Yes, we've tossed around a number of ideas. What we might end up doing is having powerups similar to the runes in UT1, that spawn randomly around the level but only apply to your melee weapons.
There would be different runes that give different abilities to your melee weapons.
Just off the top of my head, I can think of a few possibilities:
1: Rune of Flame - Sheathes your melee weapon in burning fires. Allows you to set enemies on fire similar to getting hit by a burst from the flamethrower. We'd probably set it up so that the more you hit someone, the longer the duration they stay burning.
2: Rune of Frost - Weapon becomes coated by an icy skin and sparkles (can be done with tiny emitters), and produces small clouds of icy vapor. Enemis take ice damage when hit, similar to the freezethrower.
3: Rune of Lightning - Arcs of lightning zap about the weapon's model, and occasional bursts of sparks will fly from the weapon. We could get fancy with the effect and maybe possibly have little bolts shoot out of the weapon and zap to nearby actors. Weapon does normal damage plus extra damage similar to getting hit by a FEMP (if you don't know what FEMP is, and you wouldn't unless you were on the dev team, just wait and keep watching Chaos!)
4. Rune of Venom - Coats the weapon in a green goop, which drips constantly. The weapon now skips shields, and poisons the opponent it hits like a poison arrow.
5. Rune of the Vampire - 100% of the damage the weapon causes to an enemy is returned to the attacker as health, allowing a player to suck the life from an enemy using thier melee weapons. Unfortunately, as long as the player is carrying this rune, thier health will slowly drain away.
Anyway, this is just some random brainstorming. I think it will be fun when we get to exploring this feature further.
LOL though I loved Halo better keep their models out of Chaos just in case BTW Loq's daggers look very simular and when you get the dmage amp they have a puple flame...so close...
Shadowstar wrote:Yes, we've tossed around a number of ideas. What we might end up doing is having powerups similar to the runes in UT1, that spawn randomly around the level but only apply to your melee weapons.
There would be different runes that give different abilities to your melee weapons.
Just off the top of my head, I can think of a few possibilities:
1: Rune of Flame - Sheathes your melee weapon in burning fires. Allows you to set enemies on fire similar to getting hit by a burst from the flamethrower. We'd probably set it up so that the more you hit someone, the longer the duration they stay burning.
2: Rune of Frost - Weapon becomes coated by an icy skin and sparkles (can be done with tiny emitters), and produces small clouds of icy vapor. Enemis take ice damage when hit, similar to the freezethrower.
3: Rune of Lightning - Arcs of lightning zap about the weapon's model, and occasional bursts of sparks will fly from the weapon. We could get fancy with the effect and maybe possibly have little bolts shoot out of the weapon and zap to nearby actors. Weapon does normal damage plus extra damage similar to getting hit by a FEMP (if you don't know what FEMP is, and you wouldn't unless you were on the dev team, just wait and keep watching Chaos!)
4. Rune of Venom - Coats the weapon in a green goop, which drips constantly. The weapon now skips shields, and poisons the opponent it hits like a poison arrow.
5. Rune of the Vampire - 100% of the damage the weapon causes to an enemy is returned to the attacker as health, allowing a player to suck the life from an enemy using thier melee weapons. Unfortunately, as long as the player is carrying this rune, thier health will slowly drain away.
Anyway, this is just some random brainstorming. I think it will be fun when we get to exploring this feature further.
3 points
1. What about using adren combos , Or the option to choose between the two?
2. FEMP??? ACK , My overactive curiousity Is driving me insane!!! oh well , Its good to know theres more out there. I cant get enough chaos...
3. umm , I forgot what number three is...
When melee weapon equipped, all nearby proxies attack the last person struck with the weapon.
Rune of the Thief?
Every strike steals ammo. Randomly but infrequently a strike will take a weapon and all it's ammo.
Rune of Thor?
Every hit shakes the view of (only) the hitee, disorienting them.
Rune of the Hot Potato?
Randomly arms melee weapon just before the weapon explodes, fragging the owner. Striking an opponent with melee weapon passes this rune on. Rune doesn't explode against the person who actually picks it up (rather than is given it), though it will if the rune is given back to that player. After it explodes, it randomly regenerates on the map. Hot Potato Runes stay through frags, and only change from the melee weapon exploding or from passing it to another player.
i mean look at Unreal II's assault rifle, now that kick some major butt. Im talking about maybe a diff sound to the firing maybe a diff skin maybe tweak dmg or firing rate ya know.