Page 14 of 17

Posted: Thu Jun 24, 2004 4:05 pm
by Kaboodles
Here's my idea:

A raptor replacement that flies like the Eagle and Black Scorpion fighters in AS-Mothership, but without the strafing (Planes can't do that!).

Its primary attack fires off two miniguns in the front of the plane, and it has two secondary attacks that can be switched off using the "Change Ammo" button.

The first secondary (eeeek) is a swarm of mini-missiles (Kinda like the Pepperpot from the Weapons of Evil mut) that you can guide with a laser like the Chaos Rocket launcher). The second secondary (eeeek) is a Phoenix bomb that, instead of being dropped, is launched forwards from the bottom of the plane.

I'm not exactly sure what this thing will look like, but that doesn't matter right now.

Oh, and "Jump" will activate a booster that makes you move really fast, but disables weapons.

Posted: Thu Jun 24, 2004 10:37 pm
by Mystrunner_h2g2
I like it! We need some realistic (I guess? :wink: ) planes.

Posted: Thu Jun 24, 2004 11:13 pm
by ZCaliber
Sorry for not siftin' through the 14 pages, but I haven't much time.

A definate MUST for Chaos UT Onslaught:

Giant. Ridable. Proxy. Nuke. >=D

Prolly a good replacement for the Levi.

Posted: Fri Jun 25, 2004 12:34 am
by Kyllian
I just wish I could draw worth a poo.
I'm working on a mech idea that would look dam impressive(and be rather insane to use) :D

Posted: Fri Jun 25, 2004 8:44 pm
by Kaboodles
Ride-able Proxies?

Oh here's an idea! How about using the same concept of Spider Steroids for Proxies? Use the Link Gun Alt-fire on the Proxy to make it slowly grow bigger and sprout legs for better mobility. The target proxy will hop towards you and look like its eating the link beam, just to make it funny. This new, Mega-spider-proxy will then skitter around looking for enemies, and when it does, it skitters over, jumps, and pounces on the enemy. Against infantry, it tears them apart with its claw-legs, and against vehicles, it jumps on and begins to take it apart until either it or the vehicle is destroyed.

You can mount a Mega-spider-proxy by pushing "use" when next to it, where you stand on it and can shoot your own weapons from it, like a hoverboard. You can control this proxy by using the Claw3 proxy AWO.
There should also be a vehicle health indicator telling you when to bail.

Upon destruction, this proxy will blow up like one of the Phoenix bombs, but with large pieces of sharpnel that can injure others.

You can already ride giant spider mines, but controlling it with the minelayer is extremely difficult and the practice is extremely dangerous and impractical, usually resulting in a dead rider.

What do you think?

Posted: Fri Jun 25, 2004 9:38 pm
by TKATK
That sounds GREAT

how about to charge a proxy up fully you need to waste 1 weapon-locker given ammo douses,was it 70

Posted: Fri Jun 25, 2004 9:57 pm
by Zachariah
Kaboodles_The_Assassin wrote:Ride-able Proxies?

Oh here's an idea! How about using the same concept of Spider Steroids for Proxies? Use the Link Gun Alt-fire on the Proxy to make it slowly grow bigger and sprout legs for better mobility. The target proxy will hop towards you and look like its eating the link beam, just to make it funny. This new, Mega-spider-proxy will then skitter around looking for enemies, and when it does, it skitters over, jumps, and pounces on the enemy. Against infantry, it tears them apart with its claw-legs, and against vehicles, it jumps on and begins to take it apart until either it or the vehicle is destroyed.

You can mount a Mega-spider-proxy by pushing "use" when next to it, where you stand on it and can shoot your own weapons from it, like a hoverboard. You can control this proxy by using the Claw3 proxy AWO.
There should also be a vehicle health indicator telling you when to bail.

Upon destruction, this proxy will blow up like one of the Phoenix bombs, but with large pieces of sharpnel that can injure others.

