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Posted: Mon Jan 03, 2005 2:34 pm
by Kaboodles
TKATK wrote:Animations dont CUT it

CUT:ChaosUT
The pun! It burns!

I would like to see most of what was said here. To add:
  • Chaos versions of each of the vanilla gametypes (Onslaught, Bombing Run, etc.)
  • Make the bike better (fires Cicada missiles, leaning, machine guns in front, etc.)
  • Jetpack proxy projectile to replace the AVRiL's current projectile.
  • Proxies that eat ammo packs for special abilities. (Napalm proxies!)
  • Different running/holding animations for each melee weapon.
  • Different melee attacks when crouched.
  • Better balance in melee vs gun fights.
  • Rolls?
  • More blood, especially on weapons and character/vehicle models
  • Custom gibs?
  • Replace the Warhammer animations with something more realistic
  • Good blocking system. No silly "back" or "side" blocks, and allow players to hold them for as long as they want.
  • First person melee that works (ie no disorientation/clipping issues)
  • Onslaught monetary system that lets you buy team weapon lockers, turrets, barricades, etc. and deploy them with a beacon (Like the Turret launcher)
  • Dispruptor grenade improvements. Right now, they only make vehicles stop moving. They should royally screw up controls or temporarily shut them down (air vehicles fall) or something.
  • Make the crossbow easier to use, but weaker.
  • Nerf the ERDW's damage, but add a scope that sees through walls.
  • Make the Sniper rifle insta-hit (or really close).
  • A big honking minigun-style weapon.
  • More monsters!

Posted: Mon Jan 03, 2005 2:37 pm
by Zachariah
LoQtUS wrote:The animations could and would work but the ammount of time and effort put into making that illusion would far outway its worth. It might also do something screwy with the bone tracing. On second thought prolly not. I dont know.... Could work, but thats aloooooooot of work for one weapon.

Pay no attention to the rambeling borg in the corner. he lost his mind long ago.

Ack! JBspeak is spreading!!!

Posted: Mon Jan 03, 2005 3:20 pm
by TKATK
Kaboodles_The_Assassin wrote:BLABLA(if i qouted,it would be waaay too long)
gotta agree to most of them,especially proxy jetpacks! :wink:

Posted: Mon Jan 03, 2005 6:20 pm
by MassChAoS
I could be wrong but the bike is already fixed in the next version...

Posted: Mon Jan 03, 2005 6:55 pm
by lord_kungai
MassChAoS wrote:I could be wrong but the bike is already fixed in the next version...
WHAT!!!

No baby chaos bikes... :cry:

Posted: Mon Jan 03, 2005 6:58 pm
by Rythmix
How about little mini biker proxys!

Posted: Mon Jan 03, 2005 6:58 pm
by lord_kungai
Kaboodles_The_Assassin wrote:
TKATK wrote:Animations dont CUT it

CUT:ChaosUT
The pun! It burns!

I would like to see most of what was said here. To add:
  • Chaos versions of each of the vanilla gametypes (Onslaught, Bombing Run, etc.)
  • Make the bike better (fires Cicada missiles, leaning, machine guns in front, etc.)
  • Jetpack proxy projectile to replace the AVRiL's current projectile.
  • Proxies that eat ammo packs for special abilities. (Napalm proxies!)
  • Different running/holding animations for each melee weapon.
  • Different melee attacks when crouched.
  • Better balance in melee vs gun fights.
  • Rolls?
  • More blood, especially on weapons and character/vehicle models
  • Custom gibs?
  • Replace the Warhammer animations with something more realistic
  • Good blocking system. No silly "back" or "side" blocks, and allow players to hold them for as long as they want.
  • First person melee that works (ie no disorientation/clipping issues)
  • Onslaught monetary system that lets you buy team weapon lockers, turrets, barricades, etc. and deploy them with a beacon (Like the Turret launcher)
  • Dispruptor grenade improvements. Right now, they only make vehicles stop moving. They should royally screw up controls or temporarily shut them down (air vehicles fall) or something.
  • Make the crossbow easier to use, but weaker.
  • Nerf the ERDW's damage, but add a scope that sees through walls.
  • Make the Sniper rifle insta-hit (or really close).
  • A big honking minigun-style weapon.
  • More monsters!
I support these:
  • Chaos versions of each of the vanilla gametypes (Onslaught, Bombing Run, etc.)
  • Jetpack proxy projectile to replace the AVRiL's current projectile.
  • Proxies that eat ammo packs for special abilities. (Napalm proxies!)
  • Different running/holding animations for each melee weapon.
  • More blood, especially on weapons and character/vehicle models
  • Custom gibs?
  • Replace the Warhammer animations with something more realistic
  • Good blocking system. No silly "back" or "side" blocks, and allow players to hold them for as long as they want.
  • First person melee that works (ie no disorientation/clipping issues)
  • Onslaught monetary system that lets you buy team weapon lockers, turrets, barricades, etc. and deploy them with a beacon (Like the Turret launcher)
  • Make the crossbow easier to use, but weaker.
  • Make the Sniper rifle insta-hit (or really close).
  • A big honking minigun-style weapon.
  • More monsters!
BTW: whaddaya mean rolls??

