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Posted: Fri Jun 18, 2004 2:27 pm
by Shuri
TKATK wrote:No4HorsemenHere wrote:TKATK wrote:
not for me,whats the map?
The map is Chaos Bastion. Also on that map, some vehicles don't have locks.
Wrong,bridge of fate
He was referring to the map he had problems with, not you

Posted: Fri Jun 18, 2004 2:40 pm
by TKATK
mixed up a bit,20 mins after/before sleep i can get a bit confused
hmm,afaik chaosbastion doesnt even have killzones

Posted: Fri Jun 18, 2004 8:31 pm
by Kaze
I don't really know if this is a bug but I'm going to treat it as one. When using melee weapons some animations "lag" at the end. When the initial swing of the weapon is completed the weapon will be nonmoving yet will still not have reset to the position where no attacks or blocks have yet been made. This lag at the end of the animations still does damage though. So if it looks like someone has finished the swing and you rush in to attack I have been caught and killed by a stationary weapon that hasn't yet completed the animation.
Posted: Fri Jun 18, 2004 8:51 pm
by TKATK
are you sure its not lag?
Posted: Fri Jun 18, 2004 10:07 pm
by No4HorsemenHere
I have found a bug with the Claw2, namely the Proxies.
I was playing the Desert Isle map on Chaos DM (offline.) I fired a Proxy mine then hit the AWO key. I was jumping around as the proxy but I soon discovered they can't jump in deep water. Normal non-controlled proxies can jump in it, but not controlled ones. I tried this several times down in the water after the last waterfall.
Posted: Fri Jun 18, 2004 10:43 pm
by jeditobe1
Thats actually not a bug but planned. Water messes with the proxy mines systems and their controls stop responding normally.
Posted: Fri Jun 18, 2004 10:50 pm
by TKATK
how do normal ones do it then?
Posted: Fri Jun 18, 2004 11:32 pm
by No4HorsemenHere
I also tried this on the CTF map "December." Normal ones work fine when completely submerged, but controlled ones don't.
Posted: Sat Jun 19, 2004 3:25 am
by jeditobe1
Hmm.. then it must have gotten changed.. normal ones used to not move around once in the water.
package 'Chaosmapitemz' server mismatch
Posted: Sat Jun 19, 2004 1:50 pm
by j.dog
package 'Chaosmapitemz' server mismatch
I've been getting this message when trying to join maps online (all maps any gametype). Game works fine against bots, I have tried the umod and the zip in case of a bad install. Could it be the 3236 patch? I have it installed.
Sorry if this has already been reported but i couldnt find it anywhere. any ideas?
cheers, great mod
Taunts in Duel
Posted: Sat Jun 19, 2004 7:33 pm
by Iceboy
I don't know if this has been reported or not, but if you go into a Duel game and go to the taunt menu, there's a bunch of blanks taking up keys 1-8
After that all the normal taunts show up.
Weird.
Also, in the controls config, you have "change stance" listed on the wrong button. You currently have "Change Ammo/Stance" but the change stance button is the "Advanced Weapons Option" button. This should probably be changed to make things less confusing.
ChaosMapItemz Fix
Posted: Sat Jun 19, 2004 8:51 pm
by D3Jag
You have to completely remove all elements of the Chaos Map Pack
This map pack was designed for 2k3, NOT 2k4.
Uninstall CUT2k4, manually remove all elements included in the Chaos Map Pack, then reinstall CUT2k4
This will fix your problem (or should, it fixed mine).
Good luck all.
Posted: Sat Jun 19, 2004 9:33 pm
by H4d3s
don't know if somebody already wrote it:
when i host a listen lan server (only tried it with deathmatch until now), the one who joins the server remains in 3rd person view, if he switched to a melee weapon and then back to a ranged/projectile weapon.
(in short: switch to melee -> 3rd person, switch to normal weapon - no matter if mouse wheel or keys are used - 3rd person remains)
only occurs on the clients, not on the hosts pc...
Posted: Sat Jun 19, 2004 9:47 pm
by jb
H4d3s wrote:don't know if somebody already wrote it:
when i host a listen lan server (only tried it with deathmatch until now), the one who joins the server remains in 3rd person view, if he switched to a melee weapon and then back to a ranged/projectile weapon.
(in short: switch to melee -> 3rd person, switch to normal weapon - no matter if mouse wheel or keys are used - 3rd person remains)
only occurs on the clients, not on the hosts pc...
Yea saw that a few days ago. And its fixed. It will be in this first patch...
Posted: Sun Jun 20, 2004 12:30 am
by No4HorsemenHere
Another note about proxy mines:
I tried this on the Desert Isle map. When a proxy is under water and I take control of it, it falls through the bottom of the map! As usual, I've only tried this offline.