You can already ride giant spider mines, but controlling it with the minelayer is extremely difficult and the practice is extremely dangerous and impractical, usually resulting in a dead rider.

What do you think?
I like the Idea , but instead of mimicing Spider Steroids (Which is a great mutator) , what about placing a Dormant proxymine , on a dormant spidermine , thusly making them connect. The proxy takes over m and attacks in the aforementioned way , cause it sounds cool.

but If I recall , proxies don't like being ridden :roll:

Posted: Fri Jun 25, 2004 10:27 pm
by TKATK
nah,the steroids mut is better imo,also it would add a new use to the linky gun

Posted: Sat Jun 26, 2004 2:06 am
by General_Sun
I like the idea but it be funnier if you can't control the proxy!

Posted: Sun Jul 11, 2004 9:51 pm
by Mick
How about something about hellbender size that can be deployed as a more powerfull turret, in a similar way to the Leviathan?

Posted: Sun Jul 11, 2004 10:24 pm
by TKATK
That reminds me....
Paintrack
Look:Kind of a tank,smaller than the goliath
Speed:70% that of a hellbender
Health:400
Seats:2
1st Seats weapon(s):Primary:Painwave(A ring of damage around the vehicle,short range,Gains health from dmg,health can go over the max health amount),Alternative:Deploy(Makes it into a beacon of sorts,primary does a pain pulse(10 dmg for everyone in a long range from vehicle),Everything in a long range from it either takes extra dmg,or does less)
2nd Seats Wepon(s):Primary:A long crossbow which shoots grapling darts,enemies hit by it get pulled in,vehicles cant drive backwards,does 20 dmg(the main use is to pull in enemies for the wave)(can charge),Secondary:Zoom
Movement:Land
Replaces:The levi or goliath

Posted: Mon Jul 12, 2004 1:00 am
by Phantasma
How about a glider that acts like the chute but carry's the player faster and drops at a slower rate.

Posted: Mon Jul 12, 2004 3:42 pm
by Mick
I've thought a bit more about my idea.

Name: Chaos Mobile Attack Turret (CMAT, pronounced see-mat)
Look: Long, wide and low
Speed: About the same as hellbender
Health: Bit more than Hellbender
Seats: 3
Driver weapons: Primary: horn, Alternative: Deploy (Big accurate minigun firing explosive/flaming/ice/whatever bullets at very high rate)
Turret1 weapons: Primary: Plasma gun (anti infantry), Alternate: Plasma strip (like scorpian, anti vehicle)
Turret2 weapons: Same as 1
Note: Both turrets are moved to back when the main gun is deployed, limiting their efectiveness. (if main gun is too powerfull the players in the turret could be kicked out)
Movement: Land
Replaces:Hellbender

Posted: Tue Jul 13, 2004 9:39 am
by chaoskirina
Mick wrote:I've thought a bit more about my idea.

Name: Chaos Mobile Attack Turret (CMAT, pronounced see-mat)
Look: Long, wide and low
Speed: About the same as hellbender
Health: Bit more than Hellbender
Seats: 3
Driver weapons: Primary: horn, Alternative: Deploy (Big accurate minigun firing explosive/flaming/ice/whatever bullets at very high rate)
Turret1 weapons: Primary: Plasma gun (anti infantry), Alternate: Plasma strip (like scorpian, anti vehicle)
Turret2 weapons: Same as 1
Note: Both turrets are moved to back when the main gun is deployed, limiting their efectiveness. (if main gun is too powerfull the players in the turret could be kicked out)
Movement: Land
Replaces:Hellbender
that is WAY too over powered!

Posted: Tue Jul 13, 2004 10:40 am
by Mopageboy
um i dont know if this has been suggested yet but theres way to many pages. anywho um maybe u should make the spider thingy like ther thing from wild wild west but smaller

ps someone who has read all these pages should do a quick summary like just list all the ideas in skeleton form