Posted: Mon Jan 03, 2005 7:23 pm
by TKATK
lord_kungai wrote:
Kaboodles_The_Assassin wrote:
TKATK wrote:Animations dont CUT it

CUT:ChaosUT
The pun! It burns!

I would like to see most of what was said here. To add:
  • Chaos versions of each of the vanilla gametypes (Onslaught, Bombing Run, etc.)
  • Make the bike better (fires Cicada missiles, leaning, machine guns in front, etc.)
  • Jetpack proxy projectile to replace the AVRiL's current projectile.
  • Proxies that eat ammo packs for special abilities. (Napalm proxies!)
  • Different running/holding animations for each melee weapon.
  • Different melee attacks when crouched.
  • Better balance in melee vs gun fights.
  • Rolls?
  • More blood, especially on weapons and character/vehicle models
  • Custom gibs?
  • Replace the Warhammer animations with something more realistic
  • Good blocking system. No silly "back" or "side" blocks, and allow players to hold them for as long as they want.
  • First person melee that works (ie no disorientation/clipping issues)
  • Onslaught monetary system that lets you buy team weapon lockers, turrets, barricades, etc. and deploy them with a beacon (Like the Turret launcher)
  • Dispruptor grenade improvements. Right now, they only make vehicles stop moving. They should royally screw up controls or temporarily shut them down (air vehicles fall) or something.
  • Make the crossbow easier to use, but weaker.
  • Nerf the ERDW's damage, but add a scope that sees through walls.
  • Make the Sniper rifle insta-hit (or really close).
  • A big honking minigun-style weapon.
  • More monsters!
I support these:
  • Chaos versions of each of the vanilla gametypes (Onslaught, Bombing Run, etc.)
  • Jetpack proxy projectile to replace the AVRiL's current projectile.
  • Proxies that eat ammo packs for special abilities. (Napalm proxies!)
  • Different running/holding animations for each melee weapon.
  • More blood, especially on weapons and character/vehicle models
  • Custom gibs?
  • Replace the Warhammer animations with something more realistic
  • Good blocking system. No silly "back" or "side" blocks, and allow players to hold them for as long as they want.
  • First person melee that works (ie no disorientation/clipping issues)
  • Onslaught monetary system that lets you buy team weapon lockers, turrets, barricades, etc. and deploy them with a beacon (Like the Turret launcher)
  • Make the crossbow easier to use, but weaker.
  • Make the Sniper rifle insta-hit (or really close).
  • A big honking minigun-style weapon.
  • More monsters!
BTW: whaddaya mean rolls??
agree to all except
Easier crossbow
FPS melle

and i extremely want jetpack proxy's

Posted: Mon Jan 03, 2005 8:10 pm
by Kaboodles
I didn't say 1st person melee should be standard, but it should be a viable option, at least.

And I want the crossbow to be easier to use because it's almost impossible to use effectively unless you charge up and fire 5 at a time.
I'd like to put a scope on it, give it faster projectiles, a slight arc, and have it switch places with the ERDW as a stealth sniper weapon.

