Mellee wep upgrade

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
EndobioticChaos
Posts: 13
Joined: Fri Jun 25, 2004 1:38 am

Post by EndobioticChaos »

lord_kungai wrote:
Im not asking for an increase in the weapon damage... I like the weapons at their current 'deadliosity'. But they rack up damage when in a body, so justify the rack. make electric sparks run up and down the daggers and say that they electricute the victim when in the victims body.
Dude, of course they rack up damage when in a body. Likewise real swords. The damage fits the weapon. A real sword stuck in your gut will kill you pretty damn fast, and even faster if it's stuck in your heart. In other words, the weapons already don't do as much damage as it LOOKS like they should. So to follow your line of logic, we should increase the damage of the swords to make them hurt like it looks like they should. A pair of wicked daggers that long (almost dirks actually) will do you in pretty fast too. Faster than the game daggers. Especially if you do a stab to the base of the neck (think Brad Pitt in the movie Troy...). And yes, there's actually a dagger stab with animations that make it look like it's supposed to hit the base of the neck.

The damage is spot-on, and so is the speed.
~EC~

You think that's air you're breathing?
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

*sigh*

I guess you're right.

This is after all Unreal Tournament...
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