chaoticdreams.org/ce/ChaosUT ... ch_ZIP.zip

That should be the patch version for ECE to 3.50, then on top of that you put the 3.50 to 3.51 patch.
Holy **** i'm gettin the download it's gonna take an hour :( ok

Posted: Wed Nov 10, 2004 8:45 pm
by Gideon_Wyeth
jb wrote:
Gideon_Wyeth wrote:I just got the newest patch. My old CUT2 was from ECE (when I bought it)

Code: Select all

UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1499 MHz with 255MB RAM
Video: NVIDIA GeForce2 MX 200 (5216)

Could not spawn a GUI Controller!

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

Gideon_Wyeth,
sorry for your trouble but can you paste a copy of your chaosut2.log when this crashes as that will have the info we need.
k here it is.

Code: Select all

Log: Log file open, 11/09/04 20:25:51
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3323 (128.29)
Init: Compiled: Sep  7 2004 17:18:28
Init: Command line: -mod=chaosut2
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:..\chaosut2\System\chaosut2.ini   UserIni:..\chaosut2\System\chaosut2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-09-07_17.17]
Init: Object subsystem initialized
Log: 	nv4_disp.dll/NVIDIA GeForce2 MX 200
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 7.120000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ChaosNoIntro.ut2?Name=(AK)Syesbit?Class=Engine.Pawn?Character=Xan?team=255?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27657->27657; refs: 280095
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 15.373000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'Chaos_DoCSounds': Can't find file for package 'Chaos_DoCSounds'
Warning: Failed to load 'ChaosGames': Can't find file for package 'Chaos_DoCSounds'
Warning: Failed to load 'Class ChaosGames.ChaosGUI_UT2K4GUIController': Can't find file for package 'Chaos_DoCSounds'
IMaster: Could not load interaction [ini:Engine.Engine.GUIController]
Critical: Could not spawn a GUI Controller!
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Critical: UGameEngine::Init
Critical: InitEngine
Critical: FMallocWindows::Free
Critical: FMallocWindows::Free
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 36 MByte 936 KByte 226 Bytes from HD took 8.785974 seconds (8.603973 reading, 0.182000 seeking).
Log: FileManager: 0.956994 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/09/04 20:26:17

Posted: Wed Nov 10, 2004 10:27 pm
by jb
Gideon_Wyeth,

forgive me for saying this...but your gonna to have to download the PR3.5 full version:

http://download.beyondunreal.com/filewo ... l_umod.zip


http://download.beyondunreal.com/filewo ... ll_zip.zip.

Install this then re-install the PR3.51 patch and that should take care of it for you. Sorry for your trouble!

Posted: Sat Nov 13, 2004 1:43 pm
by Gideon_Wyeth
Yay I got it to work again :) Awesome vCTF map. oh BTW how do I get the Chaos Vehicles?