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Posted: Thu May 06, 2004 5:16 pm
by TKATK
shield tank:intresting,but overpowered as

1.players could shield shield tanks in a line from base to base so they can shield a offensive vehicle creating a indestructable tank

Posted: Thu May 06, 2004 9:50 pm
by Mystrunner_h2g2
TKATK wrote:shield tank:intresting,but overpowered as

1.players could shield shield tanks in a line from base to base so they can shield a offensive vehicle creating a indestructable tank
Well, I don't think a map'd have too many of them. But it is a good point. The shield power should only be cumulative when it applies on other shield tanks. You'd just have to bust the offensive bubble. Or something.

Posted: Fri May 07, 2004 12:36 am
by Isotope
Perhaps the the shield tank could have a ninigun seat... and the shielding effect would reduce the damage done when it is on. Example: the tank is moving with the shiled, gunner is shooting. The shield goes down, and the gun can do more damage. This would balance out the extra protection, methinks.

Posted: Fri May 07, 2004 3:06 am
by chaoskirina
Isotope wrote:Perhaps the the shield tank could have a ninigun seat... and the shielding effect would reduce the damage done when it is on. Example: the tank is moving with the shiled, gunner is shooting. The shield goes down, and the gun can do more damage. This would balance out the extra protection, methinks.
actually, it doesn't balance it. you still have it forming bubbles and the minigun doesn't do much damage by itself anyway. make it so that the minigun sucks up the shields ammo when firing IF the shield is deployed. also the minigun could be stronger since there would have to be SOME use of the ammo drain.

Posted: Fri May 07, 2004 4:02 pm
by Mystrunner_h2g2
chaoskirina wrote:
Isotope wrote:Perhaps the the shield tank could have a ninigun seat... and the shielding effect would reduce the damage done when it is on. Example: the tank is moving with the shiled, gunner is shooting. The shield goes down, and the gun can do more damage. This would balance out the extra protection, methinks.
actually, it doesn't balance it. you still have it forming bubbles and the minigun doesn't do much damage by itself anyway. make it so that the minigun sucks up the shields ammo when firing IF the shield is deployed. also the minigun could be stronger since there would have to be SOME use of the ammo drain.
Allow the minigun to fire and drain ammo while firing, but don't let rounds escape the shield. It could still hit things trapped inside, but wouldn't be an offencive (sp?) outpost.

Posted: Fri May 07, 2004 6:15 pm
by chaoskirina
Mystrunner_h2g2 wrote:
chaoskirina wrote:
Isotope wrote:Perhaps the the shield tank could have a ninigun seat... and the shielding effect would reduce the damage done when it is on. Example: the tank is moving with the shiled, gunner is shooting. The shield goes down, and the gun can do more damage. This would balance out the extra protection, methinks.
actually, it doesn't balance it. you still have it forming bubbles and the minigun doesn't do much damage by itself anyway. make it so that the minigun sucks up the shields ammo when firing IF the shield is deployed. also the minigun could be stronger since there would have to be SOME use of the ammo drain.
Allow the minigun to fire and drain ammo while firing, but don't let rounds escape the shield. It could still hit things trapped inside, but wouldn't be an offencive (sp?) outpost.
actually that would still make the bubbles.

Posted: Fri May 07, 2004 8:31 pm
by Mystrunner_h2g2
chaoskirina wrote:
Mystrunner_h2g2 wrote:
chaoskirina wrote: actually, it doesn't balance it. you still have it forming bubbles and the minigun doesn't do much damage by itself anyway. make it so that the minigun sucks up the shields ammo when firing IF the shield is deployed. also the minigun could be stronger since there would have to be SOME use of the ammo drain.
Allow the minigun to fire and drain ammo while firing, but don't let rounds escape the shield. It could still hit things trapped inside, but wouldn't be an offencive (sp?) outpost.
actually that would still make the bubbles.
Well... what would you reccomend?

Posted: Fri May 07, 2004 10:35 pm
by TKATK
i have an idea


no,and i mean no minigunners
put a cordinators seat there,with a ion painter like laser,it would paint(cant move during the time) and 10 secs after the painting would come a small plane and drop a load of 85 dmg bombs in a small radius around the target

Posted: Sat May 08, 2004 3:47 am
by Mystrunner_h2g2
Okay, okay. 'nother limitation.

There would need to be a limit for the secondary fire thing, the wall between two tanks, and possibly just in every case. I mean, if the wall made between two of 'em is like, a mile long, there's no way it'd be strong. So, maybe the futher they are apart, the more damage the shields would take? Or even nix the ability after a certain range?

Posted: Sat May 08, 2004 4:21 am
by Isotope
Hint: it doesnt have to be a minigun turret.

Posted: Sat May 08, 2004 6:59 am
by chaoskirina
Mystrunner_h2g2 wrote:Okay, okay. 'nother limitation.

There would need to be a limit for the secondary fire thing, the wall between two tanks, and possibly just in every case. I mean, if the wall made between two of 'em is like, a mile long, there's no way it'd be strong. So, maybe the futher they are apart, the more damage the shields would take? Or even nix the ability after a certain range?
perhaps more like after a few hits the shield begins to use more ammo in order to repait the spots that were damaged.

Posted: Sat May 08, 2004 3:08 pm
by Mystrunner_h2g2
chaoskirina wrote:
Mystrunner_h2g2 wrote:Okay, okay. 'nother limitation.

There would need to be a limit for the secondary fire thing, the wall between two tanks, and possibly just in every case. I mean, if the wall made between two of 'em is like, a mile long, there's no way it'd be strong. So, maybe the futher they are apart, the more damage the shields would take? Or even nix the ability after a certain range?
perhaps more like after a few hits the shield begins to use more ammo in order to repait the spots that were damaged.
Exactly! It would be great to be able to wear a hole in the sheild, but I don't know how hard that'd be to code.

Posted: Sat May 08, 2004 4:56 pm
by Kaboodles
How about a vehicle designed specifically for ramming into things. It has two positions: driver and gunner. Its primary fire would project a shield in a cone pattern around the vehicle in order to protect it from damage. The shield would do extra damage to enemy vehicles and shunt them aside or fling them straight into the air. The shield should have a low energy capacity so that it can only be activated for about three seconds and take three seconds to fully recharge. Secondary fire can be a nitro boost thing that increases the speed of the vehicle and leaves a trail of scorched, burning earth behind it. The gunner should probably have a minigun or plasma turret thing.

The speed of the vehicle should be somewhere between a Hellbender and a Scorpion.

Posted: Sat May 08, 2004 10:47 pm
by Bananasalat
I think that would be overpowered ^^

Posted: Sat May 08, 2004 11:03 pm
by TKATK
yup,in a 10 v 10 game where one teams core is open to attack just donate 2 people to the ramming vehicles,putting them near the core....goodbye scorpions/mantas/hoverboards/raptors