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Posted: Sat Jul 30, 2005 7:27 am
by Duke
This thread has gone dead for a bit. Might as well breathe new life into it:
Did you guys ever think about adding the chainsaw?
(see page 1 of this thread)
Posted: Sun Jul 31, 2005 8:31 am
by Tim
Duke wrote:Did you guys ever think about adding the chainsaw?
The chainsaw would probably need its own bonework for the player, otherwise it'd look really lame, but I'd love the chainsaw coming back!

Posted: Tue Aug 02, 2005 6:17 am
by Sephiroth
I'd like to see something like the Energy Sword from halo... that's be sweet 0.o I could prefect my Human vs Covenant melee duels

I made a model of it, but haven't the slightest clue what to do with it

Posted: Thu Aug 04, 2005 5:28 pm
by LoQtUS
Personaly, I would love nothing more then to add a laser sword, but i fear the rath of Mr. Lucas.
Posted: Thu Aug 04, 2005 7:59 pm
by jb
LoQtUS wrote:Personaly, I would love nothing more then to add a laser sword, but i fear the rath of Mr. Lucas.
Well then make it like the halo sword

Posted: Fri Aug 05, 2005 2:12 am
by Zachariah
Id count gates wrath as worse than lucas.
Posted: Fri Aug 05, 2005 10:10 am
by Mick
copyright is such a great idea

Posted: Fri Aug 05, 2005 2:08 pm
by LoQtUS
Well, Personaly im not looking to incure either of their rath.
/me cowers in fear!!!
Posted: Sat Aug 06, 2005 2:12 am
by Sephiroth
The sword itself isn't copyright protected, I've put it in other games, and the lightsaber has put in many games... I have a model, I just suck at modding Unreal

But playing as an Elite in Melee mode seems strange with human weapons... fun, yet strange...
Posted: Tue Oct 04, 2005 2:28 am
by Romulus777
damn! all of the pages! ok a relic and a gun
Relic of Demonds
After death a hellish pit opens (takes the corpse) And spawns a demond(duh!) that attacks like the revenge spirits in how they kill only they search all enemys (you are balincing sp?)
the OWNAGE rifle: sends out the fatal hand of the almighty war god to smight a random foe as a primary
the alt fires a time altering vortex that colapses after a minute
the AWO would be a self-killing attack that would make you able to be godlike (yes it's a super weap)
Posted: Tue Oct 04, 2005 12:28 pm
by Tim
Sephiroth wrote:The sword itself isn't copyright protected, I've put it in other games, and the lightsaber has put in many games... I have a model, I just suck at modding Unreal

But playing as an Elite in Melee mode seems strange with human weapons... fun, yet strange...
I could make a mut which would replace Bastard Sword!
Hope it's okay with Chaos Guys... After all it's just a mut.
Can you email me the lightsaber and texture(s?)?
darkuranium@gmail.com
Posted: Sun Nov 27, 2005 11:03 pm
by Grimfilth
Hey..... has anyone of you ever played Rune ?
for the ones who didn't; (YOU REALLY SHOULD! great mp fun)
it's a old viking game on the ut99 engine. all the fight are melee and people can throw their weapon at eachother, and hold up to 3 melee weapons. each weapon has a special power (could be combined with the adrenaline...). funniest thing was that if you hurt someone bad their arm/leg fell off.

after picking up some food (beer, beef wine) instead of medbox, healed you. if a legg fell of the person was crippled, if the right arm fell off you lost your weapon, if the left arm fell off you lost your shield. the game also had a adrenaline bar, when filled; you went beserk. but you had to kill 10 persons in a row to fill it up, else the bar would reduced until minimum.
ow and i've completed a UT2004 map... but i dont know if it's worth to publish it on nalicity... it does need to be polished, and it would make a good chaos map. interested ?
im srry for my bad english but i guess you can understand it......
and you really should try Rune somehow....
Posted: Mon Nov 28, 2005 12:59 pm
by jb
Grimfilth.
yea we looked at RUNE and were able to borrow some of its ideas. It was a really good game!!
Posted: Mon Nov 28, 2005 4:42 pm
by LoQtUS
YA, I really dug Rune. It was alot of fun.
Posted: Tue Nov 29, 2005 6:09 pm
by Shadowstar
I used Rune to learn Unrealscript, and still have a mod in development for it. Not sure if I'll be working on it much more, but when I do work on it, it tends to get quite addictive, despite the relative obsoleteness of the engine.