Other things:
  • There is a slight problem while firing the sniper with the scope. When you fire, the bullet seems to magically appear right in the middle of the screen, instead of traveling to the center from the bottom. It's as if the bullet is being fired from the scope itself, or the scope is looking out of the barrel of the gun.
  • The sniper's regular bullet effect seems a bit weak. It needs more sparks and a brighter trail.
  • Please make the sniper near insta-hit. The laser dot already helps balance it.
  • New models for some of the monsters. The gargoyles and chaos knights look kinda frail; they need more meat. The ninja freaks me out, and the imp looks kinda weak. And the Black Duke is red! What's up with that! :P
  • Relic of Awareness - Gives you a radar (like in Invasion) and maybe put weird points of light on your HUD indicating where things are
  • Relic of Stealth - Your weaons give off smaller flashes and trails makes less sound. You are nearly invisible when moving slowly and not firing, and you make less sound when you move. Effects are negated when carrying important game objective items (flags, balls, etc)
  • Relic of Fortune - Random pickups sometimes appear when you need them, weapons do more damage sometimes, etc.

Posted: Tue Jan 04, 2005 2:31 am
by Gen_Identikal
also i think the crossbows should be made more visible. Maybe make them slightly larger or brighter?

Posted: Tue Jan 04, 2005 12:04 pm
by lord_kungai
Kaboodles_The_Assassin wrote:I didn't say 1st person melee should be standard, but it should be a viable option, at least.

And I want the crossbow to be easier to use because it's almost impossible to use effectively unless you charge up and fire 5 at a time.
I'd like to put a scope on it, give it faster projectiles, a slight arc, and have it switch places with the ERDW as a stealth sniper weapon.

Other things:
  • There is a slight problem while firing the sniper with the scope. When you fire, the bullet seems to magically appear right in the middle of the screen, instead of traveling to the center from the bottom. It's as if the bullet is being fired from the scope itself, or the scope is looking out of the barrel of the gun.
  • The sniper's regular bullet effect seems a bit weak. It needs more sparks and a brighter trail.
  • Please make the sniper near insta-hit. The laser dot already helps balance it.
  • New models for some of the monsters. The gargoyles and chaos knights look kinda frail; they need more meat. The ninja freaks me out, and the imp looks kinda weak. And the Black Duke is red! What's up with that! :P
  • Relic of Awareness - Gives you a radar (like in Invasion) and maybe put weird points of light on your HUD indicating where things are
  • Relic of Stealth - Your weaons give off smaller flashes and trails makes less sound. You are nearly invisible when moving slowly and not firing, and you make less sound when you move. Effects are negated when carrying important game objective items (flags, balls, etc)
  • Relic of Fortune - Random pickups sometimes appear when you need them, weapons do more damage sometimes, etc.
I'm for everything here

Posted: Tue Jan 04, 2005 1:47 pm
by Zachariah
Im all for leaving the SR and Crossbow alone!!! the delays on both is very intentional and meant to promote learning of the weapon!


Anyway , I think we should finally make the proxy king!!!

Posted: Tue Jan 04, 2005 3:10 pm
by Kaboodles
It is extremely difficult to snipe with the Chaos sniper, especially because of the laser dot. The moment you train your sights on the enemy, he is alerted to your presence, and the crazy sniper dance begins. You are forced to resort to firing randomly with the hope of hitting him with something. The RPB is even worse with this. It doesn't do that much more damage, obscures your vision after the shot, and leaves a nice smoke trail back to you. I say increase the bullet speed a bunch, but add a bit of dropoff to the bullet to lessen the learning curve a bit.

I feel the same way for the crossbow. It's hard to get individual shots in, and by the time you finish loading up 5 arrows in a fierce fight, you'd probably be already dead. The charged arrows are weak, too. It takes way too long to fully charge up and it isn't much more powerful afterwards.

I'd like it to have faster-moving projectiles, and perhaps a scope to switch it off with the ERDW in the sniper slot (the ERDW feels more like a shock rifle than a sniper), with less damage to balance it out.

lord_kungai in the Congratulations thread wrote: 1) Sniper zoom stops: Sort of... Can u have an option that makes the sniper rifle zoom stop, like in CUT99? Or at least stop at an FOV, which can be adjusted using the mouseweel, like in unreal 2?
I like this one a lot. This could also work well for ammo-switching, especially for those crazy 4-ammo weapons like the Crossbow and CGL. This could also work for grapple control, so you'd only need one button to fully control it.

