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Posted: Tue Sep 06, 2005 4:16 am
by LoQtUS
Yahooadam wrote:
Looks good, the bike looks a little bit pixilated, but the hoverboard - wow
Lol goin back and lookin at the pics, in action the bike looks cool aswell
This game rox ure sox ey


Pixelated? Those textures are huge!!! LOL Jb was grumbeling at me earlier about the file size. I was getting some pixelation and blurring when i shrank them down so i left them big to fix that problem.
jb wrote:as it is right now its pretty hard to shoot down with the ARVIL...

YuuuuuPP, I was hopping all over on that thing today. The bots couldnt touch me with an Avril. They are murder on tanks too

Posted: Tue Sep 06, 2005 10:10 am
by Yahooadam
I dunno how to say it lol
But it looks blocky ... it doesnt look smoothed out ....
Posted: Tue Sep 06, 2005 12:41 pm
by LoQtUS
Hmmmmm. Is it the model? or the skin? Could you maybe point out what you mean? I aim to please, but im not sure what ya mean.
Posted: Tue Sep 06, 2005 3:05 pm
by Yahooadam
LoQtUS wrote:Hmmmmm. Is it the model? or the skin? Could you maybe point out what you mean? I aim to please, but im not sure what ya mean.
whats the difference lol
Like the wheels look very square and made up of sections, not like 1 piece
Posted: Tue Sep 06, 2005 5:48 pm
by Shadowstar
Well it looks a bit comic-bookish, but then alot of stuff in Chaos looks like that.
And it's good that way!
Posted: Tue Sep 06, 2005 6:37 pm
by Yahooadam
Shadowstar wrote:Well it looks a bit comic-bookish, but then alot of stuff in Chaos looks like that.
And it's good that way!
mm well its all good
We will tell how it actually is when we get to play wiv it

Posted: Mon Sep 12, 2005 12:22 pm
by jb
More new stuff that are probable (meaning they may or may not make it in the next version)
New flag models:
http://www.chaoticdreams.org/ce/jb/tmp/hellbinder2.jpg
We have tweaked the melee opitions in our game types:
http://www.chaoticdreams.org/ce/jb/tempmeleeoption1.jpg
http://www.chaoticdreams.org/ce/jb/tempmeleeoption2.jpg
http://www.chaoticdreams.org/ce/jb/tempmeleeoption3.jpg
We are tweaking the firemodes of the new HB. Note these are not tested by the team so use a large pinch of salt:
http://www.chaoticdreams.org/ce/jb/HB_Altfire.jpg
http://www.chaoticdreams.org/ce/jb/HB_fire.jpg
The monster in HH were configurable as far as which monsters whould show up and the level (HH spawns the monsters depending on their weight in each wave, meaning you will get lots of low, some mediums, a few highs and only one boss if it exist). However that was always editing an ini by hand. So tada, gui baby
http://www.chaoticdreams.org/ce/jb/HH_config1.jpg
http://www.chaoticdreams.org/ce/jb/HH_config2.jpg
And the final SS I have for you is the new alt fire of the bike (again yet to be offically tested)
http://www.chaoticdreams.org/ce/jb/Wheelie.jpg
(thats a wheelie you can now do)
Posted: Mon Sep 12, 2005 9:40 pm
by Yahooadam
Sweetness
Except i dont see any difference in the flag ...
Posted: Mon Sep 12, 2005 10:05 pm
by jb
our flags have skulls on them

Posted: Mon Sep 12, 2005 10:12 pm
by Yahooadam
jb wrote:our flags have skulls on them

would have said thats a new flag decal not new flag model then ...
Posted: Mon Sep 12, 2005 11:08 pm
by jb
Yahooadam wrote:jb wrote:our flags have skulls on them

would have said thats a new flag decal not new flag model then ...
its a new flag mesh wich techinally counts as a model

Posted: Tue Sep 13, 2005 12:56 am
by Shadowstar
I love the image of the templar knight doing a wheelie on the bike...
Posted: Tue Sep 13, 2005 8:23 am
by Yahooadam
jb wrote:Yahooadam wrote:jb wrote:our flags have skulls on them

would have said thats a new flag decal not new flag model then ...
its a new flag mesh wich techinally counts as a model

show how much i know about 2k4 or UMOD
the most i ever did with that is edit oilrig for CUT2k3
Took about 3 hours to add a couple of wepon spawn points
Posted: Wed Sep 14, 2005 12:22 pm
by Loki
jb wrote:TKATK wrote:
Hoverboard only has 150 armor.

.seems like a tad on the 'not enuff' side
Correct. However its pretty fast. Plus with its weapon it gives it some teeth. Thus we wanted to balance it with a low health as there really nothing to a hoverboard so it should not be able to with stand much. However the alt fire is a mini-sheild so it helps to keep some of the damage off. And we need to test this a bit more (or a lot) to see if what we set as intinal values are good or not. Maybe 150 is too much if we find the other values of the HB make it very over balanced...as it is right now its pretty hard to shoot down with the ARVIL...

Speaking fo vehicle balance I'm a bit worried about the chaos bike. It's poor to steer right now, but if you can get a goliath in your sights in the current version, you can severaly cripple it, if not destroy, within 3-4 salvos. With it being made much easier to steer (and aim) it may become imbalanced.
Posted: Wed Sep 14, 2005 12:59 pm
by LoQtUS
In the new version ( one that actualy works perfectly

----Mad Props JB ) its not IMO over balanced. To turn the thing you have to be moving forward. At higher speeds it has a pretty big turn radious. At lower speeds it has a decent turn radious, but you are usualy a sitting duck. Even with the wider angle of the firen range you still have to lign up quite a bit. Also, you have to remember that the rockets go straight for a bit before they turn. If someone is too close then you can point right at them and shoot just behind them.

If anything i would loke to see it have a bit of a tighter turn radious at higher speeds. Oh yea, one blast from a tank and that puppy is toast.