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Posted: Fri Dec 31, 2004 3:57 am
by TKATK
i said pritty rare,not non-existant

Posted: Sat Aug 20, 2005 2:33 pm
by jb
Tada:
http://www.chaoticdreams.org/ce/jb/Allgametypes.jpg
Ok as you can see I was able to get it to work. I said that it would take a major re-write. Thats both correct and not correct. After looking at Alien Swam I saw how they did there All Missions. Basically they are looking for the AOGameInfo which is the base gametype of all there games and then doing two searches to populate their All Missions list.
Great except we can not do that. We have our GameInfo subclassed from Epics and Koth, ChaosCTF, ChaosDM, Duel, ect. Then if we wanted to list the Mutators we would have to include all of the gametypes and do many many searchs. Blah.
However that gave me an idear, with that and my super excellent coding sikz (joking) I was able to find an efficent hack to get something simular. What I had done is create a hidden mutator. This hiddent mutator does absolutly nothing. However it will be running for any chaos gametype and/or the mut. So using that it will find all "Chaos games" and do so in once search
But its not with out limitations. I spent more than 8 hrs on this trying to work around these limitations and I can not and have to give up for now. Thats where the comeplte re-write of the GUI is needed. These limitations are minor but here they are. I was not able to change the number of columes. For the all gametypes we need 5 colums (one more for the game type). So when your seaching for any other game type you will have a very small blank colum. Its not that bad but I dont like it. Finally my work-around hack can display a game type running Chaos that you dont have. For example it will find a JailBreak server running ChaosUT mut and JailBreak. Which is fine so long you have Jailbreak installed. So trying to filter the All Chaosgames list by your install gametypes was another nightmare that after spending a lot of time had to give up on.
So there ya go. For development purposes its looking for the ChaosUT mut so we will change that before the PR to make sure using the new method it capatures all things Chaos. Thanks for your time. Sorry I was not 100% correct but I will take a 50/50 ratio

Posted: Sat Aug 20, 2005 3:38 pm
by MassChAoS
Posted: Sat Aug 20, 2005 4:02 pm
by General_Sun
Hip-Hip-Horray!
Posted: Sat Aug 20, 2005 4:35 pm
by Shadowstar
I don't think there will be too many complaints.
All hail JB!
Posted: Sun Aug 21, 2005 1:42 am
by TKATK
Best addition evah!
Posted: Mon Aug 29, 2005 12:38 am
by Mætlöaff
Woo! I've been bucking for this for ages, you've just made my day Joe.
Posted: Sun Sep 04, 2005 9:59 pm
by Mick
Posted: Sun Sep 04, 2005 10:51 pm
by Yahooadam
so where can we get this ??
If we can yet ?
Posted: Mon Sep 05, 2005 12:15 am
by LoQtUS
Will be in the next public release.

Posted: Mon Sep 05, 2005 9:57 am
by Yahooadam
kool
Release it :p
Also - please fix the zip, its not got all the files ....
Its missing atleast
Proxymon.utx
from
\ChaosUT2\Textures
Posted: Tue Sep 06, 2005 4:29 am
by LoQtUS
o_0
Posted: Tue Sep 06, 2005 5:46 pm
by Shadowstar
Yahooadam wrote:
Also - please fix the zip, its not got all the files ....
Its missing atleast
Proxymon.utx
from
\ChaosUT2\Textures
This is true and has been a known issue for a while now. I've reported it at least 3 times so I would hope to see it fixed in the next release.
Posted: Fri Sep 09, 2005 5:53 pm
by Yahooadam
the umod version seems to work fine
so why the zip cant i dont understand ...
Its the same files isnt it. ..
Except you need to add a couple of lines to the ut2004.ini ....
Posted: Sun Sep 11, 2005 12:56 pm
by jb
there are two sereperate proccess to create the umod vrs the zip...so when doing one that file got left out accidently...