Mor things to add to the list:
  • What I said above
  • Custom HUD
  • Different menus every time you launch.
  • I think the CGL's AWO should make it work exactly like Epic's grenade launcher (not just a remote detonator button), so that primary launches the grenades and sticks them on stuff, and secondary detonates.
  • A system to wield two different melee weapons at once (Templar sword and double axe, or dual katanas, etc.)
  • Vehicle hijacking (while the vehicle is occupied)
  • Replace the kick with an animated melee attack with each weapon. (Hit someone with a sword's pommel, spear someone with the cutter, sniper rifle butt to the face, etc.)
  • Something to replae the AVRiL (at least graphically)
  • The ability to command Proxies while in SpyProxy mode.
  • A GUI option in the weapons database to choose which ammo types you want over the others
  • The messages for firing mode changes are too small. They should be the same size (and in probably the same place) as the weapon/ammo change messages.
  • The ability to edit monster waves for HH.
  • More non-melee monsters.
  • More realistic movement?

Posted: Tue Jan 04, 2005 6:07 pm
by lord_kungai
Kaboodles_The_Assassin wrote:It is extremely difficult to snipe with the Chaos sniper, especially because of the laser dot. The moment you train your sights on the enemy, he is alerted to your presence, and the crazy sniper dance begins. You are forced to resort to firing randomly with the hope of hitting him with something. The RPB is even worse with this. It doesn't do that much more damage, obscures your vision after the shot, and leaves a nice smoke trail back to you. I say increase the bullet speed a bunch, but add a bit of dropoff to the bullet to lessen the learning curve a bit.

I feel the same way for the crossbow. It's hard to get individual shots in, and by the time you finish loading up 5 arrows in a fierce fight, you'd probably be already dead. The charged arrows are weak, too. It takes way too long to fully charge up and it isn't much more powerful afterwards.

I'd like it to have faster-moving projectiles, and perhaps a scope to switch it off with the ERDW in the sniper slot (the ERDW feels more like a shock rifle than a sniper), with less damage to balance it out.
I again am for everything here. Kaboodles, you're reading my mind!!! 8O

The CSR would be a fantastic instahit wep, and the crossbow could be made faster firing, with faster projectiles, but do less damage, at least for the normal arrows. Also, the arrows should curve parabolically. Arrows cannot be as good as bulets, whether in real life or Unreal life. The ERDW alternate fire should not be changed. How about:

ERDW2 - AWO: Switches between ERDW version 1 firing and a new sniping version of the ERDW. In sniping version of ERDW, Pri fire is a single slug fired and secondary fire is a scope.
Kaboodles_The_Assassin wrote: Mor things to add to the list:
  • What I said above
  • Custom HUD
  • Different menus every time you launch.
  • I think the CGL's AWO should make it work exactly like Epic's grenade launcher (not just a remote detonator button), so that primary launches the grenades and sticks them on stuff, and secondary detonates.
  • A system to wield two different melee weapons at once (Templar sword and double axe, or dual katanas, etc.)
  • Vehicle hijacking (while the vehicle is occupied)
  • Replace the kick with an animated melee attack with each weapon. (Hit someone with a sword's pommel, spear someone with the cutter, sniper rifle butt to the face, etc.)
  • Something to replae the AVRiL (at least graphically)
  • The ability to command Proxies while in SpyProxy mode.
  • A GUI option in the weapons database to choose which ammo types you want over the others
  • The messages for firing mode changes are too small. They should be the same size (and in probably the same place) as the weapon/ammo change messages.
  • The ability to edit monster waves for HH.
  • More non-melee monsters.
  • More realistic movement?
I like it!
BTW: Please explain...
rolls?
The ability to command Proxies while in SpyProxy mode?
More realistic movement?

Posted: Tue Jan 04, 2005 6:58 pm
by Kaboodles
As in, rolling around as an evasive action. Sometimes you need to dodge without sticking your head up too high (Scorpion with blades). This would make for some cool moves in melee, or give people a way to soften fall damage by rolling when they hit the ground.

By SpyProxies commanding proxies, I mean using the chat commands while controlling the proxy, to get other proxies you're not currently controlling to follow you.

I'd like a mutator to make people move more realistically, like having people slow down after running instead of stopping on an instant, or having to speed up when running. Jumping from a significant height should not let you just run off upon landing. I'd also like to be able to jump upwards off walls (and not just sideways like the wall dodge).