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Posted: Thu Jul 17, 2003 8:23 pm
by thegreywolfe
I'd like to see a sticky gun. Primary fire would be a stream of ooze that causes players to move slowly when crossing it. Alt fire could be a large burst like the biorifle, except it would coat a lot of area making it difficult to move at all. It would be a great combo weapon when one of your teammates is laying proxies in the same area.

Posted: Thu Jul 17, 2003 9:43 pm
by lt_jake_veart
I've got an idea. Howabout a Pulse Laser Pistol?

Posted: Thu Jul 17, 2003 10:40 pm
by Zachariah
How about a jackhammer with a stake where the hammer part goes that has a rapid hammering mellee attack with primary , and can lanch a stake at the enemy with secondary , the stake explodes on impact in a spray of splinters , and anyone caught in the spray suffers minor damage , but is stunned(they gotta remove those splinters you know) giving you enough time to move in and jackhammer em to death.


The Idea for this weapon comes from the movie dawn to dusk , in which one of the lead characters attaches a wooden stake to the end of a jackhammer in order to kill vampires en masse. yes it is a B movie.

DUDE!

Posted: Fri Jul 18, 2003 10:06 am
by Vukodlak
Ok, read the Shadowstar's post... bring in the CPP right now! God please! That sounds ******* sweet :D Specially if it is akimbo or can be akimbo :D I NEED dual pistols to survive! They are normally not that powerful or accurate but I just love them to bits :D
Yeh so, bring in da pistols and I love you long time! WATCH! AS I RAMBLE ON!!! meh.
Later!!!

Posted: Fri Jul 18, 2003 1:07 pm
by Zachariah
How about a pistol that fires a beam that can arc into other players. Ie 8players are in one room , player 0 fires the pistol and hits player1 , from him it arcs into players 2 and 3 , from them it arcs into players 4 5, 6 ,and 7 basically the amount of hits is exponential , and each person hit spawns two more shots that go into the next persons. this would have a low amout of damage to prevent extreme spamminess , and the chance of arcing into another player could depend on how long you charge the shot , or it could be random, and secondary fire could be a high rate of fire , non-arcing shot. THINK OF THE MULTIKILL POSSIBILITIES :twisted: !!

also , although not an AR replacement , there could be another claw2 minetype with this principle as the effect.

akimbo would also be good here , as with any other weapon.

Posted: Fri Jul 18, 2003 1:57 pm
by defalc
lt_jake_veart wrote:I've got an idea. Howabout a Pulse Laser Pistol?
Like the plasma pistol from Halo? 8)

Posted: Fri Jul 18, 2003 3:34 pm
by DJPaul2
defalc wrote:
lt_jake_veart wrote:I've got an idea. Howabout a Pulse Laser Pistol?
Like the plasma pistol from Halo? 8)
That thing bites.

Posted: Sat Jul 19, 2003 3:09 am
by Shadowstar
Well, I'm glad to see someone likes my CPP idea!

Posted: Sat Jul 19, 2003 3:54 am
by T-Bone7
Hey, I do too! I just forgot to post before this somehow. I think it's an awesome idea!

Posted: Sat Jul 19, 2003 9:26 am
by defalc
DJPaul2 wrote:
defalc wrote:
lt_jake_veart wrote:I've got an idea. Howabout a Pulse Laser Pistol?
Like the plasma pistol from Halo? 8)
That thing bites.
It rules. Charge it, up, fire. Run up and punch the guy, then strafe back and shoot him a couple more times. :P

Posted: Sat Jul 19, 2003 9:46 am
by DJPaul2
defalc wrote:
DJPaul2 wrote:
defalc wrote: Like the plasma pistol from Halo? 8)
That thing bites.
It rules. Charge it, up, fire. Run up and punch the guy, then strafe back and shoot him a couple more times. :P
Say that to Mr. Shotgun...

Posted: Sat Jul 19, 2003 9:58 am
by |GoD|SwitchBlade|LDR|
Personaly I think that I would be great to get the enforcers back again they were fun to use. Also maybe for the advanced weapon options you could let them fire stun bullets, or something that would slow your enemy down, i.e. EM pulse or something like that for the robots.

Posted: Sat Jul 19, 2003 10:07 am
by |GoD|Plaguelord|LDR|
I say bring back the Duel Enforcers w/ a few changes or the weapon from the 1st Unreal, you know that one gun w/ all the upgrades and the ammo regenerates over time...

Posted: Sun Jul 20, 2003 11:57 am
by Mr.Pink
I don't know. I'd like to see something different and fun. And something that will still have uses when you've picked up other guns.

I'm thinking taking out the AR completely, and instead, making the shield gun the primary weapon. Of course, it would be tweeked a bit for Chaos.

Basically, give the weapon a projectile that travels about 10 meters or so (I'm thinking hitscan), and nerf the damage quite a bit. The catch to the weapon, if you hit someone with it, it can knock them back pretty far. You hold fire to charge, release to fire, and they get blasted back by the projectile. The real trick to the weapon, if someone gets knocked into a wall by a high charge, they can take a nice chunk of damage. It'd be nice to show a sort of distortion as the blast.

The great thing about a gun like this, is that it would have huge uses in team based games.

Of course, the secondary fire will still be the shield.

Posted: Sun Jul 20, 2003 2:39 pm
by defalc
|GoD|SwitchBlade|LDR| wrote: Personaly I think that I would be great to get the enforcers back again they were fun to use. Also maybe for the advanced weapon options you could let them fire stun bullets, or something that would slow your enemy down, i.e. EM pulse or something like that for the robots.
For the advanced weapon option I suggest PISTOL WHIP!!!!1 ;)