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Posted: Sat May 14, 2005 9:58 pm
by General_Sun
I'mg going to need a PPU....
Posted: Sun May 15, 2005 1:31 am
by TKATK
i doubt youll need thoose by the end of 2006...maybe 2008...but not THAT fast
Posted: Sun May 15, 2005 3:49 pm
by General_Sun
TKATK wrote:i doubt youll need thoose by the end of 2006...maybe 2008...but not THAT fast
I don't know man, I was lagging pretty badly back there...
Posted: Mon May 16, 2005 4:42 am
by TKATK
only on the big bang
Posted: Mon May 16, 2005 7:04 pm
by GB
that looks so awesome. i cant wait to try some mapping, i would finally make levels to the standard or detail i want to and not worry about performance.....

Posted: Mon May 16, 2005 11:58 pm
by MassChAoS
Posted: Tue May 17, 2005 2:33 am
by Gamma
Fun Facts. In Unreal engine 1, Malcom had 595 Mesh Faces. In Unreal engine 2, he had 3030 mesh faces. In UE3, he will have 1.5 Million!
Whoa.
Posted: Tue May 17, 2005 4:38 am
by TKATK
take into account the normal maps,and he wont exceed 30000 real polys
Posted: Tue May 17, 2005 4:33 pm
by GB
1.5 million is only another 250,00 - 500,000 more than the models from doom3.
its a new way of skinning so the huge poly count only applies to the UVs when skinning it originally,, its then transferred onto a much reduced poly character for use in game. therefore, it wont be too long before 2 or 3 million poly skins become the norm.
ive even seen ppl doing this in maps for ut2004. some ppl can make 500,000 trig static meshes and then skin them onto 3500 trig meshes. its a highly effective illusion of detail, and something which i think will become ever more popular as games become more detailed.
Posted: Tue May 17, 2005 9:35 pm
by Gamma
Oh, and those Mesh faces counts are in a normal map. 1.5. million mesh faces in a normal map = OMFG AWSOME!!!

Posted: Fri Mar 24, 2006 7:10 am
by NeoNight
the playstation 3 is suppose support Ageias physics tech. Could be nice since ut2k7 is going to be on the ps3.
Posted: Tue Mar 28, 2006 12:20 pm
by Tim
Gamma wrote:Oh, and those Mesh faces counts are in a normal map. 1.5. million mesh faces in a normal map = OMFG AWSOME!!!

Okay, see ya. I'm gonna burn my PC before UT does.
OH WAIT! I'll put an ensurance on it!
Posted: Tue Mar 28, 2006 1:36 pm
by TKATK
Tim wrote:Gamma wrote:Oh, and those Mesh faces counts are in a normal map. 1.5. million mesh faces in a normal map = OMFG AWSOME!!!

Okay, see ya. I'm gonna burn my PC before UT does.
OH WAIT! I'll put an ensurance on it!
Thread necromancer!
As i said a few posts above,its normal mapped,so the REAL malcolm will be somewhere around the polycount UT2004 malcolm is,but will looks like its 1.5mils due to the normal map